I would give this priority. It could be a game-changer for the sim.
Posts by stehas78
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I would like to add this but unfortunately I actually don't have access to the code of the route. So this will have to wait until the developer for the route has time for this.
Any idea when the developer will have the time? This is an important/needed feature, considering how advanced the new airliners are.
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More airports than the default FS4 install? The two Europe DLCs are obvious, but couldn't see anything new with the US.
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For what it's worth, the nav data is also only as good as the date of the scenery. If the airport layout and magnetic headings are a few years old, a newer AIRAC would give misaligned approaches and runways/airports/fixes that didn't exist at the time.
So current nav data would only be a good fit if the airports were all updated too, right?
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Any other way to skip waypoints, or give a shortcut in the route?
If we use manual heading for a bit, does nav then go to the next/nearest waypoint on the route?
Do any aircraft have the 'direct to' option? I think it worked in the LJ45.
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Hi. What's included as part of the FS4 USA expansion - just more ground textures, or airports too?
Downloaded it yesterday and didn't see anything new on the world map.
Regards
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That sounds about right.
Could you add a X2/X4 rate?
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Hi.
What points does Time Skip jump the flight to?
Anything specific like top of climb or descent?
Have you thought about an option to increase the sim rate?
Regards
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Hi Jan.
That's what I mean - you can't look straight ahead AND see the full glareshield/autopilot.
Perhaps the option to move right, instead of panning right.
Regards
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Hi. To second the OP, it would be good to have the full glareshield/autopilot buttons in view, so you don't have to keep panning right or zooming out. The panning also means you're not looking directly ahead either.
I usually set up a view like this is MSFS/XP12, and another panned down with the FMS/PFD/ND, so you can see the track update when changing the route in the FMS.
Also, an external view that doesn't rotate with the plane, like the circle view in XP12.
As you say, the sim is designed for VR, but there's potential here for a bit more, as the performance and scenery are good.