Posts by oldpondgl

    So, the mouse was getting stuck. I reduced the graphics settings from Ultra to a mix of High and Medium. The mouse is nice and smooth now.


    I'm running Cachyos and I've installed the game via Steam. I cannot find the main.mcf file anywhere, and I would like to show an FPS counter. Are there updated instructions for developer options on Linux?

    Got it working again. Running the alpha version Steam Runtime 3.0 (sniper). Mouse works. Hand controllers work. It's a bit choppy when I pan my head side to side, but it's tolerable.


    I removed the Compatibility mode. Steam installs 4.0 by default, so I didn't see a reason for backleveling that. The mouse is quite choppy. Hand controllers work fine. There's a bit of screen tearing, but with the headset at 120hz, and graphics set to 120fps under the vsync section, it's reduced.


    I switched back to public release (no beta or alpha), and I unchecked force compatibility. The hand controllers are the best option for the cockpit. There's just a little screen tearing as I pan my head, but it's very tolerable.

    I would be happy to help with testing on Linux.

    I started out in the a320neo, then switched to the a350. I was flying CYZT Port Hardy to KSEA Seattle on full autopilot. I normally switch AFTER it starts flashing, but I got ahead of myself that time. I had my crz altitude set from the beginning which was a bit sloppy on my part. I thought a small logic update was required. If "transition event" AND "in STD", do nothing, else flash. But, if you say this is by design, then I'll just be more diligent.

    If you switch to STD before transition altitude, once you reach transition, STD will start flashing and remain flashing until you drop below transition and switch back to barometric. No amount of switching back and forth will stop the flashing until you drop below transition.

    Flying the wonderful a321xlr today, and I noticed that when I block the left eye view with the left pillar in the cockpit, making the sun overhead appear only in the right eye, the starburst does not appear. I see a round sun with no burst. When I block the right eye with the pillar, I can see the burst, and of course with both eyes unblocked I get the burst. This is in the latest Beta.

    Interesting chat about clouds and Vulkan:

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    I see we have new detailed airports in China. Just to put the idea out there, the area around Emperor Qinshihuang's Mausoleum Site (Terracotta Army) has some ancient terrace farms and jade mines that may be available for a new terrain project. I don't see anything for China in the Flight-sim.org database.

    Totally awesome release! I love the A319! Well done indeed! This is quite the achievement. I am going to have to learn to fly an airbus!

    Good cold and dark video:

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    I hand flew it twice around from Seattle to Vancouver. I think it picked up the approaches for CYVR and CYYJ without my touching the buttons.

    I have the time, and I am willing, but I am at the discovery stage myself. There are a set of FS2 conversions on Github. You can search the tag Aerofly-fs4, if I recall correctly. These are basic planes, but when taken all together they contain examples of everything you need: dual engine, retracting gear, a wide array of instruments, etc. I was planning to get a build cycle working with the Blender plugin, then I was going to explore these github modules to get a feel for how things work. If you have a working 3d model, then hooking up the correct TDI file with these examples should be achievable.

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    The Blender plugin depends on bpy, and bpy requires python 3.11. You likely have 3.12 because there are no installers for 3.11. One post on the forum said to just comment out logWrite. There are a few of them.