0.00-tmmodule: (tmatmosphere,1) (tmsystimer,1) (tmfile,4) (tmrandom,5) (tmsysinputdevicejoystick,10) (tmsyssound,20) 0.00-tmmodeleditor: init modules=(tmsystimer=f=10000000) (tmrandom=1894984136) (tmsyssound=(default=Generic Software) (0:Generic Software) (version=1.1) (1.1)) done 0.50-tmmodeleditor: Program version 8.00.13.01 0.50-tmmodeleditor: Copyright (C) 1998-2019 IPACS 0.51-tmsyswin: memory=(physical=32637MB, avail=29139MB) (virtual=37501MB, avail=134217727MB) (10 in use) 0.51-tmsyswin: operating system (10.0)= Microsoft Windows 10 or newer 0.51-tmsyswin: monitor size = 531 299 0.51-tmmodeleditor: fullscreen modes=(1024x768x32x60) (1024x768x32x50) (1024x768x32x85) (1024x768x32x100) (1024x768x32x120) (1024x768x32x144) (1152x864x32x60) (1152x864x32x50) (1152x864x32x85) (1152x864x32x100) (1152x864x32x120) (1152x864x32x144) (1280x768x32x60) (1280x768x32x50) (1280x768x32x85) (1280x768x32x100) (1280x768x32x120) (1280x768x32x144) (1280x800x32x60) (1280x800x32x50) (1280x800x32x85) (1280x800x32x100) (1280x800x32x120) (1280x800x32x144) (1280x960x32x60) (1280x960x32x50) (1280x960x32x85) (1280x960x32x100) (1280x960x32x120) (1280x960x32x144) (1280x1024x32x60) (1280x1024x32x50) (1280x1024x32x85) (1280x1024x32x100) (1280x1024x32x120) (1280x1024x32x144) (1360x768x32x60) (1360x768x32x50) (1360x768x32x85) (1360x768x32x100) (1360x768x32x120) (1360x768x32x144) (1366x768x32x60) (1366x768x32x50) (1366x768x32x85) (1366x768x32x100) (1366x768x32x120) (1366x768x32x144) (1600x900x32x60) (1600x900x32x50) (1600x900x32x85) (1600x900x32x100) (1600x900x32x120) (1600x900x32x144) (1600x1024x32x60) (1600x1024x32x50) (1600x1024x32x85) (1600x1024x32x100) (1600x1024x32x120) (1600x1024x32x144) (1680x1050x32x60) (1680x1050x32x50) (1680x1050x32x85) (1680x1050x32x100) (1680x1050x32x120) (1680x1050x32x144) (1768x992x32x60) (1768x992x32x50) (1768x992x32x85) (1768x992x32x100) (1768x992x32x120) (1768x992x32x144) (1920x1080x32x60) (1920x1080x32x50) (1920x1080x32x85) (1920x1080x32x100) (1920x1080x32x120) (1920x1080x32x144) (1440x900x32x60) (1440x900x32x50) (1440x900x32x85) (1440x900x32x100) (1440x900x32x120) (1440x900x32x144) 1.97-af5_gui_modelloader: preferred ui language = 'en-US' 1.97-af5_gui_modelloader: preferred language = 'en' 1.98-af5_gui_modelloader: config folder = 'C:/Users/tclou/Documents//aerofly RC 8/config/' 1.98-af5_gui_modelloader: loading config file 'C:/Users/tclou/Documents//aerofly RC 8/config/base.mcf = ok 2.01-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.17763') 2.01-tmmodelmanager: init window: (mdf=100Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (100Hz) (fullscreen) 2.07-tmmodeleditor: initializing opengl...init window: (mdf=100Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (100Hz) (fullscreen) 2.50-tmmodeleditor: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 2.51-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 1080 Ti/PCIe/SSE2) (version=4.5.0 NVIDIA 417.35) 2.52-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 2.52-af5_gui_modelloader: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 2.52-af5_gui_modelloader: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 2.52-tmmodeleditor: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 2.56-tmmodelmanager: gl: reducing max texture size from 32768 to 4096 2.56-tmwinogl: gl: nvidia meminfo: total=11264MB dedicated=11264MB) 2.57-aerofly_rc_8: resolution=1920px ss=531.00mm density=3.62 -> csf=1.00 res=1920.000000 2.62-aerofly_rc_8: window size=1920x1080 physical display size=531mmx299mm 2.64-af5_gui_modelloader: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok 2.67-af5_gui_modelloader: unable to open com port '\\.