If possible, I would like to know the whole process of your development of A330, I am a little confused now, I do not know what I will do for my aircraft next, I have built the basic model, but it is still a style in the game
Posts by Orange Production Group
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That's the simulator log file, no, you need to take a look at the log file that was generated in the intermediate folder of your aircraft... Or at least it should be in that folder.
Oh no, sorry, I didn't find it in the middle folder, but I can describe my situation first
I first created the b767 folder in the aircraft folder, in this folder there are b767 cockpit material (png), b767 GPWS audio (wav), converted aircraft modeling (tgi) and a TIF format image converted for correct display in the game. What can I do when I try to convert them and the progress bar gets stuck?
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The converter should write a tm.log file into the folder that you are converting. It should contain error messages that explain the reason why it stopped.
It`s this?
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Yes, you need to rename the files to be the same as the folder name. The converter should at least write your texture files (TTX) and convert the model file (TMB) in your output directory. It might crash when rendering the preview, that is ok for now. The airplane should then be visible in the aircraft menu but Aerofly FS will either load the C172 instead or show a red stop sign when you attempt to load the plane.
But if you already see the aircraft in the sim, next to the dr400, even if the preview is not there, that's the first step.
You should then open the TMC file in your intermediate folder and edit the name of the plane and the description texts and parameters. After saving the file run the converter again which copies the file into the output folder automatically. Later on you can also edit the TMD and TMC files in the output folder and after you are finished with them you can copy them back into the intermediate folder.
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Yes, you need to rename the files to be the same as the folder name. The converter should at least write your texture files (TTX) and convert the model file (TMB) in your output directory. It might crash when rendering the preview, that is ok for now. The airplane should then be visible in the aircraft menu but Aerofly FS will either load the C172 instead or show a red stop sign when you attempt to load the plane.
But if you already see the aircraft in the sim, next to the dr400, even if the preview is not there, that's the first step.
You should then open the TMC file in your intermediate folder and edit the name of the plane and the description texts and parameters. After saving the file run the converter again which copies the file into the output folder automatically. Later on you can also edit the TMD and TMC files in the output folder and after you are finished with them you can copy them back into the intermediate folder.
Now I only have the cockpit map, I haven't made the exterior paint, so now I just need to convert the model and the cockpit map
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Parallel to the dr400 folder add a new folder called b767 where you save all the raw files that the converter needs. Those are the BMP/PNG/TIF textures, the TGI file as well as a TMD and TMC file.
The model preparation process is described in the wiki:
He seems to get stuck while I'm converting (I drag b767 files into dr400 and create a new folder called b767, I want to convert them)
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Ok and is the DR400 not in the sim? It might be at the very end of the list or aircraft, not sorted alphabetically.
Sorry, I misread the path of the folder I entered, I thought it was in the download folder, but it is actually in the document folder, the plane is currently functioning, so what if I want to convert my own plane?
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Please check if you can find the files in the output directory as shown on the screenshot that you uploaded. Is there a dr400 folder?
Yes, I have the dr400 folder
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The process is described in the wiki and on the aerofly.com homepage. You first need to install the converter, that is correct. Then you can right click the intermediate folder and select the Aerofly FS Aircraft Converter from the Windows explorer context menu.
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The process is described in the wiki and on the aerofly.com homepage. You first need to install the converter, that is correct. Then you can right click the intermediate folder and select the Aerofly FS Aircraft Converter from the Windows explorer context menu.
Thank you very much
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The screenshot you have shown is the intermediate folder. You now have to use the Aerofly FS Aircraft Converter to convert all these files to a format that the Aerofly simulator can load.
A small recommendation: In the Windows Explorer settings you can turn on the option to always show file extensions. This will make it much easier to distinguish between textures, text files and model files (TGI) that all have the same name but different file extensions.
Could you explain in detail how to convert these files from Aerofly FS Aircraft Converter? After I opened it, there was only the installation program, but no conversion words appeared
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If I convert my airplane model to a TGI file alone and it doesn't appear properly in the game, are there any additional steps required?
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I have understood the basic process of AF building a new aircraft, but I still don't know how to convert TGI TMC TMD WAV files properly, and I don't see WAV TGI files in the default 777_300er folder, but TSB TTX and other files. The official tutorial only explains the steps of building the plane, but I still want someone to tell me how to convert the file in detail and display it correctly in the game, because when I converted the official dr400 it did not display correctly in the game
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I have built the basic model of the plane, but the materials and textures are not finished, and the animation and skeleton are not finished, please tell me what I should do next, attached is my Blender project file (The texture was only for the cockpit, and I didn't do the exterior painting ,The size of the texture is too large to upload, please understand)GitHub - WZH20101/Boeing-767: Boeing 767 airplanes fileBoeing 767 airplanes file. Contribute to WZH20101/Boeing-767 development by creating an account on GitHub.github.com -
I don`t have contentconverter.tmc" and the .tsc-file maybe is my wrong but how to settle it
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I have the time, and I am willing, but I am at the discovery stage myself. There are a set of FS2 conversions on Github. You can search the tag Aerofly-fs4, if I recall correctly. These are basic planes, but when taken all together they contain examples of everything you need: dual engine, retracting gear, a wide array of instruments, etc. I was planning to get a build cycle working with the Blender plugin, then I was going to explore these github modules to get a feel for how things work. If you have a working 3d model, then hooking up the correct TDI file with these examples should be achievable.
Ok thank you
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The Blender plugin depends on bpy, and bpy requires python 3.11. You likely have 3.12 because there are no installers for 3.11. One post on the forum said to just comment out logWrite. There are a few of them
First of all, thank you for your reply. I used another method to export TGI format files, but I don't know how to improve them step by step. So, do you have time or are you willing to help me complete the construction of this aircraft? I can hand over the files of this aircraft to you
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What is the matter