Posts by Verserage

    The Grand Canyon seems to have less quality image resolution than in FS2. Can this be fixed? I do have USA installed and I’m using 3080 with everything ticked to the max. But flying a chopper low and slow in the canyon definitely shows that FS2 resolution is far superior. In the new version, when flying in the canyon, some areas are a blurry mess and some are clear and perfect.

    To me, this was one of the most amazing VR experiences in FS2, so to see that degraded is painful.

    I had no clue about 3d water existing in previous versions. That is def interesting and it should be addressed on why it went away. I'm not bothered much by not having it, but the street lights are a huge factor. I mean, if I can sit at my pc for a few days and tap in the lighting say for NY/NJ region using some tool and make it available as freeware addon, you'd think we can get it out the box? It is 2022. Are we asking that much?

    The third party work for FS2 propelled the sim and likely drove sales for a few years. I hope IPACs does good by the community and makes damn sure all those outstanding contributions are compatible at some point. You look at that catalogue of work, such as the Hawaiian Islands and integration of so many cool features such as animated traffic etc. while IPACS was pressing the snooze button and you can clearly see that's the reason some of us have stuck around and supported this sim. Don't drop the ball on this one in FS4. Show the fans you care!

    You did express exactly a hell of a lot more (understandable) annoyance with the perhaps inappropriate contributions than I did🥴

    I wish the moans would not swamp out interesting stuff, why can they not post in a solely Bitching Thread?

    Because that would be preaching to the choir. It's much more effective to bitch where the tone deaf are more inclined to hear it. And it might even lead to some constructive conversation. I for one would be bored senseless contributing to a thread where everyone agrees with you on the shortcomings of a flight sim. I don't think anyone is purposedly hijacking an update thread here. Hey, I welcome more updates! And if you guys decide on creating a thread for fans to voice grievances or complaints that are off pudding, can you please label it the "bitching thread"? This would be a fantastic way to rally the troops and keep people interested in Aerofly.

    I check back here often. I'm eagerly anticipating the next version. I'm cool with waiting. I know the team is hard at work. And I understand it's a small team at that. I will gladly support their efforts, despite feeling a bit frustrated at times. But many will not. And that brings me to my point. IPACS would greatly benefit if they focus some of their efforts on improving their marketing and communications. It would take 1 or 2 talented people. In my honest opinion, and no disrespect to the team, the lack of clear presentation of roadmaps and consistent dialogue with loyal fans through digital platforms and channels that are not tucked away from prime demos, is a tremendous detriment to what they're trying to achieve, that being maintaining loyalty and generating new interest for the sim. This to me is a clear weakness, where strength is almost as critical to a successful launch as the development of the sim itself. Many have turned their back for this very reason, and others will follow if it's more of the same. Again, communication is critical, as is transparency and a strong show of appreciation for the community that has helped the sim thrive for many years when not much was taking place. I'm not saying it to cause anger or offend, I'm saying it because I love the sim. They need to get better at this if Aerofly intends to stay relevant. The sim will always have a special place in my heart for what it does well in comparison to the competition. I hope for a bright future. I really do!

    Thank you, this is extremely helpful. I will try this, maybe even on my block island build since I still have uncompressed toc files. I'm simply adding your code to the toc with appropriate exclusion coordinates?

    And is that with Vulkan or OpenGL?

    Can you please upload your tm.log, I guess we wont see much there since it's working and just behaving strangely. But worth a try.

    And does that happen with all aircraft?

    All aircraft. And I’ve had a few full reinstalls of the main sim and it’s occurred on each new install as well. With vulkan. Trying to exclude things it could be. I will upload log next time it happens. Thanks.

    I've had a recurring issue that happens sporadically, maybe every 20 times I use the sim where I will be in mid flight or on runway and be teleported outside of plane near the wing or in passenger seat. Reloading the sim and switching planes does not resolve the issue. And I can't get back. The only thing that fixes this is to completely dump my documents FS2 folder, start the game vanilla. But then I also have to reintegrate all my addons which stinks. I can't pinpoint why this happens. Anyone have an idea?


    Do you know how it would be possible for me to have trees on my tiles if I have not placed any cultivation yet? This seems to be the problem I'm encountering working on Block island, RI. As I finalized and ran some quality control I've noticed trees on the beach and attempted to clean up and remove them with the scenery editor. After doing so, I still see trees on the beach. So I removed my cultivation from the scenery as to test what's going on. When I run the sim these culprit trees still remain all over the tiles. In fact, even when I remove the image tiles completely the trees are still on top of the island.....Where are they coming from? Thank you!

    *Upon further testing the trees are scattered all over undeveloped tiles in New England region. Can they possibly be connected to the NYC payware package? They are all over the coastlines and it seems if I were to develop an area like the Cape or Martha's Vineyard, I'd be stuck with them. If I'm wrong please let me know.

    Phil aka Spit40 is probably super busy with his project. Hopefully you get access soon, as FSCloudPort is a nice easy tool to use.

    Hello Tom, cultivation can be a fun hobby, yet it can be very tedious at times. As far as quality control/checks, if you are only running autogen buildings and lights, then there isn't much double checking other than to check and see if you are running the new IPAC Content Converter that automatically takes your data and compiles it into level 10 side grids. This drastically helps improve performance. For example, my New York City Lights addon from 2018 does not actually run with this format. However it still runs fine, as Aerofly is a very powerful engine.

    So typically when you take all of your OSM data and run the IPACs script through scenProc, it compiles all of the raw data into a TOC file. Which then can be opened and inspected. However, if you run those source TOC files through the IPACs content converter, it will then compress and optimize your large TOC files into significantly smaller TOC files, however, they will be encrypted and cannot be further edited. I've had TOC files from 300mb optimized down to 12mb give or take. This really helps when reducing upload sizes to

    Great, ok I've completed the compression as directed with preprocessor. Zip file is approx. 31mb. But still too large to attach? Also, a somewhat related question I've been saving the files uncompressed so I can review with the editor. I've been loading up the final compressed files in VR just to check, primarily the transition zone between your work and mine as I've noticed there have been some flickering buildings along this line. I've been combing and removing with editor. Strange thing is, I've done thorough work fixing these building (deleting the ones that are overlapping others) and when I compress and load up in sim they reappear as if I did not fix them. But the editor shows differently. Is this because the sim is not recognizing the newly revised files yet? Do i need to wipe cache or something? Sorry for long winded reply. I cannot message you. It alerts me you're already in too many conversations, I wish my work email had that feature. haha

    If you are interested and want to learn the fast and easy way. I would be more than happy to show you on a video call. Just send me a personal message.


    I am close to completing my first scenery, an extension of your NYC/LI build. I've continued cultivating to east end of LI with exclusion zone around most of LI's airfields. I'm hoping that once I'm granted access to cloud port I will try my hand at building a few of those. I was very thoughtful re. the transition boundary between your work and mine to ensure there was no overlap using Scenery Editor. Next I'm going to move on to Block Island and Martha's Vineyard. Anyhow, I'd love to share my work, but was wondering if there is any quality control or checks that can be done before I submit it? Also, even when I zip the files it appears they are too large to attach on here or Any help would be appreciated. And thanks for the inspiration to try this out for myself. It's a lot of fun. Even though it took me about a week to learn!

    Thanks Again


    IZ0JUB Also, if I do utilize this tool I fear I have to relearn the steps needed. For instance, I use the handy tool that converts FSET coordinates to TMC. Does that step still need to take place while using AeroScenery? This is so much fun, but also makes me crazy hahaha. I'm sorry, I do not have the technical knowledge yet but trying to learn and discover the path of least resistance to creating my sceneries.