Posts by iFlyHigh

    Smooth landing were always my speciality

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Very nice 🤤

    Second picture still looks small to me. Take a look at this.

    The picture you posted was taken by an plane spotter. They typically use focal lengths of 600-1200mm and maybe more to get really close to the aircraft. At this focal length the compression of the object is significant. We do not have the same zoom factor (focal length) as the plane spotter in Aerofy. So it is really hard to create an absolutely identical screenshot like a photo.

    The gear of the F/A-18c is correct in size.

    Depending on the zoom and the distance to the object, the screenshots can look very different. If you zoom out but get closer to the object, the object will look stretched. The parts closest to you will look too big and the parts further away will look too small. For example ...

    Closer to the plain, but zoom out.

    Far away, but zoomed in:

    Looks completely different. This could be the reason why the gear sometimes looks "too small".

    Are only some buttons not working or the hole controller?

    If the controller is not working, it looks to me like the controller has lost the connection to your device.

    Is the controller connected to a second device? A different mobile phone or your PS4? Maybe the controller is trying to connect to these other devices and that could cause this issue. :/

    Please use CLB thrust in all Airbus aircraft and not MCT for the climb. MCT would only be used if one engine fails.

    Sure, we all use the CL notch for climb on the Airbus. But in the Airbus MCDU you can set the flex temp to a higher value so the climb rate isn't so high. When I load the airplane, the flex temp is already set to a real life value of about 48-56°.

    The problem with the CRJ is that we also have the CL notch for climb thrust, but not the ability to set a thrust limit.

    So the airplane climbs at 4500 to 5000 feet per minute. The marker on the PFD only goes up to 4000 feet. If the climb rate is higher, the color of this marker changes from green to yellow. Not a good sign to me. To avoid this, I reduce the thrust in the CRJ and Learjet manually and it works great.

    But is there a way the devs could change the aircraft weight to a more realistic one? It hapenns the same with the a380 for example. I am not pretending to each player being able to change the load. Only to have the default weight much heavier. Thanks

    No, it's not possible. The aircrafts are already in the near of MLW (maximum landing weight).

    iFlyHigh
    October 5, 2024 at 12:59 PM

    So if the developer would make the aircraft heavier, than the landing weights and speeds would be unrealistic, because there is no fuel consumption.

    Again... If the real world plane would be that light on takeoff it would also be a rocket. The thrust is realistic and accurate according to the engine type certificate.

    I understand why the airplane climbs so fast, and I'm not saying it's unrealistic or inaccurate. I'm fine with it.

    However, setting the throttle to MCT and climbing with 4500-5000 feet per minute makes the flight (especially immediately after take-off) very hectic. So to avoid this stress it is possible to reduce the trhust by yourself.

    The same procedure is described in the Learjet Tutorial. Take off = N1 86% and climb = N1 83%. It should be the MCT thrust, but it is not. If you set MCT, then the thrust will be about 10%-12% higher.

    In realworld a thrust of 96-98% would be only used in bad weather conditions and/or with full payload and fuel.

    Do you find the the thrust lever system on the CRJ-900 sort of make it easier due to the detents it has?

    Not really. Because you can't set the fuel, payload, and thrust limits like a flex temperature, the MCT thrust is way too high and the CRJ-900 would climb like a rocket.

    I set the trust to a lower value like 88-90% for takeoff. After takeoff I reduce the thrust to 82-86% so that the climb rate is not too high.

    Once you climb to a higher altitude, the thrust will automatically increase. I set the thrust so that the climb rate is about 2500 to 3500 feet, depending on the altitude.

    Unfortunately the FMS is not as developed as in real life and is very rudimentary.

    As far as I know you can only edit the flightplan with the planning tool of Aerofly. It is not possible to enter new waypoints, speed or speed limits.

    You can set the altitude by using the autopilot.

    The CRJ-900 didn't have an autothrottle, so you have to control the thrust yourself during the hole flight.

    But I am curious are cabin sounds hard to input just curious

    Then it's the other way around. It should be a separate sound file without any other distractions like flaps or gear sound.

    Long enough, but not too long. So that you don't recognize the loop, but on the other hand it shouldn't be a too big file.

    Creating good sound files is really not an easy task. There are people that do nothing else than creating this sounds or sound effects.

    I do think the fact ( mind this is just my opinion) that there are cabin sounds would make it a bit more realistic rather than the empty sounds we have , just to add a bit of realism but as I said I do no work but it's just my opinion

    It doesn't work this way. The developers need the raw sounds.

    In the simulator, you will never extract every time the flaps exactly like in a video. And it would be awful to hear repeated sounds of crying children or speaking people.

    Also it would be strange to hear nothing at first and suddenly hear some people speaking when extracting the flaps.