I'm not sure if this is a network issue, but I've I'm not sure if this is a network issue, but I've noticed that when we approach the current rendering boundary, the next map section only starts rendering, causing a visual sense of discontinuity and a slight screen lag. Can the rendering be made more "real-time"? For example, we could fix the rendering range at 5 nautical miles and divide it into many smaller rendering areas. When we fly forward 0.2 nautical miles from the center, the front would render an additional 0.2 nautical miles, while the rear contracts by 0.2 nautical miles. This might reduce the visual discontinuity and screen lag. Of course, if we could divide it into even more smaller rendering areas, this visual effect would become almost imperceptible, as the smaller rendering areas would be nearly undetectable to the human eye.
Same with me. It was perfectly fine before and now does this.