Posts by Paradoxagi
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Update on this issue: It's still happening but not that often as half a year ago (maybe because of graphics driver performance improvements, but I can't tell for sure) so I enjoy flying again. I also ordered a freesync monitor to hopefully get rid of this once and for all.
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I'm using a different controller but I have a similar experience. In general it would be helpful if the Sim allowed to set different sensitivities (and deadzones) for pitch, roll and yaw instead of providing a single slider for all of them in once.
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Wenn du die Szenerie meinst? Da müsstest du admin fragen, ob IPACS das über Steam veröffentlichen wollen. Von meiner Seite steht dem nichts entgegen und Lizenzprobleme gibt es auch keine, theoretisch könnte IPACS die Map also in einen DLC packen und über Steam veröffentlichen.
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Now, after doing some regular Windows updates the issue is back. I have even removed and reinstalled the GPU driver afterwards but this did not help. It seems there is some conflict with one of the Windows 11 updates causing this.
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We have also tested it on our system with an AMD Radeon RX 6600 XT and the latest AMD driver and we do not observe it here.
Thank you very much for this testing - This hint motivated me to do a full fresh windows installation and I was lucky, the problem seems to be gone now.
Sorry for getting on your nerves.
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I don't think a borderless fullscreen will cause issues for others if it is optional as in many games these days. There you can simply chose between fullscreen and borderless window mode and use what works better for you.
With OpenGL the issue does not show up but overall performance is significantly worse then.
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Is this going to be fixed or not?
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Someone told me the Vsync should turn off if FPS falls below screen refresh rate and this is what I see in the sim. The only issue is, that it's not coming back when the frames are high again.
Anyway, even if this is a driver issue, it can be solved by adding a borderless window mode because this would render Vsync obsolete.
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Jet-Pack (IPACS) I think I found a way to solve this: When using windowed display mode instead of fullscreen, limited to 60 fps, I don't need Vsync because there is no tearing. The downside is, I have a window and no fullscreen visuals.
The solution for this would be a borderless window mode in addition to fullscreen and window modes already available. The borderless window mode would then technically be window mode but look exactly like fullscreen mode, covering all of the screen. The downside is that someone at IPACS has to code a borderless window mode.
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I made one more video to proof that my performance should not cause the Vsync to disable at all, my framerates are above 60 FPS all the time and most of the time are significantly above 60 FPS. So, even if some higher frametimes here and there might cuase the Vsync to disable, it should come back quickly after that - I still think there's is something wrong here, please have a look into this.
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I want to bump this a bit because I still have this issue.
For clarification: I know that reducing settings helps a bit but it does not completely solve the Vsync turning off and NOT nurning on again. I understand that adaptive Vsync is only working if screen refresh rate is achieved but this is the cast in most situations I lose the Vsync.
In short: The main issue is that the Vsync does not turn on again after a slight stutter (so slight I don't even notice and I'm very sensitive to stutters and low framerates), I always have to point the camera down to the floor and back up again.
Further, my computer is not exactly on it's limit when the issue occurs, most of the time I get stable 60 fps when it happens, also reported by the Radeon Software frame display.
To show what's going on I made a video, starting form minute 2:35 you can see what's gong on and this happens again and again in this flight (and this is why I move around the camera very often when this happens and then look down and move again to show the difference).
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Indeed. Reshade has to support games and not the orther way around and as it supports Vulkan and OpenGL I don't see any reason why it shouldn't work.
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Faszinierend.
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Du kannst den AFS4 bei Steam kaufen und ihn 2 Stunden lang auf Kompatibilität testen. Falls es nicht richtig funktioniert kannst du dann bei Steam den Simulator zurückgeben und dir das Geld erstatten lassen, solange du nicht über 2 Stunden Nutzungszeit kommst:
Das von dir genutzte Gerät scheint etwas Besonderes und nicht gerade Mainstream zu sein, weshalb es möglicherweise seitens IPACS bisher nicht explizit getestet wurde und wahrscheinlich auch nicht viele AFS-Nutzer Erfahrungen damit haben dürften.
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kann man die Farben der Satalittenbilder in EUROPA noch verbessern
Rein technisch kann man das durchaus, aber wie möchtest du die Luftbilder denn überhaupt haben? Verbessern ist ja relativ, da spielt ja auch der persönliche geschmack eine Rolle. Ich persönlich finde die Farben nicht so schlecht, alles könnte etwas heller sein und für meinen Geschmack auch etwas wärmer, etwa so wie bei der Orbx-Netherlands-Map.
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Oh... okay... aber nah dran.
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Da dürften eigentlich nur die Grundeinstellungen liegen, die effektive Konfiguration ist in der main.mcf gespeichert. Die Dateien im Steam-Ordner brauchst du nicht sichern, da die Änderungen, die du in den Einstellungen vornimmst, dort nicht gespeichert werden. Wenn du deine geänderten Einstellungen sichern möchtest mach dir eine Kopie der Datei "main.mcf".
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Schau mal in deinem Dokumente-Ordner (also dem Ordner, den Windows für Dokumente für jeden Benutzer anlegt), dann "Aerofly FS 4" und dort die Datei "main.mcf".
Normal ist das der Ordner "C:\\Users\<<DEIN_BENUTZERNAME>>\Documents".
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Ja... okay... Lösung ist aber dieselbe. Lade dir entsprechende Luftbilder dann eben in geringerer Auflösung herunter.