Posts by shdkd

    I don’t know what happened or why so many people have been complaining about the lights (and I’m only talking about aircraft now), but after the last update, everything has started to go down. The beacon and strobe lights on the A350 no longer have the same visibility and reflection quality as before. After the new update, the beacon lights are no longer reflect off the winglet at all on the A350, and on the A320 only very slightly, even though they should be clearly visible.

    Also, the flash rate of the strobes and beacon lights on the A320 family is very fast. Yes, it is realistic, but it’s too fast, it just needs to be slowed down by a few milliseconds, not much. Likewise, during the daytime, there is no visible reflection anymore. I’m not crazy to say the lights should reflect in broad daylight, but at least a little where there’s shade under the engine, it used to show before, but not anymore.

    Also, on every single aircraft, the “direct to” function doesn’t work at all. If we want to make a shortcut, we simply can’t. Please fix these issues and bring things back to how they were.

    As for the new update, yes, we have new aircraft, and thank you for that, but please, and I say this for the whole community, not just the developers: stop asking for new planes! Let’s focus and hope for the basics. real-time, real-time weather maybe, proper ground services, and the ability to adjust fuel and cargo on the aircraft. These are the priorities.
    Let’s stop requesting and asking about new aircraft and instead ask for things that improve the core experience and realism of the simulator. Thank you.

    alin_cristinel Have you noticed how the external fuselage looks unnaturally bright during night flights? This unreal effect loses the immersion of night flight. In reality, most of it should appear darker since there's limited light at night, except near actual light sources.

    aerofly fs global at night:

    Aerofly fs 4 at night:

    We increased the brightness intentionally and based on customer feedback. On mobile you also have the option to reduce your screen brightness quite easily...

    When I lower my device's brightness, aircraft surfaces still appear unnaturally bright at night. This indicates the issue likely stems from:
    Material shaders not adapting to low-light conditions.
    Lighting parameters not calculating proper nighttime physics.

    In real world,Aircraft fuselage surfaces should be primarily dark during night operations, reflecting low ambient light conditions. Light sources create localized illumination. Areas immediately adjacent to these lights are visibly brighter, but this brightness fades gradually into the surrounding darkness over a short distance, creating a soft transition. These effects have been successfully achieved in aerofly fs 4.

    The issue isn't just "darkening the outside" – it's that:
    Aircraft materials use wrong reflections which makes them glow at night,but in the real world the aircraft should be darker when flying at night because there is no strong light source .(except for the moonlight)

    @shdkd The current mobile version 'artificially' brightens the night lighting. This has numerous reasons, but the top two are, that mobile displays vary extremely how bright they are, especially if they heat up. Also another reason is that most users prefer an artificially bright night lighting so that they see more even if in reality you don't.

    That being said, we are evaluating an overall 'brightness' setting for users so everyone can adjust the brightness to their personal taste.

    Hi IPACS team,

    Just to confirm my understanding: When you mention an "overall 'brightness' setting", is this:

    1. A display-level adjustment (like reducing phone brightness where everything darkens uniformly), or

    2. A render pipeline adjustment implementing physically-based night lighting? (e.g., modifying core calculations like material shaders and environment lighting parameters for separate day/night responses).

    The reason I ask: Even when I lower my device's brightness, aircraft surfaces still appear unnaturally bright at night. This indicates the issue likely stems from:

    Material shaders not adapting to low-light conditions

    Lighting parameters not calculating proper nighttime physics

    That said, I'm truly excited for any improvements! Thank you for actively valuing player feedback!

    Really happy to hear about the brightness adjustment coming! Just want to make sure I understand it correctly-when you say "overall brightness setting", does it mean making everything darker equally, like when we turn down phone brightness, or like physically accurate night lighting, which means modify the core lighting calculation? (eg. separate day/night material response). So cockpit instruments glow properly while outside gets truly dark.

    Would it be possible to have two separate lighting profiles, one for day and one for night?

    I ask because when I turn down my phone's own brightness, the aircraft still appear unnaturally bright at night.

    Whatever the answer is, I'm excited for any improvemnts! Really appreciate you guys taking player feedback into consideration!

