Lately, I have started to cultivate some Belgian airports in FS2. I was looking for some realistic buildings and found many nice ones made for X-plane... This made me start using Worldeditor which is really the best ‘ all in one’ tool I have seen!
I managed to use it for adding buildings in FS2 with ModelconvertX (MCX) as intermediated step.
WED (worldeditor) exports as .dsf which Modelconvert X reads and exports a complete FS2 scenery file with the objects and textures and .tsc file. The later you can edit as you wish as it is a text file.
It would be great and of great benefit for IPAC to make a similar editor. Such a petty we have to keep on working with small SDK tools , script files etc.
I prefer to import the .dsf file using the object importer of MCX as it will export all individual objects in stead of one big object holding all buildings. This can cause issues with the position height in the scene...
A petty, though you can’t use WED to create the runways as this cannot be imported in FS2.
- objects are positioned on a googlemaps alike background, no need to generate it yourself
- easy access to objects in library with 3d preview
- objects are postioned with real top view render and not a simple block. So you see immediately the right position
- easy to rotate and move.
- a lot of additional tools ( unfortunately not for use with FS2)
Note: you need to have x-plane installed (eg. demo version) to make use of WED. Also ask permission to the owner of the objects if you can share them.