\COM0' 2.67-af5_gui_modelloader: unable to open com port '\\.\COM1' 2.67-af5_gui_modelloader: unable to open com port '\\.\COM2' 2.67-af5_gui_modelloader: unable to open com port '\\.\COM3' 2.67-af5_gui_modelloader: unable to open com port '\\.\COM4' 2.68-af5_gui_modelloader: unable to open com port '\\.\COM5' 2.68-af5_gui_modelloader: unable to open com port '\\.\COM6' 2.68-af5_gui_modelloader: unable to open com port '\\.\COM7' 2.68-af5_gui_modelloader: unable to open com port '\\.\COM8' 2.68-af5_gui_modelloader: unable to open com port '\\.\COM9' 2.75-af5_gui_modelloader: user and config folder = 'C:/Users/tclou/Documents//aerofly RC 8/' 2.76-sim: using custom quality: texq=1 terq=1 shdq=1 objq=3 treq=3 wq=1 2.77-af5_gui_modelloader: loading font 'texture/console.tff'=(256x128) (h=12) (nc=8365) ok 2.78-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 2.78-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 2.84-tmmodeleditor: searching for input devices... 2.91-tmmodeleditor: searching joysticks... 2.93-tmmodeleditor: (rf interlink) joystick 0: 'InterLink Elite' axes=5 buttons=5 slider=0 pov=0 type=00010114 2.96-tmmodule: 1 devices found= (InterLink Elite) (fcb0656642db613b) 2.97-tmmodule: (11 mp3 files found) (playlist = 11 songs)off 2.98-tmmodelmanager: number of stars = 1572 3.06-tmscene: shadowmap = 4096x4096 sp=8 3.07-af5_gui_modelloader: loading scenery 'scenery//island2'... 5.95-tm_scenery_extras: found runway Airport: 5 corners pivot=(-1396.82 2168.63 5.63) dir=(0.97 0.26 0.00) length=550.00 grounding=1 5.95-tm_scenery_extras: found runway Airport: 5 corners pivot=(-275.83 2468.77 9.35) dir=(-0.97 -0.26 -0.00) length=550.00 grounding=1 5.95-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1704.93 -2181.23 35.17) dir=(1.00 1.00 0.00) length=90.00 grounding=1 5.96-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1801.80 -2084.14 34.56) dir=(-1.00 -1.00 0.00) length=90.00 grounding=1 5.96-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1901.35 -1224.90 4.26) dir=(-0.85 -0.53 -0.01) length=86.50 grounding=1 5.96-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1827.99 -1270.73 3.63) dir=(0.85 0.53 0.01) length=86.50 grounding=1 5.96-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(372.00 -1966.67 20.61) dir=(0.41 0.91 0.00) length=237.32 grounding=1 5.96-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(470.32 -1750.67 20.61) dir=(-0.41 -0.91 -0.00) length=237.32 grounding=1 5.96-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-919.00 -2607.43 20.68) dir=(0.66 0.75 -0.00) length=99.47 grounding=1 5.96-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-853.54 -2532.53 20.31) dir=(-0.66 -0.75 0.00) length=99.47 grounding=1 5.96-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1318.62 2108.32 3.56) dir=(0.55 -0.84 -0.01) length=66.71 grounding=1 5.96-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1355.11 2052.47 3.21) dir=(-0.55 0.84 0.01) length=66.71 grounding=1 6.66-sim: geometries=691 (sn=473 nosn=218) virtual geometries=6428 7.36-sim: merging 7250 objects for type=0 (6428 are virtual) 7.39-sim: subdividing 7250 obj with coverage (-2500-4000) (-4500-4500) -> num_tiles=14x19 gridsize=500 -> 7250 objects in a total of 70 tiles (deleted=147 new=70) 17.21-tmcollision: create 'scenestatic' quadtree: (tris=3314169) (328.71MB) (wbb=(-3232 -4772 -565) (3769 4772 217)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3500.383439 -4772.379169 -391.300355)-(3500.4 4772.4 391.3) numin=3314169 -> nodes=229417 endnodes=94826 endobj=4597776 depth=16 maxpernode=21588 min=(3.4 2.3 24.5)) 20.78-tmcollision: creating collisionobjects quadtree: (objects=1) (-3231.95 -4772.38 -565.24)-(3768.82 4772.38 217.36) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3231.949717 -4772.378933 -565.241827)-(3768.8 4772.4 217.4) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7000.8 9544.8 782.6)) 21.15-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 21.16-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 21.17-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 21.18-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 21.47-tmscene_trees: subdividing 126465 tree with coverage (-2800-2400) (-3600-3600) -> num_tiles=14x19 gridsize=400 -> 126465 objects in a total of 100 tiles 21.48-tmmodule: tex2dmem=1MB 21.48-aerofly_rc_8: numtiles=100 treenv=29728 treevbsize=580kB 21.57-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing01.tmb' 21.59-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing02.tmb' 21.60-tmscene: cellgrid: cells=12 grid=3x4 total_objects=989 max_obj_per_cell=403 world=(bsc=(1573 -141 5) bsr=4691) -> local=(min=(-2303.4 -4286.1 -565.2) max=(3768.8 4181.3 217.3) size=(6072.2 8467.5 782.6)) 21.60-sim: done loading scenery (t=18.54s objects=996) 21.60-sim: 21.91-sim: windfieldinfo 0: resolution=5.00 min=(-2500.00 -5000.00 0.00) max=(2500.00 5000.00 100.00) 21.91-tmwindfield: Setup Windfield with origin = (-2500.0, -5000.0, 0.0), size_xy = (5000.0m, 10000.0m), Grid relation (x:y): 1:2, MipMapLevels: 10, Resolution: (4.9m, 9.8m) 22.02-af5_gui_modelloader: Windfield Map Load from file 'scenery/island2/windfield0.twd' successful 22.06-sim: statistics = (objects=1102) (transparent=0) (graphics=103) (graphicspl=0) (decals=56) (water=1) (verts=0) (shadow faces=0) (trees=0) 22.32-af5_gui_modelloader: loading model 'cap232'... 22.33-sim: path='aircraft/cap232' geometry='cap232' physics='cap232' paintscheme='' ... 22.61-sim: done loading model (t=0.29s, n=65, id=59) 22.61-sim: 22.62-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 22.62-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 26.72-tmmodelmanager: assigning controller '2415867572272' and modeltype=1281 to receiver 26.72-af5_gui_modelloader: model input channel Throttle Aileron-L1 Aileron-R1 Elevator Rudder Smoke Aileron 26.72-aerofly_rc_8: event resize: fs=1 0 0 1920 1080 -> 1920 1080 26.72-aerofly_rc_8: resolution=1920px ss=531.00mm density=3.62 -> csf=1.00 res=1920.000000 41.10-tmmodeleditor: compute thread begin 460.92-tmmodeleditor: netmessage: disconnect. deleting all network player 460.92-tmmodeleditor: compute thread end 483.00-tmmodeleditor: compute thread begin 517.59-af5_gui_modelloader: loading scenery 'scenery//island'... 519.86-tm_scenery_extras: found runway Airport: 5 corners pivot=(1524.19 -1026.60 11.86) dir=(-1.00 0.12 0.00) length=826.52 grounding=1 519.86-tm_scenery_extras: found runway Airport: 5 corners pivot=(703.57 -928.07 11.96) dir=(1.00 -0.12 0.00) length=826.52 grounding=1 519.86-tm_scenery_extras: found runway Mountain: 5 corners pivot=(251.47 36.02 170.06) dir=(-0.44 -0.90 -0.00) length=109.17 grounding=1 519.86-tm_scenery_extras: found runway Mountain: 5 corners pivot=(203.06 -61.82 170.06) dir=(0.44 0.90 0.00) length=109.17 grounding=1 519.86-tm_scenery_extras: found runway SmallRunway: 5 corners pivot=(628.07 735.39 39.85) dir=(-0.00 1.00 0.00) length=53.34 grounding=1 519.86-tm_scenery_extras: found runway SmallRunway: 5 corners pivot=(628.07 788.74 39.94) dir=(0.00 -1.00 -0.00) length=53.34 grounding=1 