Posts by GiMiCX

    Hi,

    i found all these 3

     <[string8][object][hook]
               <[string8][Name][LaunchHook]>
               <[string8][Body][Fuselage]>
               <[vector3_float64][X0][1 0 0]>
               <[vector3_float64][Y0][0 1 0]>
               <[vector3_float64][Z0][0 0 1]>
               <[vector3_float64][R0][0.06 0 0.01]>
           >
           <[string8][object][hook]
               <[string8][Name][WinchHook]>
               <[string8][Body][Fuselage]>
               <[vector3_float64][X0][1 0 0]>
               <[vector3_float64][Y0][0 1 0]>
               <[vector3_float64][Z0][0 0 1]>
               <[vector3_float64][R0][0.06 0 -0.0125]>
           >
           <[string8][object][hook]
               <[string8][Name][TowHook]>
               <[string8][Body][Fuselage]>
               <[vector3_float64][X0][1 0 0]>
               <[vector3_float64][Y0][0 1 0]>
               <[vector3_float64][Z0][0 0 1]>
               <[vector3_float64][R0][0.06 0 0.01]>
               <[string8][ReleaseControl][-1]>


    EDIT:
    I deleted tow and winch and now it is always loaded in the Hand.

    THX jparia  :thumbup:

    Can someone explain to me exactly how I mix surfaces in RC10. I just can not manage it...
    For example, I would like to mix snap flaps (elevator + aileron).

    I use a Graupner MZ12 directly with a USB cable
    Graupner wrote to me that only the axes (similar to gamepad) are transferred but not my surfaces mixes and i have to do it in the sim directly.

    THX