i made the .tap but how can i use the converter and how can i make other files
Posts by MiesioMIe
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Before we can start with the details and finally also the creation of airports, we still need the tool with which we can create the files TMB, TOC, TSC and WAD from a TAP file:
It is important for aerofly_fs_4_tap_converter that the file "convert_tap.tapcc" is set correctly:
Code<[string8][input_folder][airports_tap/]> <[string8][output_folder][C:/Users/%USERNAME%/Documents/Aerofly FS 4/scenery/airports/]>There these lines are important:
- <[string8][input_folder][airports_tap/]>
The TAP file must be saved in this folder. - <[string8][output_folder][C:/Users/%USERNAME%/Documents/Aerofly FS 4/scenery/airports/]>
The aerofly_fs_4_tap_converter saves the files TMB, TOC, TSC and WAD (if they are created) in this folder in the user directory. There they also work immediately after a restart of the FS 4.
The theory ends with the aerofly_fs_4_tap_converter.

can you say this easier because i'm confused within it
- <[string8][input_folder][airports_tap/]>
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The EPZB.tap has only a few data (essentially boundary, runway, parking position). Create a copy of it for PL0118.tap and enter the corresponding coordinates of PL0118. At the runway you can see direction from the map.
and how to check runway heading?

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For a small airfield, the TAP needs only a few data, essentially 4x coordinates for boundary and 2x coordinates for the runway.
how to make good parking position and runway direction?
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OK, my offer remains to test a created TAP.
i finished the boundaries now im making other things but models will be later because im making the test version right now
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OK, my offer remains to test a created TAP.
i'm still making the .tap file i know it's so long but i'm making different things too
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i know this thread is dead but i wan't to continue it

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but coordinates?

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Exactly. The files TSC and WAD are always created - and possibly also TOC and TMB.
When your TAP is ready, you can attach it here and I will check whether the converter implements it correctly.
and how to make boundaries and that good coordinates
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Try to create a PL0118.tap, which I will then gladly look at.
You can get the required data here:
- https://metar-taf.com/en/airport/PL-…lonawy-airfield
- https://www.google.de/maps/@52.66746…SoASAFQAw%3D%3D
That's all you need to enter the airfield and the runway into the TAP.
then i must use converter to create other files it works like that?
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it's really hard for me, but im not giving up but i need a bigger help within this

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Very good idea - and then I'll see if and where I can give you tips.

i know i can be dumb in your mind but how to make new .tap file and don't copy from originals
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I suggest that you enter the practice using a small airfield of your choice. Please suggest an airfield.
i will be making PL-0118 to practice next
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The attached file ICAO.tap shows all currently possible code lines for the creation of airfields. In later contributions I will explain how this data is transferred by conversion to the files TMB, TOC, TSC and WAD and which segments can even be entered directly into the TOC, TSC and WAD.
I have learned almost everything I describe here exclusively by looking at example airfields. Further up in this thread there are 2 examples of this: GMME as a larger airfield with all elements, EPZB as a small airfield with only a few elements.
thanks i need that too i wait for next parts

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It also works without AirportCreationTool (ACT). ACT has not come beyond the beta phase and can also not do interesting newer things. Here is an overview:
(1) The AirportCreationTool is helpful for these elements:
- boundery
- runway
- parking_positions
- helipads
- tarmac
- lines
- xref-objects
All these elements are essentially about the input of coordinates (LONGITUDE, LATITUDE, DIRECTION). This is of course faster and easier with the help of a graphical interface than by looking up the coordinates from maps. For smaller airfields, however, I sometimes do this directly in the TAP or even in the TSC, WAD and TOC.
(2) The AirportCreationTool does not support these elements:
- carlots
- groundtext
- taxisigns
- jetways
- lights
- airport_lights
- plants
For all these elements, all data must be manually selected from maps and entered.
I will introduce and describe the individual elements in later posts.
but i wan't to know how to create bigger airport by one
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Hello IPACS Team,
First of all, thank you for the amazing flight simulation experience!
I would like to request the addition of airports from Uzbekistan in future updates. Currently, major airports like Tashkent (UTTT), Samarkand (UTSS), and others are missing or not fully detailed.
Uzbekistan has a beautiful landscape for flying, and having these airports would greatly enhance the experience for many pilots in the region.
Thank you for your hard work and for considering this request!
Best regards.
i said wrong thread but if you wan't to suggest something then go to suggestions

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I start with the note that in the FS 4 many FS 2 airports work - with some restrictions. An example of this is the legendary airport KCGX CHICAGO MEIGS FIELD from ORBX.
In the FS 4 there is nothing to see:
If you now activate the FS 2 airport, there is still nothing to see in the MENU LOCATION, but the airport is at least already present in the FS 4.
If you now add a WAD file with the same name as the TSC file, which only contains the line <[file][][]>, then the airport is also shown in FS 4.
However, the different positions for PARKING, TAKEOFF and LANDING do not work there, because these data are in the WAD in addition to the TSC, but there with a different coordinate system than LON LAT. I will describe that later.
it is later

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guys how to create bigger airport because it's hard to imagine the files, what they do, and the writing for example i wan't to do LPCR located in the azores archipelago because it's only not made airport in that archipelago and i been here on trip but on sao miguel i will do this but i need more tips how to make taxiways, terminal, textures and the ground can anyone help within this airport
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Unfortunately, I am not aware of a manual for creating airports for the FS 4.
Nevertheless, it is not so difficult to create airports for the FS 4, some notes:
- Almost all indications for the FS 2 also apply to the FS 4 - at least in principle.
- Here in the forum there are already a lot of informative contributions to the creation of airports in FS 4, so that it is worthwhile to use the forum search creatively. If you write this together correctly, a manual should come out that would have to fit more than 95%.
- A good study object is the airports GMME created by me, which I even created some time ago more or less for this purpose.
- There are also some other, sometimes small airports here in the forum, which are very suitable for studying.
Good luck at this point - and have fun.
can you teach me because i wan't to create next missing airport