519.86-tm_scenery_extras: found runway RCRunway: 5 corners pivot=(-1049.65 -322.77 20.99) dir=(-0.00 1.00 0.01) length=129.86 grounding=1 519.86-tm_scenery_extras: found runway RCRunway: 5 corners pivot=(-1049.65 -192.92 22.47) dir=(0.00 -1.00 -0.01) length=129.86 grounding=1 520.29-sim: geometries=460 (sn=361 nosn=99) virtual geometries=1770 520.45-sim: merging 2096 objects for type=0 (1770 are virtual) 520.46-sim: subdividing 2096 obj with coverage (-4000-2500) (-2000-4500) -> num_tiles=14x14 gridsize=500 -> 2096 objects in a total of 47 tiles (deleted=258 new=47) 523.87-tmcollision: create 'scenestatic' quadtree: (tris=1575925) (156.30MB) (wbb=(-3632 -1806 -159) (2226 4458 355)) qtstat=(omin=(4.0 4.0 40.0) bb=(-2929.370850 -3132.252204 -256.770363)-(2929.4 3132.3 256.8) numin=1575925 -> nodes=77168 endnodes=35292 endobj=2014650 depth=15 maxpernode=5099 min=(2.9 3.1 32.1)) 525.32-tmcollision: creating collisionobjects quadtree: (objects=1) (-3632.33 -1806.45 -158.82)-(2226.41 4458.06 354.72) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3632.326878 -1806.448286 -158.817358)-(2226.4 4458.1 354.7) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(5858.7 6264.5 513.5)) 525.52-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 525.53-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 525.54-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 525.55-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 525.65-tmscene_trees: subdividing 33547 tree with coverage (-1600-2000) (-1600-1600) -> num_tiles=10x9 gridsize=400 -> 33547 objects in a total of 51 tiles 525.66-tmmodule: tex2dmem=0MB 525.66-aerofly_rc_8: numtiles=51 treenv=19408 treevbsize=379kB 525.66-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island/spot_landing.tmb' 525.68-tmscene: cellgrid: cells=6 grid=2x3 total_objects=354 max_obj_per_cell=146 world=(bsc=(-634 1185 1) bsr=3292) -> local=(min=(-3632.3 -1806.4 -12.0) max=(2226.4 4458.0 354.7) size=(5858.7 6264.5 366.7)) 525.68-sim: done loading scenery (t=8.11s objects=362) 525.68-sim: 525.82-sim: windfieldinfo 0: resolution=2.00 min=(-1800.00 -1800.00 0.00) max=(1800.00 1800.00 100.00) 525.83-tmwindfield: Setup Windfield with origin = (-1800.0, -1800.0, 0.0), size_xy = (3600.0m, 3600.0m), Grid relation (x:y): 1:1, MipMapLevels: 11, Resolution: (1.8m, 1.8m) 526.07-af5_gui_modelloader: Windfield Map Load from file 'scenery/island/windfield0.twd' successful 526.09-sim: statistics = (objects=821) (transparent=0) (graphics=138) (graphicspl=0) (decals=22) (water=1) (verts=0) (shadow faces=0) (trees=0) 797.43-af5_gui_modelloader: loading scenery 'scenery//muncie'... 798.49-tm_scenery_extras: found runway MainRunway1: 0 corners pivot=(197.95 -214.11 24.85) dir=(-1.00 -0.00 0.00) length=187.02 grounding=1 798.49-tm_scenery_extras: found runway MainRunway1: 0 corners pivot=(10.93 -214.19 24.85) dir=(1.00 0.00 -0.00) length=187.02 grounding=1 798.49-tm_scenery_extras: found runway MainRunway2: 0 corners pivot=(18.97 -263.80 24.85) dir=(0.86 0.51 0.00) length=197.73 grounding=1 798.49-tm_scenery_extras: found runway MainRunway2: 0 corners pivot=(189.23 -163.26 24.85) dir=(-0.86 -0.51 -0.00) length=197.73 grounding=1 798.55-sim: geometries=259 (sn=221 nosn=38) virtual geometries=576 798.58-sim: merging 764 objects for type=0 (576 are virtual) 798.58-sim: subdividing 764 obj with coverage (-500-1000) (-1000-1000) -> num_tiles=4x5 gridsize=500 -> 764 objects in a total of 11 tiles (deleted=169 new=11) 799.71-tmcollision: create 'scenestatic' quadtree: (tris=295963) (29.35MB) (wbb=(-60538 -60537 -0) (60538 