I noticed that a TPL type file exists in some 4D scenes (Plants.tpl).
By copying it into the folder of my 4D scenerie, the thousands of tall grasses appear automatically and the loading time is not longer. Of course, they correspond to the locations of the initial scene.
Do you have any idea how to design such a file?
Thank you.][/attach]
I already asked myself the same question. Same for the windfield file. All a bit mysterious.
Unfortunately the .tpl file is a binary file format so since we can't find documentation on it, it is pretty much impossible for us to generate sth like that.
Peeking into the AeroFly forums, there seems to be a similar .toc file system for "cultivation" of full scale flying scenarios.. And they also use a binary form of it. The .tpl file might just be a very similar file format.
The community is dependent on the developers and modders that are familiar with those systems to share information about it, or else we just can't use it.