Normally in FS 2, if you crash your aircraft it is shown disintegrating and then pops out "whole" again at ≈5000 ft. But in several cases now, I have observed something interesting about how the crash detection is executed. In "near-miss" accidents where a wingtip or landing gear hits something, the aircraft tumbles as you would expect, and then pops out at altitude. The tumbling prior to the return to altitude is realistic. But in one case, the Bueker Jungmeister clipped a pole at SF airport, and it tumbled and then the wings on both sides broke apart. Again normal. But instead of popping out at 5000 ft, I was able to watch it in replay and what it did was quite different. Following the the break up of the wings on each side, they then reassembled and attached to the fuselage of the reconstituted aircraft which tumbled upward until it reach 5000 ft. I planned to make a video of this entire incident, but at some point pressed the escape key and lost the replay. I've been on the alert ever since for another such incident, and today I finally got it.
This 2-minute video shows a variant of the crash detection anomaly just described. The accident occurs a little after 0:53 while I was doing some low level aerobatics over Venice, and the right wing of the MB339 clipped the roof of a building. The jet did a several cartwheels (realistic) and then went on a wild vertical tumble increasing in altitude (not so realistic) and then plunging earthward again, instead of being put by FS 2 in the usual level flight of an aircraft returned to altitude after crashing.
I tried to recover from the various gyrations, but after plunging back to ground the jet eventually ended up suspended from — and partially embedded in — an upper walkway of the city. At the end of the video I do some pan and zoom of the surrounding structures. The top-down view shows a wingtip and the tip of the nose of the aircraft poking though the walkway.
The increase in engine volume at the end is me adding power in a attempt to "break out" of walkway. It did no good, even though all the aircraft systems still worked: I could raise and lower the landing gear and flaps, operate the ailerons and rudder, and increase and decrease power. But nothing would let me escape the "Twilight Zone" of Venice, forever trapped in a place of no return (cue in the music)...
As an aside, Rodeo's Venice scenery detail is amazing. You can download it from here:
And Higgy provided the MB399 repaint created by 'GACSavannah', which you can download from here: