0.00-tmmodule: (6 modules) (tmatmosphere,1) (tmsystimer,1) (tmfile,4) (tmrandom,5) (tmsysinputdevicejoystick,10) (tmsyssound,20) 0.00-tmmodeleditor: init modules=(tmsystimer=f=3914062) (tmrandom=3379298535) (tmsyssound=(default=Generic Software) (0:Generic Software) (version=1.1) (1.1)) done 0.24-tmmodeleditor: Program version 8.00.07.01 0.24-tmmodeleditor: Copyright (C) 1998-2019 IPACS 0.24-tmsyswin: memory=(physical=16347MB, avail=11590MB) (virtual=32731MB, avail=134217727MB) (29 in use) 0.24-tmsyswin: operating system (10.0)= Microsoft Windows 10 or newer 0.24-tmsyswin: monitor size = 798 335 0.24-tmmodeleditor: fullscreen modes=(1024x768x32x60) (1152x864x32x60) (1152x864x32x50) (1152x864x32x95) (1152x864x32x90) (1152x864x32x85) (1152x864x32x80) (1152x864x32x75) (1280x768x32x60) (1280x768x32x50) (1280x768x32x95) (1280x768x32x90) (1280x768x32x85) (1280x768x32x80) (1280x768x32x75) (1280x800x32x60) (1280x800x32x50) (1280x800x32x95) (1280x800x32x90) (1280x800x32x85) (1280x800x32x80) (1280x800x32x75) (1280x960x32x60) (1280x960x32x50) (1280x960x32x95) (1280x960x32x90) (1280x960x32x85) (1280x960x32x80) (1280x960x32x75) (1280x1024x32x60) (1280x1024x32x50) (1280x1024x32x95) (1280x1024x32x90) (1280x1024x32x85) (1280x1024x32x80) (1280x1024x32x75) (1360x768x32x60) (1360x768x32x50) (1360x768x32x95) (1360x768x32x90) (1360x768x32x85) (1360x768x32x80) (1360x768x32x75) (1366x768x32x60) (1366x768x32x50) (1366x768x32x95) (1366x768x32x90) (1366x768x32x85) (1366x768x32x80) (1366x768x32x75) (1600x900x32x60) (1600x900x32x50) (1600x900x32x95) (1600x900x32x90) (1600x900x32x85) (1600x900x32x80) (1600x900x32x75) (1600x1024x32x60) (1600x1024x32x50) (1600x1024x32x95) (1600x1024x32x90) (1600x1024x32x85) (1600x1024x32x80) (1600x1024x32x75) (1600x1200x32x60) (1600x1200x32x50) (1600x1200x32x95) (1600x1200x32x90) (1600x1200x32x85) (1600x1200x32x80) (1600x1200x32x75) (1680x1050x32x60) (1680x1050x32x50) (1680x1050x32x95) (1680x1050x32x90) (1680x1050x32x85) (1680x1050x32x80) (1680x1050x32x75) (1920x1080x32x60) (1920x1080x32x50) (1920x1080x32x95) (1920x1080x32x90) (1920x1080x32x85) (1920x1080x32x80) (1920x1080x32x75) (1920x1200x32x60) (1920x1200x32x50) (1920x1200x32x95) (1920x1200x32x90) (1920x1200x32x85) (1920x1200x32x80) (1920x1200x32x75) (1920x1440x32x60) (1920x1440x32x50) (1920x1440x32x95) (1920x1440x32x90) (1920x1440x32x85) (1920x1440x32x80) (1920x1440x32x75) (2560x1440x32x60) (2560x1440x32x50) (2560x1440x32x95) (2560x1440x32x90) (2560x1440x32x85) (2560x1440x32x80) (2560x1440x32x75) (3440x1440x32x60) (3440x1440x32x50) (3440x1440x32x95) (3440x1440x32x90) (3440x1440x32x85) (3440x1440x32x80) (3440x1440x32x75) 1.22-af5_gui_modelloader: preferred ui language = 'en-GB' 1.22-af5_gui_modelloader: preferred language = 'en' 1.23-af5_gui_modelloader: config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/config/' 1.23-af5_gui_modelloader: loading config file 'C:/Users/Nigel/Documents//aerofly RC 8/config/base.mcf = not found 1.26-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.17134') 1.26-tmmodelmanager: init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 1.30-tmmodeleditor: initializing opengl...init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 1.60-tmmodeleditor: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 1.61-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce RTX 2080 Ti/PCIe/SSE2) (version=4.5.0 NVIDIA 417.71) 1.61-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 1.61-af5_gui_modelloader: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 1.61-af5_gui_modelloader: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 1.61-tmmodeleditor: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 1.63-tmmodelmanager: gl: reducing max texture size from 32768 to 4096 1.63-tmwinogl: gl: nvidia meminfo: total=11264MB dedicated=11264MB) 1.64-aerofly_rc_8: resolution=3440px ss=798.00mm density=4.31 -> csf=1.00 res=3440.000000 1.71-aerofly_rc_8: window size=3440x1440 physical display size=798mmx335mm 1.71-af5_gui_modelloader: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok 1.84-af5_gui_modelloader: user and config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/' 1.84-af5_gui_modelloader: loading font 'texture/console.tff'=(256x128) (h=12) (nc=8365) ok 1.84-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 1.84-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 1.91-tmmodeleditor: searching for input devices... 