It would also be nice if those AI planes also taxi to runways and taxi to parking not just see some random plane apper on the run way and takeoff or land and just dissappear
Posts by leroy999666
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The addition of somewhat realistic smoke on touchdown and contrails could add a lot to the game.
I m not expert in game programming, but i suppose it’s not something that would be insanely difficult (at least not as much as adding a new plane for ex). Please correct me if I m wrong.
The devs have done a rlly great job with the scenery overall, especially recently with the addition of trees. Therefore, I think a few touch ups, including these suggestions, could be quite nice.Jet pack said it is not a priority
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Hello IPACS Team,
I would like to report a usability issue regarding the on-screen virtual controls in Aerofly (mobile version).
When flying with touch controls, the virtual rudder control is positioned directly below the throttle levers. During landing and rollout, this creates a serious control conflict:
It is very difficult to use reverse thrust while simultaneously
maintaining directional control on the runway, because
the rudder input area overlaps or interferes with the throttle/reverser area.
This is especially problematic during high-speed rollout after landing, where precise rudder control and reverse thrust are both critical. In many cases, activating reverse thrust causes unintended rudder input, or vice versa.
Suggestions:
Allow custom repositioning of on-screen controls
Or move the rudder control further away from the throttle/reverser area
Or provide an alternative rudder layout optimized for landing/ground roll
This issue only applies to the on-screen (virtual) controls, not hardware controllers.
Thank you for your continued work on Aerofly. The simulator is excellent overall, and improving this control layout would greatly enhance realism and usability for touch-control users.
I've talked about this here before i don't even know why they would put the rudder there, how do you expect me to slow down my plane and control the rudder at the same time
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Now that weight system is in the game i can't butterland when the aircraft is heavy can anyone help me with this, even if the aircraft is light on the boeing anytime i land the wings will be as if it flapped up and down
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Unless there are passengers inside, the cabin feature seems pointless to me. A different, more useful feature could have been introduced instead. Now a few sycophants are going to target me. If the image of tire smoke or the hot air behind the engine had been added, it could have been something worthwhile. In other words, I think it was a waste of effort.
They could have channeled all this energy to like touchdown sounds and smoke or so, but the interior view is nice tho but it not necessary
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They are humans, not machines.
How does this answer he's question?
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Well, actually ground services have been thrown out of the “teaser game”, as Jan already said not yet due to the need of moving paths at all airports.
Let me throw some things in here that might be still in play for me:
- ambience sound at airports (kinda easy to do with a generic sound that suits all airports which would be way better than the total silence we have just yet)- jet bridges that really can be attached (very unlikely I guess, but hey, maybe a surprise)
- integration of “global real time” with the correct sun and moon position as well as the correct moon phase for a specific calendar day (maybe not THAT difficult. Don’t know the coding requirements for this)
- Integration of SimBrief and Navigraph (my absolute favorite and I hope it so much as AF is one of the only major sims that doesn’t have such an integration). But therefore some airports need to be updated with runways and SIDs and STARs as well, which makes it again unlikely for me while I’m typing this… 😭
- more weather options like rain, thunderstorms or gusting winds or more precise settings for the actual winds like variable directions, maybe seasons?? (Just guessing around)
- a possibility to actually doing a walk around (nobody mentioned this option here, right?)
- multiplayer would be cool, but therefore airports have too less spawn and parking positions some places and it might require the integration of ATC or people would fly like crazy, and even with ATC they fly crazy (I’ve seen A LOT in IF as an IFATC…)
- contrails and tire smoke would be a nice adding as well as the ability to see the heat air shimmering behind active engines (you know what I mean)
Well, I’m getting out of ideas. Anything of these would be nice for me. Can’t wait 2,5h from now to the next teaser 🤞🤞
If they bring multiplayer to this game i would like the ATC to be as standard as infinite flight own, i like their ATC and I'm also working to be IFATIFATC also
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Priorities... we'd rather add fuel and load to all aircraft than make sure tiny details like a small actuator on the landing gear that you can't see from the cockpit is simulated accurately.
Your trying to say we wont see the vibration or hear the touch down sound inside the cockpit?
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Looking at the Boeing 787-9 page, it seems that the aircraft vibration and sway sounds during landing and taxiing have not been added... I might not be able to buy it as it is...
Bro i dont know why they keep making planes without adding all this details amd they haven't said why, they just make planes without all this details
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I'm trying to keep this thread on-topic, so I'm deleting off-topic posts immediately. Just open a separate thread instead for bug reports for example. We've been working very hard to bring you this free update and instead of being thankful you just posted rude and offensive comments to the whole development team. Of course I'm deleting these offensive comments, otherwise this whole topic is derailing again.
