Posts by DuckTective

    Thanks.

    This change is intentional, we had to increase the text size for verification purposes.

    Thanks for confirming.


    Is it possible to add the ability to amend the size of the HUD in game to the settings?

    I appreciate that it is easier to see now the HUD is bigger, however (in my opinion at least) the gauges are too big and take up too much space on the screen.

    The biggest thing for me that makes the game feel boring at times is how sterile the world is.

    I know this is amongst the most requested features, but adding ATC and cockpit announcements would add so much more immersion to flying airliners.

    Also seeing passengers board / disembark, and vehicles refuelling aircraft etc (even if it’s purely cosmetic and has no effect), to make the world feel more alive and add much more fun.

    I find listening to real world ATC broadcasts or watching preflight procedures on YouTube whilst I play, adds to the immersion and makes it feel more fun.

    Yes, sometimes the computation doesn't work yet. Please check if the time is displayed correctly once you've started flying the route.

    Thank you for the reply.


    On this particular route the time didn’t change after take off and flying for 10 mins.


    I’ll try some other routes when I get chance.

    This is a welcome feature, and will be great to have once it’s working properly!

    Start with the basic formula: flight time equals distance divided by speed. Use nautical miles for distance and knots (nautical miles per hour) for speed. For example, if the planned distance is 600 nautical miles and the aircraft is flying at 200 knots, the flight will take approximately 3 hours.

    Yeah it can be calculated, I agree, I just wish the game would do it for you lol.


    It’s not the end of the world that it doesn’t. I just wondered if there was something I was missing somewhere in the game, as I think it would be a useful feature to have.

    Yeah sry my mistake. For some reason I was thinking it did but I was using it last night and realised the same thing you have.


    No worries. Thanks for trying though 😊


    It’s not a major issue, just something that would be a useful feature to have when setting up a flight. The game already knows the time as it shows this when skipping ahead, so it’s a shame it’s not shown in the menu when setting the route.


    Hopefully something that can be added in a future update! ☺️

    Hey all,

    Is there anywhere to see an estimated flight time when setting a route in the main menu?

    Sometimes I may only have a short amount of time to play, say an hour or so, and so I try to set a route that is an hour long. However I can’t see anything that tells me how long it will take to fly.


    I found Googling real life flight times doesn't usually match the in game flight time.


    The only way I’ve found is to take off and skip part of the flight. It then shows me how long is remaining, but it would be great to see this when setting the route.


    Thanks 😊

    Any update on this please as the game is unplayable with the current textures. Aside from buildings and aircraft, nothing else is loading correctly.

    As per my earlier post, Valve have confirmed that there is no issue with their update and it is something with the Aerofly patch that is likely causing the issue on Steam Deck.

    After the recent December update, trees and foliage at all airports/locations have become corrupted and display like green tower blocks.

    I have tried alternating between normal and beta versions, as well as toggling Global Scenery on/off. I’ve even verified the integrity of the game files but it’s still broken.

    I am playing on Steam Deck.


    Any help or suggestions greatly appreciated. Thanks

    I am experiencing that too flyerman, over exaggerated movements to correct slight deviations. It’s as though the plane is tilting side to side like a ship.

    I have found that some of the issues I’m experiencing can be managed depending on how I’ve set up the route, but not all and not all the time.

    If I select new route, pick 2 airports and fly then I have issues. If I come out of the navigation menu and reenter then manually select the runways for departure and destination then it seems the copilot is a lot happier with that.


    But it still doesn’t stop it from turning off the navigation mode on its own and the occasional random stall or getting lost etc when skipping time, but it appears to reduce it.

    windows. all routes, all aircraft. I have always only flown with co-pilot, I take off, fly my route and land, all by co-pilot. Never any problem, always super smooth. Until a couple of updates ago, now its all erratic.


    Yeah this is what I’m experiencing. I pretty much fly only airliners but it’s occurring all the time with different aircraft and on any route.

    The aircraft will sometimes fly ok for part of the route but then starts doing crazy things, other times it is straight from takeoff;


    Going into a stall just randomly, changing the copilot mode on its own, wings tipping up and down, flying off course etc. It’s like a toddler has taken over the controls.

    Whenever I advance time it also often goes back live with the plane in a slight climb (rising then dropping 1000ft) and then it immediately lowers the nose, rather than it just flying steady.

    If I disengage the copilot and then reengage it sometimes fixes itself but often I have to take over manually, fly it for a bit on my own then reengage. However that’s not to say it won’t happen again.


    Also if I have the plane flying smooth with the copilot engaged and then skip time, it throws up all sorts of random issues. Again putting the aircraft into a stall as it tried to fly vertically, veering off course and reaching ridiculously high altitudes. Sometimes if I’m near the destination then it occasionally approaches at 90 degrees from the runway and tries to bank and land at the last minute.


    These aren’t on every occasion but more than not.


    I am also on PC (Steam)

    Thanks. I’ll try replicate the issue later and take some screenshots.

    Having a quick look again this morning, I think some of the issues arise whilst setting up the route.

    I’ve found that if I create a new route it defaults the origin to ‘current location’ and when I select a destination it doesn’t allocate a runway by default.

    In the past it would prompt me to pick a start and end runway but now unless I change this manually after setting up the route, it messes up the navigation on the copilot.

    Even if I only use a destination runway and leave origin as ‘current location’ it struggles with detecting the route and the aircraft will fly erratically.

    Hope it makes sense.