Volumetric clouds require rendering techniques that are not supported by the majority of devices.
Does that mean you're not planning to add it to the simulator ever ?
Volumetric clouds require rendering techniques that are not supported by the majority of devices.
Does that mean you're not planning to add it to the simulator ever ?
What word would you use instead?
To say "overweight" I would say "Surchargé" (overloaded). I also just noticed "Running on fumes" may be mistranslated as it says "A bit of air" in french. I would say "Presque vide" (almost empty) for lack of a better translation, that one is a bit tricky
I think it's "embonpoint"
That works for a person but not for an aircraft
Dear Ipacs team, thank you once again for this big update. I have noticed a mistranslation, in the french version, instead of overweight it says featherweight. I'll let you know if I spot anything else
Wow! I’m impressed! Great work Ipacs if there is a way to donate money to the team to keep up the work please tell me! Keep it
Gift the game to your friends on steam lol
Thank you ipacs team for this update ! That arrived earlier that I expected lol
Well, the current weather radar is perfectly depicting the dry weather conditions anyway... so one could say it's working... or perhaps it's not working, we'll never know.
The traffic selector has no function yet, similar to the A350 or A380 traffic selectors. Perhaps we can have a working traffic radar some day, that would be awesome!
Are you teasing multiplayer for this update with that last sentence? 👀
It will probably be e195 or e145 declined in smaller variations later
the answer is of course...this is the mobile version of aerofly anyway, why would it not be...
That was my polite way of saying it's obviously coming on Android lol
will this be released also on Android mobile?
This thread is in mobile discussion so probably
We already prepared the carrier to move with the waves but for now it's traveling through calm waters. More realistic looking water still needs more development time and as of right now it does not look like it will be included in the updates this year.
That is great to hear, thank you all for your hard work !
It still happens for me if I fly above the airport at low altitude
Same issue with night lighting at airports, unfortunately.
That issue really makes it hard for me to fly at night in VR
Fuel reduces when you use time skip but remains constant during flight for now. The C172 has fuel tanks that drain and the engine will eventually stop. But for the others this requires very time consuming research and implementation of the whole fuel system which will take many more months because of the shear number of aircraft.
Do you plan to release fuel consumption aircraft by aircraft every now and then or release a big update for all aircrafts in maybe one year or more ?
Holy moly update 1/6, you've been cooking
For now it's infinite fuel but the fuel amount decreases when you use time skip along the route. Only the C172 has actual fuel consumption at this time but we plan on adding this for more aircraft of course. But this takes a lot more development time and we didn't want to push the update back just for this.
Does each time skip reduce the value by 10% (because I think each time skip is 10% of the flight ?) or does it reduce the fuel to what the aircraft should have at the time of the flight ? What I mean is, if I stay at MTOW for the whole flight and I time skip in the last 10% of the flight, will I have minimum fuel for landing, or will I have 90% of fuel ?
Guys let's be grateful for what they give us and let's not ask too much at once
Next tiny teaser. It's moving.
Is it possibly moving on rendered water ?
Edit: oops I didn't see Small Planes already asked that
Fuel consumption and atc ?
And it will release on mobile?
the developper already answered that question in this thread
Alright I'm glad to read that