Hey man, thanks so much for your sceneries. I was wondering if it would be possible to have some sceneries for the Balkans? (Specifically Belgrade, Podgorica, Tivat, Split)? I feel like this area of the world is a bit lacking in Aerofly.
Thanks for your hard effort!
Posts by alphasixx
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Alvessz (The owner of the site) said this, unfortunately it seems the site will be down until further notice
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Hi Pilot boy
I've been having an issue with your Muscat airport scenery ever since I downloaded it a long time ago. For some reason which I can't figure out, whenever I do a flight from somewhere and have my destination as Muscat, your airport does not load in correctly, as you can see in the screenshots. All of the ground textures are completely out of place. This only happens when landing into Muscat. However, when I start a flight at Muscat, the airport loads perfectly fine.
It is not an issue with my images as I have had this issue even with the default Aerofly images and elevation data. Maybe you have an idea what is causing this?
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The aircraft converter does this automatically.
Thank you Jan - could you give a bit more information, how exactly would I go about this? Do I need some sort of blender output into the converter so it generates the model of the aircraft? I’m not exactly sure how it would work since I’m only converting PNG images to TTX. I really just want the easiest possible method
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Hi, this question is specifically for Jan/Admin. I’ve been diving into livery making lately for Aerofly and one thing I find to be annoying is making previews. So far, ive had to rely on AI to make previews which obviously will not give an amazing result.
I am wondering if there is any easier official way how to make livery previews? How does IPACS do it? Any help would be greatly appreciated.
I am on Mac, and have the newly released content converter also. -
As feedback on MacOS, trying to do a conversion with ttx_etc2 gives the following error:
Code
Display More0.00: // ---------------------------------------------------------------------------- 0.00: // Aerofly FS Content Converter version 4.9.1 0.00: // 0.00: // Copyright (C) 1998-2026 IPACS all rights reserved 0.00: // www.aerofly.com 0.00: // 0.00: // you are not allowed to distribute this software except with the permission 0.00: // of ipacs 0.00: // 0.00: // the software is provided "as is", without warranty of any kind, express or 0.00: // implied, including but not limited to the warranties of merchantability, 0.00: // fitness for a particular purpose and noninfringement of third party rights. 0.00: // in no event shall the copyright holder or holders included in this notice be 0.00: // liable for any claim, or any special indirect or consequential damages, or 0.00: // any damages whatsoever resulting from loss of use, data or profits, whether 0.00: // in an action of contract, negligence or other tortious action, arising out 0.00: // of or in connection with the use or performance of this software. 0.00: // ---------------------------------------------------------------------------- 0.00: 0.00: num threads=12: fth=0 bth=0 btl=12 0.00: 0.00: ==================================================================================== 0.00: converting folder = './input/edtd_trial/' 0.00: 0.00: converting 1 image files in parallel 0.00: 0.00: ==================================================================================== 0.00: converting folder = './input/1801_california_street_denver/' 0.00: 0.00: converting 60 image files in parallel Assertion failed: (texture_memory->size() == depth * TextureComputeMemorySize( width, height, type, use_mipmaps )), function TextureCreate, file tmxgl.cpp, line 3217. 0.01: (reflection_conversion etc/pvr) (reflection_conversion etc/pvr) zsh: abort ./tools/aerofly_fs_content_converter/bin64_macos/aerofly_fs_content_converterThis does not happen on the Windows version of the Converter, so seems something different in the binaries.
Only way to bypass the error is to set mipmaps = False
Note: the error doesn't get written in the tm.log, only in terminal.I can confirm. Also, setting Mipmaps to false will successfully convert it to etc2 however I’ve noticed the resulting TTX file will only work with Vulkan. It will not work with OpenGL for mobile phones. Might be worth looking into.
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Thank you IPACS for the fantastic update. These types of updates are the ones that a lot of us appreciate a lot more than simply adding new aircraft. The new navigation database is fantastic, I’ve already tried it out on Steam.
Unfortunately, I was disappointed that a Qatar A320 was not included in the update, but with the new UV map, I decided to make one myself. It looks beautiful with the new IAE engines too.
A great update, thank you! -
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Thank you 777driver, your work was always fantastic, I loved keeping up with what you were making. Shame that we are gonna “lose” you here for now, hopefully IPACS realise that they are only shoving away talented folks who appreciate the sim the most.
Will definitely give the link a go. Wish you the best, see you around! -
Hi lads, excuse my ignorance but can someone just explain what this tool is exactly for? I read through the whole thread and I didn’t quite understand - is it a tool to make and implement any new physical objects into the simulator? Could we be able to make airports through this potentially, such as adding taxiways, gates (which I see are implemented already) and basic buildings?
I am watching your project with great interest, I might join in with testing it myself as soon as I just understand the general idea of how this works. -
if you would take the trouble to understand the meaning of "still" since the thread had been silent for months plus if you're so annoyed by it don't reply.
fyi I have already gone through this thread and just wanted an update.
also since when has asking questions been such a problem? everywhere in this forum there is nothing but toxicity you ask a genuine question but instead get raged on by some dude who has nothing to do with it.
(no more replies to this keep this thread clean)
Don’t mind him, he’s known for throwing his rage across the forum for no apparent reason
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There is no way as it is not implemented
It is. Press the TAXI pb on the EFIS (right above the altimeter setting)
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Hi, any updates on this project the developers can share?

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I'm also curious about this; if anyone has a solution that doesn't modify or corrupt the game files, could they please let me know? Or if anyone has a mod compatible with the PC version of this game, could they please share it? Honestly, I really liked ZK Aviation's mods and I wish they had PC versions!
If you duplicate the original aircraft files and keep them in a safe, separate folder to have just in case, you have zero reason to worry. I duplicated all A320 family aircraft original files just in case the modded aircraft get corrupted somehow. It shouldn’t be a problem, I’ve had zero issues so far and am really enjoying the improved a320 family
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Amazing stuff man, thanks!
I managed to get your mods to work on PC. For anyone reading and wondering how to do it, just rename the .tme to .zip, and extract the zip, put all the individual files into your aircraft library in Aerofly’s root folder, and it should work -
The developers are already working on the A330-300. They have already completed the cockpit and the overall shape, so it will probably be released in the game once it's finished, giving us a new aircraft for long-haul flights. However, I don't think adding the A350-900 makes much sense right now because we have the A350-1000, and it would require development time that could instead be used to improve performance or develop new aircraft.
I completely agree, especially when it comes to aircraft like the A220 and the Embraer jets, including the E2 family.
The A330 is not an official IPACS aircraft… it’s a user made development, please don’t spread misinformation
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Nice! Anywhere to download the mod for the 320 family? Would love to test it out for you
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