It's an amazing project. If you like, I'd be more than willing to learn from you how to make an airport. Currently, I have a terminal building model of Beijing Daxing Airport, but it can't be added correctly in the game![]()
Posts by Oragz
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When will release this B767 to Aerofly fs mobile?
Maybe....but It can work with Vulkan in AFG

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I found this on the official Wikipedia. I hope it's helpful to you because 767 also needs to solve this problem
The aircraft should be aligned to the x-axis as the forward flight direction, the positive y-axis towards the left and the positive z-axis pointing upwards. The origin of the model coordinate system should be placed close to the center of gravity.Animated objects should have their axis and rotation pivots set to a plausible location. Hinged objects should have their local origin in their hinge location. The pivots and axes set in 3D Studio Max will be exported to the log files which will be used later on to animate the objects in the graphics section of the .tmd file.
Animated objects should be positioned in the following neutral positions before export:
- control surfaces neutral, flaps up
- gear down and compressed as if the aircraft would stay on the ground
- gear doors closed to assure perfect alignment when the gear is retracted in flight
- cabin doors and windows closed
- knobs and switches that are not planned to be animated should be in an in-flight position
- switches and knobs that will be animated are best exported in their off state
- instrument needles point to zero or neutral depending on the instrument
- magnetic compass points towards 090 degrees (East). This is needed because the x-axis of the global coordinate system of the Aerofly FS 2 points towards the East as well.
By the way, have you finished making your 330 glass material? I've tried countless times but it still can't display correctly
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It's a very good project. I hope your aircraft can be completed as soon as possible. If you need technical support, I think I can offer some ideas because our Oragz Studio's 767 can already run perfectly in the game

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At present, I have created many POIs for Aerofly. I want to try to make some airports for AF. I noticed that the airport sdk is still under development. Is there a channel for me to apply? Thank you very much
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Unfortunately, first you will have to rename all textures images in your 3D models that require a night texture with the ending <imagename>_color.png/jpg (if you have your existing models as Collada *.dae files, for example, the easiest way to do this is using a text editor such as Notepad++.).
In a second step, make a copy of your texture image, make a dark night lighting layer/coloring using a graphics program such as Gimp, and then rename it with the extension _light.png/jpg. Compile this night-image into a *.ttx file as well.
Example of an POI, with night lighting (with reflection map may also be quite nice for some POI's/objects):
maui_medical.tmb
maui_medical_color.ttx
maui_medical_light.ttx
maui_medical_reflection.ttxThere is also an example in IPACS Aerofly FS Scenery SDK.
Thank you for your answer, but do I need to set these lighting coatings in the blender or in some aspects? Otherwise, when I don't set the reference object for him, the converter will report an error: the image texture does not refer to any valid object.
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Hello everyone, I'm currently creating some landscapes for Aerofly. I'm trying to create the lighting effect at night. I browsed through the POI folder in the game and found that they all have _light_map. However, I haven't found any references to its Settings in the tsc file or anywhere else. I hope someone can help me
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What does this have to do with the development of the A330?
If the A330 is to be launched on mobile devices, we need to consider the public. Currently, many Android devices do not support Vulkan, which poses a significant challenge for adaptation. I haven't found a suitable solution yet. I hope the A330 development team can give everyone a pleasant surprise
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Do you have an alpha texture with the same name as the color, just replacing "_color" with "_alpha" like in the DR400 example?
Please also check the shader tags for the object.
I copied the alpha image texture of dr400 and tried to add it in blender, but it would be displayed when exporting tgi
channelName == NOT_FOUND -> Material: GlassFront
|--- BlenderChannelname = Alpha -
Hello everyone, I followed the official advice and replicated the glass texture of the dr400 sample aircraft to make the glass material, but it doesn't seem transparent...
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I also have this problem quite often.
Check that the textures that you use before the conversion are NOT a .png format. Choose something like .jpg or .bmp.
This usually works for me. If not you can send me the files and I can have a look over it.
Thanks to you, I was able to solve this problem. I just need to change the image texture to bmp format
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I also have this problem quite often.
Check that the textures that you use before the conversion are NOT a .png format. Choose something like .jpg or .bmp.
This usually works for me. If not you can send me the files and I can have a look over it.
Thank you for providing the idea. I'm currently trying it out
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Can’t wait!!!! I’ll try to work on it Friday if not today.
What

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Currently, I'm trying to create some custom landscapes, but when I converted them and entered the game, there seemed to be an error with the textures. It appears to have perspective, and some textures have disappeared. My format was set according to the official requirements, and all the textures are solid colors. I hope someone can point out the error for me
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The aircraft SDK has the DR400 example aircraft with working glass, just copy the glass textures from there...
Thank you
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Ask krzysk , chances are he can help you.
Yes, I got in touch a long time ago, but there has been no news
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I'm very glad that I can complete the cockpit, but I still have no idea how to make the glass, that is, the transparent material. If someone can tell me, I would be extremely grateful
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This is the github project link. Everyone is welcome to modify and improve it. You can save the modified file to the cloud disk or provide the link and share it with everyone https://github.com/WZH20101/Aerofly-767.git In addition, new painting