0.00-tmmodule: (6 modules) (tmatmosphere,1) (tmsystimer,1) (tmfile,4) (tmrandom,5) (tmwinjoystick,10) (tmopenal,20) 0.00-tmmodeleditor: init modules=(tmsystimer=ok) (tmrandom=3072251886) init= (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) ok 0.48-tmmodeleditor: done 0.48-tmmodeleditor: Program version 7.4.11 0.48-tmmodeleditor: Copyright (C) 1998-2015, IPACS, http://www.ipacs.de 0.48-tmsyswin: memory=(physical=16319MB, avail=12190MB) (virtual=18751MB, avail=4095MB) (25 in use) 0.48-tmmodeleditor: operating system=Version 6.2 9429120 (Build 9200) 0.48-sim: user and config folder = 'C:/Users/am60s/OneDrive/Documents/aerofly RC 7/' 0.62-tm: operating system real version=10.0.17763 0.62-tmmodeleditor: fullscreen modes=(1024x768x32x75) (1152x864x32x75) (1280x720x32x75) (1280x960x32x75) (1280x1024x32x75) (1366x768x32x75) (1400x1050x32x75) (1600x900x32x75) (1600x1024x32x75) (1920x1080x32x75) 0.66-tmsyswin: init window=(mdf=75Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (75Hz) (fullscreen) 0.69-tmmodeleditor: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 1.10-tmwinogl: (glversion='4.6.0 NVIDIA 417.71') (compiling opengl 4.6 test shader= ok) (version=4.6) (compatibility profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 1070/PCIe/SSE2) (version=4.6.0 NVIDIA 417.71) 1.26-tmwinogl: opengl caps=(viewport=32768x32768) (texsize=32768) (stencil=0) (texunits=192) (ps-texunits=32) (shading_language=4.60 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 1.26-tmwinogl: gl extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_fi 1.26-tmwinogl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 1.26-tmmodeleditor: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (texture storage) (buffer storage) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (shaderbufferload) (vertexbufferunifiedmemory) (sync) (swapcontrol) 1.27-tmwinogl: gl: reducing max texture size from 32768 to 4096 1.27-tmmodeleditor: gl: using depthmap texture array 1.27-tmmodeleditor: 1.27-tmmodeleditor: 1.27-tmmodeleditor: FUNC RenderOpen BEGIN 1.27-tmmodeleditor: 1.31-tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 1.43-tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 1.43-tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok 1.43-tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok 1.45-tminput: searching for input devices...(3) 1.46-tmmodeleditor: searching joysticks=none 1.53-tmmodeleditor: no input devices found 1.53-tmmodeleditor: initializing trackir... 1.53-tmmodeleditor: (DLL Location key not present) TrackIR dll not found. 1.54-tmmusic: (11 mp3 files found) (playlist = 11 songs)off 1.62-sim: loading scenery 'scenery//grassau'... 3.01-tmscene: (8x8) (29x14) (r=5000.00) (sp=0.00 0.00 1.70) (vp=0.00 0.00 1.70) (ambient=0.09 0.14 0.16) (diffuse=0.94 1.00 1.00) (sphereambient=0.34 0.20 0.20) 3.01-tm_scenery_extras: found runway MainRunway 3.01-tmmodeleditor: found corners: 3.01-tmmodeleditor: found pivots: 9.92 92.25 0.47, 7.80 -81.46 0.47, 3.01-tmmodeleditor: found directions: -0.01 -1.00 0.00, 0.01 1.00 -0.00, 3.02-tmcollision: omin=(2.0,2.0,2.0) bb=(-5000.0:5000.0,-5000.0:5000.0,-8.1:399.3) nodes=1401 endnodes=1051 objv=11551 endobj=11551 depth=13 objr=3474 maxobjpernode=100 min=(1.2,1.2,407.5) 3.02-tmcollision: create quadtree = (tris= 3474, 0 MB) (-5000.00 -5000.00 -8.13 - 5000.02 5000.02 399.32) ('static') 3.02-tmcollision: creating static collisionobjects quadtree = (objects=1) (-5000.00 -5000.00 -8.13) - (5000.02 5000.02 399.32)omin=(10.0,10.0,10.0) bb=(-5000.0:5000.0,-5000.0:5000.0,-8.1:399.3) nodes= 1 endnodes= 1 objv=1 endobj=1 depth= 0 objr=1 maxobjpernode=1 min=(10000.0,10000.0,407.5) 3.03-tmcollision: (time=1.31ms) 3.03-tmscene: (objs=131) (bbox=(-4999.99 -4999.99 -8.12)-(5000.01 5000.01 399.31)) (max_obj_per_cell=81)shadowmap = 2048x2048 sp=6 (6.00 15.75 42.25 113.00 300.50 800.00 0.00) 3.03-sim: done loading scenery (t=1.42s objects=131) 3.03-sim: 3.05-sim: windfieldinfo 0: resolution=2.00 min=(-800.00 -800.00 0.00) max=(800.00 800.00 100.00) 3.05-tmwindfield: Setup Windfield with origin = (-800.0, -800.0, 0.0), size_xy = (1600.0m, 1600.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (1.6m, 1.6m) 3.12-tmfile: loading compressed file 'scenery/grassau/windfield0.twd' time=65.44ms (720082 -> 7013960) 3.12-tmwindfield: Windfield Map Load from file 'scenery/grassau/windfield0.twd' successful 3.13-tmscene: statistics = (objects=134) (transparent=0) (graphics=3) (graphicspl=0) (decals=0) (water=0) (tris=0) (shadow faces=0) (btrees=0) (trees=0) 3.49-sim: loading model 'hallbulldog'... 3.49-sim: path='aircraft/hallbulldog' geometry='hallbulldog' physics='hallbulldog' paintscheme='' ... 3.90-tmmodeleditor: assigning controller to receiver 3.90-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Wheel-Brake Smoke 3.91-sim: done loading model (t=0.42s, n=63, id=8) 3.91-sim: 4.87-tmmodeleditor: assigning controller to receiver 4.87-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Wheel-Brake Smoke 4.89-tmmodeleditor: assigning controller to receiver 4.89-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Wheel-Brake Smoke 4.96-license: tml file './aerofly-rc-7.tml' = 'aerofly RC 7' 'g012-6e5ce1eacce043b127957596.lic' (activated=1) 4.97-sim: 4.97-sim: FUNC RenderOpen END = 3.700257 sec 4.97-sim: 30.62-tmmodeleditor: compute thread exited 30.76-tmmodeleditor: render thread exited 30.83-tmmodeleditor: FUNC Shutdown 30.83-tmmodeleditor: shutting down trackir... done 30.83-tmmodeleditor: shutting down openal... done