Can you please share on what you are working on?
Posts by stochmal
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Sure so all depends how fancy you want to make multi player. In agile software practices you try to develop MVP to test with your users early on (alpha channel). Release often and don't try to solve all problems at once. In terms of platform I had PC platform in mind only.
You can't write perfect product upfront only through interactive and feedback loop you can improve on what you have.
If you take product like 'War Thunder' they follow that model, small improvements over time.
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I thought the same but nothing involving networking is a simple task. If you start programming you'll understand why.
I am software developer and there are good libraries that you can use to send data over internet. I don't believe it's that hard at all. You already have all planes data and need to be able to render it inside a sim from 3rd party perspective using received data. You could have just one server that anybody could join to share their flight position. If you do nothing then your product will stagnate. You had a good start but did not reach the finish line yet. Flying in the world with nice scenery but no sign of another life gets boring quick.
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So the next simple idea is to take broadcast data from your friend pc and show his plane inside FS so this way you can fly together. Not too difficult to implement for devs but great value for the players.
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Do you have release date for this feature?
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I wonder if it's possible to take flightradar24.com data and feed it into Aerofly to get real-time plane traffic inside your simulation? Can Aerofly generate another planes apart from your own?
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Thanks for posting the video clip Stochmal but on my machine the large screen is like watching a slide show with very low frame rates. Makes me wonder about the upcoming release of the alleged all other flight sim killer MSFS. I do not think that will displace AFS2 in my opinion.
Try to set Fly-To-Speed to maximum in Goggle Earth under Tools/Options...
My machine is i7-6700K CPU, 16GB of RAM, 1TB SSD and NVIDIA GeForce GTX 970 and so everything runs pretty well with spare cpu cycles.
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Here is example of moving map and plane is centered
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hi,
does it work for STEAM on MAC as well?
it's Python script so you can execute on Mac
Map view? Where’s that?
press M but build in map is quite limited
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No offence intended but why would anyone do this? Does'nt Map view do the same thing?
Personally I like to see more info on location I am flying over
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Does this work on mobile or ONLY the PC version? I know its in the PC category, but im wondering, since I have a mobile and I'd love to track my flights on my phone! By this I mean I am flying on my phone and tracking it using my PC
if mobile can broadcast to PC network then in theory it's possible to track on PC
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short video
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Yes, that's a great idea. Can it run networked (i.e. AeroflyFS2 on Main machine and GE on a Client)?
Kind regards, Michael
Anything is possible as you have access to source code in main.py
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Hello Thomasz,
a great idea. for which i was waiting quite a long time to be written for AFS2.
Can you help me?
The program seems to run (after I modified the batch file to explicitly call python 2,7 insted of 3.7:
However I can not find the 'flight.kml', at least not in the directory where main.py is located.
I first started AFS", then your tool , then GEpro.
start flying as program needs data to generate file then you can find it in the same folder - I am having lots of fun flying with extra view in Google Earth
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I started this project https://gitlab.com/stochmal/aerofly-fs2 and works pretty well already. Nice to see how in-game scenery compares to Google satellite images.