I also found a great website to practise your basic IFR skills https://www.fergonez.net/projects/ifrsimulator/
Posts by MrPotaterHed
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IPACS purposely didn't include the split scimitar winglets on the 900ER to avoid confusion with the MAX.
The short field performance upgrade has been considered but it's not something most users would be able to differentiate from the default, or in other words most users don't know what it is. So development time is probably best spent somewhere else.
The split scimitar winglets look very cool but according to the decision makers they look too similar to the Max winglets and would cause confusion when selecting the airplane. I think this just comes down to personal taste. I like them but that doesn't mean a week of development time should be sacrificed for this. Perhaps sometime in the future, currently we are somewhat busy with other things.
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The A380 has holes right above the HUDs and the Baron g58 has a hole in the adjustable airspeed indicator.
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I believe Redbull actually did this as a publicity stunt
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Have you tried landing it on the Burj al Arab helipad?
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The low price of the global scenery subscription on mobile is considered a huge selling point, especially when yearly plans like Infinite Flight can cost a pretty penny. I feel like the switch to Navigraph would loose a lot of users that bought the yearly subscription because of the big increase of price, me included.
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IPACS probably made a decision to reduce anti-aliasing on all mobile devices in order for performance and stability to be better.
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Just curious, do you have trees rendered on mobile? Thekingbuji333
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It would probably be more feasible to add the pushback truck in as a separate vehicle in first...
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The only way to get mods is for IPACS to incorporate the content into the app itself. We IOS users cannot edit app files
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This is one cool pencil!
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Wow! I did not know that high res images could be that expensive.
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It seems similar to the alarm and timer problem with iOS/iPadOS and Aerofly. IPACS said it was more or less impossible to cure, they were decent enough to honestly acknowledge the difficulty so maybe we can try to avoid having our devices interrupt Aerofly when it is running?
A temporary fix is to go to the settings and change something graphics related. The game is forced to reload and the sound will be back
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I just discovered a temporary fix to the bug without having to close the app: toggle the limit framerate option in the settings. This forces the game to reload which also reloads the sound.
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I hope someday that mobile devices will be able to handle just as many trees, buildings and other scenery objects in the future without exploding!
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Here is what it looks like with the auto-generated buildings
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Wait, actually, I don't see it on my end, but I'm excited!
It is only available with the beta version on TestFlight for now
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The update is now live on IOS beta!