1.91-tmmodeleditor: searching joysticks... 2.14-tmmodeleditor: (rf interlink) joystick 0: 'XBox 360 Controller 1' axes=8 buttons=14 slider=0 pov=0 type=00000000 2.14-tmsysinputdevicejoystick: joystick 1: 'InterLink Elite' axes=5 buttons=5 slider=0 pov=0 type=00010114 2.14-tmmodule: 2 devices found= (XBox 360 Controller 1) (0000000000000001) (InterLink Elite) (06cb1bdecfaa2add) 2.14-tmmodule: (11 mp3 files found) (playlist = 11 songs)off 2.14-tmmodelmanager: number of stars = 1572 2.16-tmscene: shadowmap = 2048x2048 sp=4 2.16-af5_gui_modelloader: loading scenery 'scenery//us-bennetfield'... 2.23-sim: use default vr look direction = (0.000 1.000) 2.62-tmscene: (10x10) (23x8) (r=5000.00) (sp=(-0.86 1.87 1.83)) (vp=(0.00 0.00 1.80)) (ambient=(0.05 0.08 0.12 1.00)) (diffuse=(1.09 1.09 1.09)) (sphereambient=(0.22 0.00 0.00)) 2.62-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(-84.23 15.05 -0.01) dir=(1.00 0.00 0.00) length=168.48 grounding=1 2.62-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(84.25 16.00 0.19) dir=(-1.00 -0.01 -0.00) length=168.48 grounding=1 2.64-sim: geometries=706 (sn=625 nosn=81) virtual geometries=0 2.64-sim: merging 620 objects for type=0 (0 are virtual) 2.64-sim: subdividing 620 obj with coverage (-4000-4000) (-4000-4000) -> num_tiles=9x9 gridsize=1000 -> 620 objects in a total of 10 tiles (deleted=620 new=10) 2.65-sim: geometries=96 (sn=0 nosn=96) virtual geometries=0 2.65-sim: geometries=96 (sn=77 nosn=19) virtual geometries=0 2.65-sim: merging 77 objects for type=0 (0 are virtual) nr='_alphamap' 2.65-sim: subdividing 77 obj with coverage (-1000-1000) (-2000-1000) -> num_tiles=3x4 gridsize=1000 -> 77 objects in a total of 6 tiles (deleted=77 new=6) 2.67-sim: geometries=0 (sn=0 nosn=0) virtual geometries=0 2.67-tmcollision: create 'scenestatic' quadtree: (tris= 37293) (3.70MB) (wbb=(-3512 -3512 -136) (3818 3548 314)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3665.387395 -3530.386328 -224.891247)-(3665.4 3530.4 224.9) numin=37293 -> nodes=9516 endnodes=4449 endobj=71670 depth=15 maxpernode=985 min=(3.6 3.4 28.1)) 2.78-tmcollision: creating collisionobjects quadtree: (objects=1) (-3512.47 -3512.47 -135.88)-(3818.31 3548.30 313.91) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3512.468342 -3512.468345 -135.877062)-(3818.3 3548.3 313.9) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7330.8 7060.8 449.8)) 2.89-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tmb' 2.90-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tmb' 2.92-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tmb' 2.92-tmscene: cellgrid: cells=9 grid=3x3 total_objects=23 max_obj_per_cell=19 world=(bsc=(146 0 54) bsr=5073) -> local=(min=(-3512.5 -3512.5 -135.9) max=(3818.3 3548.3 313.9) size=(7330.8 7060.8 449.8)) 2.93-sim: done loading scenery (t=0.77s objects=23) 2.93-sim: 2.93-sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00) 2.93-tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m) 2.98-af5_gui_modelloader: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful 2.99-sim: statistics = (objects=83) (transparent=0) (graphics=54) (graphicspl=0) (decals=0) (water=0) (verts=0) (shadow faces=0) (trees=0) 3.09-af5_gui_modelloader: loading model 'pt40'... 3.09-sim: path='aircraft/pt40' geometry='pt40' physics='pt40' paintscheme='' ... 