My SBSP (available on FSCloudPort) c

Hello


This is my SBSP airport made to work with photo textures


Available on FSCloudPort


You have to edit the SBSP.tsc to see the photorealistic runways of your textures using // like this :


//<[tmsimulator_scenery_object][element][1] //Runway #1 crosses runway #n/a ***Retained***

//<[string8][type][ground]>

//<[string8][geometry][rap1504m47m_rwy]> //327.646 degrees

//<[tmvector3d][position][-46.65437810 -23.62603096 0]>

//<[float64][orientation][-327.646]>

//>

//<[tmsimulator_scenery_object][element][2] //Runway #1 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][rap1504m47m_decal]>

//<[tmvector3d][position][-46.65437810 -23.62603096 0]>

//<[float64][orientation][-327.646]>

//>

//<[tmsimulator_scenery_object][element][3] //Runway #1 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][35r_decal]>

//<[tmvector3d][position][-46.65084428 -23.63114194 0]>

//<[float64][orientation][-147.64600000]>

//>

//<[tmsimulator_scenery_object][element][4] //Runway #1 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][17l_decal]>

//<[tmvector3d][position][-46.65791192 -23.62091997 0]>

//<[float64][orientation][-327.646]>

//>

//<[tmsimulator_scenery_object][element][5] //Runway #2 crosses runway #n/a ***Retained***

//<[string8][type][ground]>

//<[string8][geometry][rap1786m47m_rwy]> //327.639 degrees

//<[tmvector3d][position][-46.65582324 -23.62760708 0]>

//<[float64][orientation][-327.639]>

//>

//<[tmsimulator_scenery_object][element][6] //Runway #2 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][rap1786m47m_decal]>

//<[tmvector3d][position][-46.65582324 -23.62760708 0]>

//<[float64][orientation][-327.639]>

//>

//<[tmsimulator_scenery_object][element][7] //Runway #2 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][35l_decal]>

//<[tmvector3d][position][-46.65154873 -23.63378761 0]>

//<[float64][orientation][-147.63900000]>

//>

//<[tmsimulator_scenery_object][element][8] //Runway #2 crosses runway #n/a ***Retained***

//<[string8][type][decal]>

//<[string8][geometry][17r_decal]>

//<[tmvector3d][position][-46.66009774 -23.62142656 0]>

//<[float64][orientation][-327.639]>

//>


(or copy and paste these lines to replace the original ones)