See, this guy get's it... much appreciated

Will there be touchdown sound??
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5 more surprisesurprises to go, finger crossed they would be touchdown sounds
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I think this guy has figured it out

(Sorry it's not ATC, but many other great things are coming)
I hope this is the season of touchdown sounds
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Adding real snow is really not easy at all. True snow has dynamic characteristics that change over time—for example, the snow coverage area and thickness are completely different after 20 minutes of snowfall versus 5 hours. Additionally, when aircraft tires roll over the snow, they need to leave visible tracks; during taxiing, pilots must be extra careful with speed to prevent skidding. When snow accumulates on the airframe, de-icing operations are required. During takeoff, the engine blast will blow snowflakes away. Among the four seasons' scenery simulations, realistically simulating winter is the most difficult.
Bro they don't have to add all this details bro this is a mobile game
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Please let's all stay friendly.
He called my emoji stupid but for some reason my post was the one deleted, i dont even know what emoji he's talking about
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No one here will be angry with you if you leave Aerofly! Your constant whining about wanting this and that is getting on everyone's nerves, as is your stupid laughing emoji. You don't contribute anything constructive.
Do you know how crazy it is for new users to check the forum and see that issues from 7 years ago have not been fixed, go and take a seat down mister man the only thing i have ever complained about this game is the touch down sound which doesn't even make sense because why would you make a plane game and don't add touch down sound, they haven't told us the reason for this or if they are working on it, only we have seen your recommendation, like i said earlier they will always be defenders who will always want to defend ipac
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Like Jet-Pack mentioned, a roadmap doesn't make sense for us and also causes too many questions. We did it a few times and the amount of work we had with it monitoring the forum with continous questions on release dates, details and so on was just too much.
That's why we no longer publish any development progress. We know many people don't like this, but it's the best way for us to ensure a good development progress on our side.
We also can't debate here with our users, it just takes away too much of our time, we hope you understand this as well.
Please browse through our Aerofly FS news here to see what we have done in the past months.
If you really need a roadmap or development progress is too slow other simulators might suit you better.
At least other simulators have touchdown sounds
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Like Jet-Pack mentioned, a roadmap doesn't make sense for us and also causes too many questions. We did it a few times and the amount of work we had with it monitoring the forum with continous questions on release dates, details and so on was just too much.
That's why we no longer publish any development progress. We know many people don't like this, but it's the best way for us to ensure a good development progress on our side.
We also can't debate here with our users, it just takes away too much of our time, we hope you understand this as well.
Please browse through our Aerofly FS news here to see what we have done in the past months.
If you really need a roadmap or development progress is too slow other simulators might suit you better.
Yes your absolutely right other simulator might suit us better 😉
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As soon as something is mentioned on a roadmap users expect that thing to be released within a month or so. But that is not how software development works. It sometimes takes years to finalize a feature because more important things come up and it's put on the back burner. Some large features are very complex and require a lot of restructuring which doesn't happen over night.
Announcing a feature too early and then delaying it over and over is annoying and disappointing. Expectations also seem to rise the longer a feature has been announced and once it's released these false expectations pop like a bubble and the overall enjoyment is ruined.
We constantly monitor the forum and other user feedback channels to see what users have issues with and what we can improve. And most of these bugs are actually fixed quite quickly unless there is a major update in the development as right now, which holds up those minor fixes.
We get a good idea what users want but what they actually need might be a different story. We also have to evaluate what new features would make Aerofly FS more attractive and more enjoyable for more users in the long run.
Just as an example: Users say they want real world and real time weather. But what they actually need is someone giving them a real challenge during the flight, which is engaging and enjoyable when it can be mastered by the user. So even fake weather or accurate historical weather would probably be as rewarding as seeing the raindrops on the windscreen in the sim when it's also raining outside your front door.
Why dont you tell us what your working on and also put a disclaimer that if something bigger comes up you'd focus on that and drop what you told us your working on, because other flight games tell their community what they are working on, we are just here not knowing what the game we paid for is working on, i just woke up one morning and saw that trees are now on ios without any information from the devs, it is not fai at all the way you guys are not open with your community
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Evry development team is different. On mobile, Aerofly is the best flight simulator. It's not perfect, but nothing is perfect. Other competitors have way less detailed aircraft, Aerofly has no rain or crash physics. If you don't like Aerofly, you don't have to play it.
Who are all this virgil van dik anand ruben dias who always strive to defend ipacs when people have complaint, what do you mean by if doesn't like aero fly that he shouldn't play, somebody that already said he loves the game and his loyal why can't you use your eyes to read
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Yes bro the AI in this game are very very bad when your close to runway approaching it instead of them to hold holding point they just get in the runway like that
And the TCAS isn't even working to warn you aircraft are near by