Posts by AngeloRomani

    I find the proposed idea interesting and I appreciate you sharing it on the Aerofly forum. However, the first HUD image did not fully convince me. Overall, it gives a somewhat unprofessional impression, with a limited number of options and the absence of general simulator settings, which I consider essential for a complete experience.

    For a simulator like Aerofly, I believe it is important to aim for a more dynamic and modern HUD: an interface that is not necessarily cluttered, but equipped with advanced and truly useful options. The current proposal, instead, appears more oriented toward an arcade style rather than a flight simulator, despite having only a few gameplay options.

    Furthermore, considering that Aerofly currently does not have a multiplayer mode, I think this feature should only be introduced once it is actually implemented in the simulator.

    In my opinion, it would be preferable to adopt a more professional design, with a well-crafted and visually recognizable background, possibly enhanced with in-game images that are updated periodically to keep the interface fresh and engaging.

    The other images, particularly those with the loading bar, are well done. However, I believe that users, once they launch the simulator, want to start flying as quickly as possible: introducing a loading bar could slow down the experience and reduce the immediacy of interaction.

    I also fully agree with the idea of including music. Having background music in the simulator’s main menu would be a great addition, provided there is an option to disable it. Ideally, it should be a track that is both relaxing and somewhat epic, capable of capturing the user’s attention without being intrusive.

    In any case, thank you for sharing your proposal with the community—it's always great to see new ideas and suggestions for improvement.

    • AngeloRomani