3.35-sim: done loading model (t=0.26s, n=64, id=55) 3.35-sim: 3.35-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 3.35-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 4.51-tmmodelmanager: assigning controller '3005316018288' and modeltype=262401 to receiver 4.51-af5_gui_modelloader: model input channel Throttle Aileron Elevator Rudder 4.51-aerofly_rc_8: event resize: fs=1 0 0 3440 1440 -> 3440 1440 4.51-aerofly_rc_8: resolution=3440px ss=798.00mm density=4.31 -> csf=1.00 res=3440.000000 140.71-aerofly_rc_8: 17300 strings with 1621kB 96 140.71-tmmodelmanager: dmem=6694 memory=98MB 140.73-tmmodeleditor: render thread exited 140.73-tmmodeleditor: FUNC Shutdown 140.80-af5_gui_modelloader: preferred ui language = 'en-GB' 140.80-af5_gui_modelloader: preferred language = 'en' 140.80-af5_gui_modelloader: config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/config/' 140.80-af5_gui_modelloader: loading config file 'C:/Users/Nigel/Documents//aerofly RC 8/config/base.mcf = ok 140.85-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.17134') 140.85-tmmodelmanager: init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 140.88-tmmodeleditor: initializing opengl...init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 140.97-tmmodeleditor: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 140.98-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce RTX 2080 Ti/PCIe/SSE2) (version=4.5.0 NVIDIA 417.71) 140.98-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 140.98-af5_gui_modelloader: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 140.98-af5_gui_modelloader: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 140.98-tmmodeleditor: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 140.99-tmmodelmanager: gl: reducing max texture size from 32768 to 4096 140.99-tmwinogl: gl: nvidia meminfo: total=11264MB dedicated=11264MB) 141.00-aerofly_rc_8: resolution=3440px ss=798.00mm density=4.31 -> csf=1.00 res=3440.000000 141.06-aerofly_rc_8: window size=3440x1440 physical display size=798mmx335mm 141.06-af5_gui_modelloader: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok 141.17-af5_gui_modelloader: user and config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/' 141.18-af5_gui_modelloader: loading font 'texture/console.tff'=(256x128) (h=12) (nc=8365) ok 141.18-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 141.18-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 141.24-tmmodeleditor: searching for input devices... 141.25-tmmodeleditor: searching joysticks... 141.47-tmmodeleditor: (rf interlink) joystick 0: 'XBox 360 Controller 1' axes=8 buttons=14 slider=0 pov=0 type=00000000 141.47-tmsysinputdevicejoystick: joystick 1: 'InterLink Elite' axes=5 buttons=5 slider=0 pov=0 type=00010114 141.47-tmmodule: 2 devices found= (XBox 360 Controller 1) (0000000000000001) (InterLink Elite) (06cb1bdecfaa2add) 141.47-tmmodule: (11 mp3 files found) (playlist = 11 songs)off 141.47-tmmodelmanager: number of stars = 1572 141.48-tmscene: shadowmap = 2048x2048 sp=4 141.48-af5_gui_modelloader: loading scenery 'scenery//us-bennetfield'... 141.55-sim: use default vr look direction = (0.000 1.000) 141.85-tmscene: (10x10) (23x8) (r=5000.00) (sp=(-0.86 1.87 1.83)) (vp=(0.00 0.00 1.80)) (ambient=(0.05 0.08 0.12 1.00)) (diffuse=(1.09 1.09 1.09)) (sphereambient=(0.22 0.00 0.00)) 141.85-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(-84.23 15.05 -0.01) dir=(1.00 0.00 0.00) length=168.48 grounding=1 141.85-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(84.25 16.00 0.19) dir=(-1.00 -0.01 -0.00) length=168.48 grounding=1 141.86-sim: geometries=706 (sn=625 nosn=81) virtual geometries=0 141.86-sim: merging 620 objects for type=0 (0 are virtual) 141.86-sim: subdividing 620 obj with coverage (-4000-4000) (-4000-4000) -> num_tiles=9x9 gridsize=1000 -> 620 objects in a total of 10 tiles (deleted=620 new=10) 141.87-sim: geometries=96 (sn=0 nosn=96) virtual geometries=0 141.87-sim: geometries=96 (sn=77 nosn=19) virtual geometries=0 141.87-sim: merging 77 objects for type=0 (0 are virtual) nr='_alphamap' 141.87-sim: subdividing 77 obj with coverage (-1000-1000) (-2000-1000) -> num_tiles=3x4 gridsize=1000 -> 77 objects in a total of 6 tiles (deleted=77 new=6) 141.89-sim: geometries=0 (sn=0 nosn=0) virtual geometries=0 141.89-tmcollision: create 'scenestatic' quadtree: (tris= 37293) (3.70MB) (wbb=(-3512 -3512 -136) (3818 3548 314)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3665.387395 -3530.386328 -224.891247)-(3665.4 3530.4 224.9) numin=37293 -> nodes=9516 endnodes=4449 endobj=71670 depth=15 maxpernode=985 min=(3.6 3.4 28.1)) 141.94-tmcollision: creating collisionobjects quadtree: (objects=1) (-3512.47 -3512.47 -135.88)-(3818.31 3548.30 313.91) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3512.468342 -3512.468345 -135.877062)-(3818.3 3548.3 313.9) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7330.8 7060.8 449.8)) 142.05-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tmb' 142.12-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tmb' 142.13-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tmb' 142.14-tmscene: cellgrid: cells=9 grid=3x3 total_objects=23 max_obj_per_cell=19 world=(bsc=(146 0 54) bsr=5073) -> local=(min=(-3512.5 -3512.5 -135.9) max=(3818.3 3548.3 313.9) size=(7330.8 7060.8 449.8)) 142.14-sim: done loading scenery (t=0.65s objects=23) 142.14-sim: 142.14-sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00) 142.14-tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m) 142.18-af5_gui_modelloader: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful 142.19-sim: statistics = (objects=83) (transparent=0) (graphics=54) (graphicspl=0) (decals=0) (water=0) (verts=0) (shadow faces=0) (trees=0) 142.29-af5_gui_modelloader: loading model 'pt40'... 142.29-sim: path='aircraft/pt40' geometry='pt40' physics='pt40' paintscheme='' ... 142.49-sim: done loading model (t=0.20s, n=64, id=54) 142.49-sim: 142.49-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 142.49-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 143.62-tmmodelmanager: assigning controller '3005146693696' and modeltype=262401 to receiver 143.62-af5_gui_modelloader: model input channel Throttle Aileron Elevator Rudder 176.56-aerofly_rc_8: 18087 strings with 1695kB 96 176.56-tmmodelmanager: dmem=9611 memory=100MB 176.57-tmmodeleditor: render thread exited 176.57-tmmodeleditor: FUNC Shutdown 176.64-af5_gui_modelloader: preferred ui language = 'en-GB' 176.64-af5_gui_modelloader: preferred language = 'en' 176.64-af5_gui_modelloader: config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/config/' 176.64-af5_gui_modelloader: loading config file 'C:/Users/Nigel/Documents//aerofly RC 8/config/base.mcf = ok 176.68-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.17134') 176.68-tmmodelmanager: init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 176.72-tmmodeleditor: initializing opengl...init window: (mdf=90Hz) (window=0x0x3440x1440) (client=3440x1440) (screen=3440x1440) (32bpp) (90Hz) (fullscreen) 176.80-tmmodeleditor: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 176.81-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce RTX 2080 Ti/PCIe/SSE2) (version=4.5.0 NVIDIA 417.71) 176.81-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 176.81-af5_gui_modelloader: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 176.81-af5_gui_modelloader: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 176.81-tmmodeleditor: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 176.82-tmmodelmanager: gl: reducing max texture size from 32768 to 4096 176.82-tmwinogl: gl: nvidia meminfo: total=11264MB dedicated=11264MB) 176.83-aerofly_rc_8: resolution=3440px ss=798.00mm density=4.31 -> csf=1.00 res=3440.000000 176.89-aerofly_rc_8: window size=3440x1440 physical display size=798mmx335mm 176.89-af5_gui_modelloader: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok 177.00-af5_gui_modelloader: user and config folder = 'C:/Users/Nigel/Documents//aerofly RC 8/' 177.01-af5_gui_modelloader: loading font 'texture/console.tff'=(256x128) (h=12) (nc=8365) ok 177.01-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 177.01-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 177.07-tmmodeleditor: searching for input devices... 