The current argument is that no solution has been found for the time being
Posts by Gravitational lensing
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Of course, Vulkan cannot be used. You can choose OpenGL. If you can't use it again, you can use virtual lighting. There will be some ways. It's just a matter of efficiency,You should care more about the progress of other schemes and some ideas
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guys can you please give the shader name the AFS22 team used Jet-Pack (IPACS) Gravitational lensing
This is a hardware problem,Android's Vulkan is not all right. Take a look at the Vulkan caps viewer. There are many red unsupported features in the mobile phone, and then compare it with the desktop
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Developers will release the PC version in nearly a month, and then release most of the updates in about two months. Because this is a PC version, subsequent version updates take a long time. It was already July. After releasing most of the updates, they will switch to mobile device updates, including buildings and city lights. Fortunately, mobile device players will be updated in October or November, and there seems to be enough time. Of course, it includes map development and aircraft production next year, but this is not the case. Because it is a developer across three platforms, each platform will have different problems and needs, so they have a long list and occasionally add new wishes, so I often repeat my questions. Yes, they didn't forget, because you didn't know your problem was pushed out
For those who pay for aerofly2022, you can obviously feel the difference from other platforms. If you don't want to win your own chance and don't try to ask about the development progress of open GL, the lighting problem will be left behind,
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The solution is just wait patiently. The lights illuminating the ground are not an official feature on the Android version yet. So this is not a bug just a missing feature.
If the chip manufacturer has not improved the shader, does it mean that you can't get the light, or you are working on other ideas, or there are no other ideas. You always have to give some information to the players who pay, so is this going to be delayed until next year?
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Do you use a translator? I ask only because your response doesn’t really correspond with what I wrote. And once again, I don’t really understand your response and how it relates to my comments.
Warum glauben Sie, dass die Behörden Sie nach Ihren Vorschlägen machen werden, was Sie wollen
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“Apples iPad or some other tablet device will one day give me exactly what I suggested.” Interesting speech
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I have no more comment on your complacency. I imagine, I like, I need, please continue your narcissism. Regardless of the actual situation, it depends entirely on lust for satisfaction. Then I have nothing to say to you. Aerofly2022 has a map of nearly 6 million square kilometers. I'm satisfied with such a big map. The map will get bigger and bigger. At present,
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The content you want can be realized in aerofly FS4. Mobile devices will not perfectly realize your wishes, and the official will not customize your wishes
When your mobile phone can connect 12900k and AMD or NVIDIA graphics card, your wish will be met. Do you think the current mobile device hardware is very powerful? You can take it as your birthday wish
A large 20g map can display a large area, but there are few objects that need to be calculated and rendered per unit area. That's why you won't get stuck when playing 20g game phones. If you narrow these contents to one country, it will put a lot of pressure on the optimization of the game
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Maybe this is related to the hardware performance, but if it can be done, I hope the official can force the visual distance to 9 nautical miles according to the rigid standard. For every 1 nautical mile or 0.5 nautical mile increase in this distance, the feeling of "sudden appearance" will be reduced very little. Of course, 13 nautical miles may be a bit exaggerated, I hope
I did a rough experiment with KLAX. Obviously, it "suddenly appeared" 6.8 nautical miles away, so it may be farther. Long distance early loading will reduce or even eliminate this feeling. Of course, officials know more about hardware problems and game settings than we do
so: admin What are the official views on this issue
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If you are not satisfied with the distance of 7 nautical miles, then continue to increase, 10 nautical miles, 12 nautical miles. At this time, someone will ask that there is no airport beyond 12 nautical miles, which is not in line with the fact. This is the focus of the debate. If in reality, we must be close enough to 7 nautical miles to see the airport, then the setting in the game is correct. Even if you see "sudden appearance", it is also in line with the reality, The question is whether we can actually look further and modify the data of 7 nautical miles, because it looks more "stuck"
The premise is to conform to the facts
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You can see it pop up because it's close enough to the range of the glide slope. If you still can't see it after this distance, it's even more abnormal. The question discussed is whether these seven nautical miles are realistic. If you are far away, such as 10 nautical miles away, and the things you want to see have been loaded, you won't see the "sudden appearance", which is not difficult to understand
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Have you done it? there is a world of other stuff out there, you are trying to recognise 'your snowball'.
In the early days of GPS I got into perfect alignment with a 9,000 foot runway from 15 miles out on a clear day, I could not recognise the field because the runway was end on and it was a perfect geometric rectangle looking just like an ordinary distant grey shed!
15 nautical miles is very difficult. Do you think the distance of 8 nautical miles or 9 nautical miles is enough, or is the setting of 7 nautical miles correct? In fact, it is not fixedly loaded. Sometimes when driving a Boeing 747, you need 6.3 nautical miles to "suddenly appear" on the runway
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I think the problem lies in the sudden loading link. If the real situation is better simulated, the human eye can see more details through the reduction of the receiving distance. For example, I first see the main terminal. With the reduction of the distance, I see the runway I want to land, and even the terminal building, um, satellite hall. Because there are few options to refer to at present, it is not a bad thing to enlarge the visual distance, of course, unless it can better "gradually load details"
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