Posts by Oragz

    It's really delightful to see that many users can add custom buildings for their own countries. Previously, I was working on some custom POIs for China. Last month, I created the Shenyang Imperial Palace. When modeling, you only need to set the unit to meters and build according to the actual proportion as shown in reality. I did this in Blender (and also in 3ds Max), and I have also used some.skp model files from SketchUp to create a dynamic Ferris wheel. So I think this is universal. As for the location, you can simply move the mouse cursor to the upper part of the building on the Aerofly Fs map interface, and there will be the corresponding coordinate position in the lower right corner. Of course, you can also easily obtain it from the map webpage. I hope these can help you.

    Where can we download these liveries? I would love to, even if they´re paid :D

    Well, these plug-ins are mainly on the shelves in China. If you are interested, you can take a look at our international platform (it is run by my friend far away in the United States, so it is all in English!)

    patreon.com/cw/sgodev

    I made a new discovery. When I reverted the game version to the 2024 version, the preview image could be created normally. So the converter itself was not faulty. It was the game update that caused changes to the aircraft files, which in turn prevented the preview image from being created. This is the successful conversion of the paint job preview I achieved.

    I would like to know if the aircraft conversion program for Aerofly Fs 4 can be updated. I mainly stayed at the latest version until 2023. Today, when I was converting the paint job, I found that it couldn't generate the preview image correctly (actually, I noticed this quite early). After going through many posts, I discovered that my operation wasn't a major problem, and the configuration files were all normal. But it showed an error. I think it might be because the new tmc file after the game update couldn't be recognized by the converter, so it gave an error. Can the staff fix this error? Making my own preview images is indeed not as good as those generated by the program:thumbdown: (attached is my log file).

    Is it possible to create a .tma file without 3ds Max? Like with Blender. Because as far as I know for 3ds Max one has to pay.

    Because if possible I would also like to add animated elements to my sceneries.

    I used the 2017 version. I didn't purchase it; instead, I had a 30-day trial. Since the latest version of the export plugin only supports 2017, I used the 2017 version. Currently, the animation is working properly.

    To my knowledge the tma animation file is used for scenery ground animations but I never had to deal with them myself so I don't actually know how to convert them. I'm guessing that the scenery converter can convert it and it can be loaded with the airport tsc.

    Yes, I want to create some movable objects, such as vehicle traffic. I have downloaded some such plug-ins on the website before. They are all driven by .tma, so I want to try to make a .tma file by myself.

    Hello, everyone. I want to know what the configuration of the animation file ".tma" is. After understanding it, I found that this file was exported and generated by 3dsmax. Now the export plug-in is so old that I made an error during installation. So I copied the tsc file that could be modified and turned to the code shared by some users before in the forum. I modified the text and changed the suffix to .tma and converted it with a converter, but it showed that the animation file was invalid. Maybe my configuration was wrong. I hope someone can answer for me.:):):)

    Hello everyone, I'd like to ask a very headache-inducing question: How to edit the animation of a certain object on an airplane in Aerofly, such as a vertical tail or flap? I found this string of code in the.tmd file:

    <[graphics_rotation][RightElevatorTransform][]
    <[string8][Input][RightElevator.Output]>
    <[tmvector3d][Axis][-0.44754 -0.88993 0.08793]>
    <[tmvector3d][Pivot][-28.66504 -5.65849 1.46341]>
    >
    <[rigidbodygraphics][RightElevatorGraphics][]
    <[uint32][PositionID][RightHorizontalStabilizer.R]>
    <[uint32][OrientationID][RightHorizontalStabilizer.Q]>
    <[string8][GeometryList][ AileronR ]>
    <[string8][InputTransform][RightElevatorTransform.Output]>
    >

    I think this is the code for controlling the rotation of a single object, but it's very difficult to determine the position of its rotation axis. I'm trying one parameter at a time. Is there any shortcut that can quickly determine the rotation axis? I don't want my vertical tail to look like the picture below:(