    Dear IPACS Team,

    As a player of Aerofly FS Global Mobile, I greatly appreciate its visual achievements. However, a consistent technical observation emerges: the entire nighttime environment – including aircraft exteriors, cockpit interiors, and all scenery – exhibits elevated brightness levels. Even under minimal illumination, the virtual world appears unnaturally lit, resembling daytime conditions. This contrasts distinctly with Aerofly FS 4’s authentic low-light rendering. Adjusting device settings or in-game options provides no resolution.

    To assist in troubleshooting, could you clarify:

    1. Is this globally bright nighttime presentation an intentional design choice in the current mobile version?

    2. Are there undisclosed rendering parameters (eg. HDR/Gamma calibration) accessible to users?

    3. If constrained by mobile hardware, is holistic nighttime environment optimization planned for future updates?

    Your technical insight into this rendering discrepancy would be immensely valuable. Thank you for your dedication. Here’s the contrast at the same time.

    Aerofly fs 4:

    Aerofly fs global:

    Dear IPACS team,

    Thank you for your continued efforts and passion in developing the Aerofly FS series.

    Through long-term experience, I have noticed a significant change in night lighting behavior since the release of Aerofly FS Global.

    At night, both aircraft surfaces and the ground environment often appear uniformly bright, even in areas that should naturally be in shadow.

    The effect feels like a simple dimming of daytime rendering, rather than lighting properly adapted to nighttime conditions. This results in a very unrealistic appearance during nighttime gameplay, taking away the true meaning and immersion of night flying.

    However, Proper night lighting involves natural light attenuation and shadow behavior. Areas without direct illumination or farther from the source should gradually darken, creating realistic light-to-dark transitions across aircraft surfaces and scenery. Currently, the night environment appears overly uniform in brightness, as if simply dimming daytime rendering, resulting in the loss of immersion and physical realism expected during nighttime flights.

    Not only myself, but several other players have also noticed that the current night lighting appears less natural compared to earlier versions. Many players are very eager to see improvements to this night lighting issue. The Aerofly FS team has consistently worked hard to enhance visual quality, making Aerofly one of the best-looking flight simulators on mobile platforms.Fixing this one remaining night lighting issue would truly bring the mobile version to near perfection.

    Current night in game:

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    In contrast image of Aerofly FS Global, the entire aircraft appears uniformly bright, even in regions that should naturally be in shadow. There is a lack of proper light attenuation and shading, making the night environment look more like a dimmed version of daytime, thus significantly reducing nighttime realism and immersion.

    By comparison, Aerofly FS 2021 (mobile version), although darker overall, better captured the true experience of real-world night flying:

    Illuminated areas were bright, while shaded areas naturally faded into darkness;

    Aircraft surfaces showed reasonable light and shadow variation based on light source positions, creating a highly immersive and realistic atmosphere.

    Gameplay screenshots from Aerofly FS 2021 with a user-created scenery add-on installed :

    The content cannot be displayed because it is no longer available.
    The content cannot be displayed because it is no longer available.

    In the image of af2021, the aircraft surfaces show realistic lighting behavior: only the areas directly illuminated by light sources are bright, while non-illuminated parts naturally fade into darkness, creating a highly immersive night flying atmosphere.

    I fully understand that these adjustments might have been made to address player feedback about the night being too dark.

    However, improving night lighting realism would not require major changes — simply restoring the light and shadow handling from Aerofly FS 2021 would already make a significant difference.

    To better balance different player needs, I would suggest adding an optional “Realistic Night Lighting Mode” in the settings:

    The current brighter night environment could remain the default;

    Players who prefer a more natural and realistic light transition could manually enable the realistic mode.

    This way, both casual users and realism enthusiasts could enjoy the simulator according to their preferences without affecting each other’s experience.

    Thank you very much for taking the time to consider this feedback.

    I sincerely look forward to seeing Aerofly FS continue to evolve and improve !

    In aerofly fs global, the night lighting appears too bright, even in areas that are far from light sources. This makes the overall scene feel very unrealistic. But in aerofly fs 4 it has a more natural light attenuation effect, where areas farther from the light source appear darker, creating a more immersive experience. Will you consider adding light attenuation or some other graphic options to make the night view effect on Aerofly fs global like on Aerofly fs 4 in the future?