Posts by BuddyBuckets

    First and formost, I'm not begging or demanding that this be added to the game this instant. I understand that IPACS has a list of priorities and by no means is this on that list, but i would like to say that for being one of the few free airports in the game, SFO should be updated. Some of the taxiways are incorrect and T1 is not updated to show the new terminal in real life. If this is one of the airports we could see get remodeled in the next update, especially since i don't believe theres too much work to do, that would be appreciated by a sf/bay area resident.


    Respectfully
    BuddyBuckets

    Look at the differences between the Sim and an irl landing. See how in real life, the plane doesn't flare as much in the sim yet still touches down smoother than the Sim.

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    ScreenRecording_08-01-2025 03-56-00_1.mov

    When landing the 777, the speed is automatically set to 145 kts. I've found that this leads to you having to flare at an excessively high angle to reduce the vertical speed. I've figured out that 150 kts works a lot better, and the flare angle is a lot more realistic, like what we see irl. Could this be something you could change?

    It doesn’t help to mix discussion on the behaviours of PC FS4 and Mobile Aerofly in the same thread. My unmodified FS4 777 is perfectly fine but in mobile however it does have an exaggerated ultra big plane feel with manual flying.

    The inertia in this mobile plane model is above average, a bigger heave is necessary to move it and care needs to be taken to stop it going past the adjustment desired. I find it hard to judge, the mobile 777 often is not quite in the attitude I wanted so the plane naturally wanders off.

    I think Autotrim makes it a bit worse, it ruins the designer’s hard won excellent aerodynamic stability by interfering with the speed and pitch interaction. A nose down disturbance and speed increase should pitch the plane up to restore the original condition but the autotrim (destructively) lightens the load if ‘back pressure’ (it is a tablet being hand held!) is temporarily held so the trim is made to be all wrong when speed and height are re-acquired.

    An approach is best held stable on the glide path for a good ten miles to avoid excessive auto trimming and if full flaps and 150 knots (Vref plus 5) are the final target, in mobile I need to noticeably haul it up to about plus 5 degrees on the attitude indicator as the power is pulled off passing 30-20 feet above the runway. Running an auto-land with the flight director bars and the flight path vector symbol turned off gives a clear view of the sim’s flare input, perhaps a half or a full degree less would result in a nice arrival without a prolonged float.

    This is exactly what I mean. I feel like I have to yank the nose up while landing on mobile. It's almost like the plane feels really heavy and you have to flare considerably more to slow the descent rate.

    Is there any way in the future that the 737-900 gets sharklets? I know IPACS is working on a ton of things rn so I know something like this won't happen for a while , but I thought it was worth asking.


    Thanks