177.08-tmmodeleditor: searching joysticks... 177.30-tmmodeleditor: (rf interlink) joystick 0: 'XBox 360 Controller 1' axes=8 buttons=14 slider=0 pov=0 type=00000000 177.30-tmsysinputdevicejoystick: joystick 1: 'InterLink Elite' axes=5 buttons=5 slider=0 pov=0 type=00010114 177.30-tmmodule: 2 devices found= (XBox 360 Controller 1) (0000000000000001) (InterLink Elite) (06cb1bdecfaa2add) 177.30-tmmodule: (11 mp3 files found) (playlist = 11 songs)off 177.30-tmmodelmanager: number of stars = 1572 177.32-tmscene: shadowmap = 4096x4096 sp=8 177.32-af5_gui_modelloader: loading scenery 'scenery//us-bennetfield'... 177.39-sim: use default vr look direction = (0.000 1.000) 177.71-tmscene: (10x10) (23x8) (r=5000.00) (sp=(-0.86 1.87 1.83)) (vp=(0.00 0.00 1.80)) (ambient=(0.05 0.08 0.12 1.00)) (diffuse=(1.09 1.09 1.09)) (sphereambient=(0.22 0.00 0.00)) 177.71-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(-84.23 15.05 -0.01) dir=(1.00 0.00 0.00) length=168.48 grounding=1 177.71-tm_scenery_extras: found runway Asphalt: 20 corners pivot=(84.25 16.00 0.19) dir=(-1.00 -0.01 -0.00) length=168.48 grounding=1 177.72-sim: geometries=706 (sn=625 nosn=81) virtual geometries=0 177.72-sim: merging 620 objects for type=0 (0 are virtual) 177.72-sim: subdividing 620 obj with coverage (-4000-4000) (-4000-4000) -> num_tiles=9x9 gridsize=1000 -> 620 objects in a total of 10 tiles (deleted=620 new=10) 177.73-sim: geometries=96 (sn=0 nosn=96) virtual geometries=0 177.73-sim: geometries=96 (sn=77 nosn=19) virtual geometries=0 177.73-sim: merging 77 objects for type=0 (0 are virtual) nr='_alphamap' 177.73-sim: subdividing 77 obj with coverage (-1000-1000) (-2000-1000) -> num_tiles=3x4 gridsize=1000 -> 77 objects in a total of 6 tiles (deleted=77 new=6) 177.75-sim: geometries=0 (sn=0 nosn=0) virtual geometries=0 177.75-tmcollision: create 'scenestatic' quadtree: (tris= 37293) (3.70MB) (wbb=(-3512 -3512 -136) (3818 3548 314)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3665.387395 -3530.386328 -224.891247)-(3665.4 3530.4 224.9) numin=37293 -> nodes=9516 endnodes=4449 endobj=71670 depth=15 maxpernode=985 min=(3.6 3.4 28.1)) 177.79-tmcollision: creating collisionobjects quadtree: (objects=1) (-3512.47 -3512.47 -135.88)-(3818.31 3548.30 313.91) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3512.468342 -3512.468345 -135.877062)-(3818.3 3548.3 313.9) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7330.8 7060.8 449.8)) 177.91-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tmb' 177.97-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tmb' 177.98-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tmb' 177.99-tmscene: cellgrid: cells=9 grid=3x3 total_objects=23 max_obj_per_cell=19 world=(bsc=(146 0 54) bsr=5073) -> local=(min=(-3512.5 -3512.5 -135.9) max=(3818.3 3548.3 313.9) size=(7330.8 7060.8 449.8)) 177.99-sim: done loading scenery (t=0.67s objects=23) 177.99-sim: 177.99-sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00) 177.99-tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m) 178.04-af5_gui_modelloader: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful 178.05-sim: statistics = (objects=83) (transparent=0) (graphics=54) (graphicspl=0) (decals=0) (water=0) (verts=0) (shadow faces=0) (trees=0) 178.14-af5_gui_modelloader: loading model 'pt40'... 178.14-sim: path='aircraft/pt40' geometry='pt40' physics='pt40' paintscheme='' ... 178.34-sim: done loading model (t=0.19s, n=64, id=54) 178.34-sim: 178.34-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 178.34-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 179.47-tmmodelmanager: assigning controller '3004788596800' and modeltype=262401 to receiver 179.47-af5_gui_modelloader: model input channel Throttle Aileron Elevator Rudder 244.60-aerofly_rc_8: 18882 strings with 1770kB 96 244.60-tmmodelmanager: dmem=12528 memory=102MB 244.61-tmmodeleditor: render thread exited 244.61-tmmodeleditor: FUNC Shutdown 244.65-tmmodeleditor: shutting down... done