60538 55)) qtstat=(omin=(4.0 4.0 40.0) bb=(-60538.250235 -60537.937734 -27.614439)-(60538.3 60537.9 27.6) numin=295963 -> nodes=14730 endnodes=10216 endobj=397054 depth=16 maxpernode=4399 min=(3.7 3.7 27.6)) 800.00-tmcollision: creating collisionobjects quadtree: (objects=1) (-60538.22 -60537.39 -0.13)-(60538.28 60538.49 55.10) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-60538.217026 -60537.388906 -0.131451)-(60538.3 60538.5 55.1) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(121076.5 121075.9 55.2)) 800.20-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 800.21-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 800.22-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 800.23-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 800.54-tmscene_trees: subdividing 134734 tree with coverage (-4400-4400) (-4400-4400) -> num_tiles=23x23 gridsize=400 -> 134734 objects in a total of 476 tiles 800.56-tmmodule: tex2dmem=2MB 800.56-aerofly_rc_8: numtiles=476 treenv=15136 treevbsize=295kB 800.65-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/muncie/spot_landing.tmb' 800.67-tmscene: cellgrid: cells=1 grid=1x1 total_objects=113 max_obj_per_cell=113 world=(bsc=(29 -0 25) bsr=1124) -> local=(min=(-751.9 -809.5 -0.1) max=(809.2 809.2 43.6) size=(1561.1 1618.7 43.8)) 800.67-sim: done loading scenery (t=3.25s objects=117) 800.67-sim: 800.72-sim: windfieldinfo 0: resolution=2.00 min=(-800.00 -400.00 0.00) max=(1200.00 1400.00 100.00) 800.72-tmwindfield: Setup Windfield with origin = (-800.0, -400.0, 0.0), size_xy = (2000.0m, 1800.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 1.8m) 800.80-af5_gui_modelloader: Windfield Map Load from file 'scenery/muncie/windfield0.twd' successful 800.85-sim: statistics = (objects=544) (transparent=0) (graphics=105) (graphicspl=0) (decals=20) (water=0) (verts=0) (shadow faces=0) (trees=0) 858.78-af5_gui_modelloader: loading scenery 'scenery//racecourse'... 860.29-tm_scenery_extras: found runway MainRunway: 5 corners pivot=(-529.51 463.11 33.39) dir=(0.95 0.30 0.00) length=138.73 grounding=1 860.29-tm_scenery_extras: found runway MainRunway: 5 corners pivot=(-397.28 505.08 33.39) dir=(-0.95 -0.30 0.00) length=138.73 grounding=1 860.79-sim: geometries=297 (sn=238 nosn=59) virtual geometries=207 860.81-sim: merging 395 objects for type=0 (207 are virtual) 860.81-sim: subdividing 395 obj with coverage (-1000-500) (-1000-1000) -> num_tiles=4x5 gridsize=500 -> 395 objects in a total of 10 tiles (deleted=206 new=10) 862.87-tmcollision: create 'scenestatic' quadtree: (tris=425825) (42.23MB) (wbb=(-206279 -203470 -63) (206279 203470 116)) qtstat=(omin=(4.0 4.0 40.0) bb=(-206279.385000 -203469.775625 -89.338118)-(206279.4 203469.8 89.3) numin=425825 -> nodes=45979 endnodes=29472 endobj=759788 depth=20 maxpernode=5719 min=(3.1 3.1 22.3)) 863.52-tmcollision: creating collisionobjects quadtree: (objects=1) (-206279.39 -203469.78 -62.56)-(206279.39 203469.78 116.11) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-206279.385000 -203469.775625 -62.561605)-(206279.4 203469.8 116.1) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(412558.8 406939.6 178.7)) 863.73-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 863.74-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 863.75-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 863.76-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 863.94-tmscene_trees: subdividing 74222 tree with coverage (-4400-4400) (-4400-4400) -> num_tiles=23x23 gridsize=400 -> 74222 objects in a total of 444 tiles 863.95-tmmodule: tex2dmem=1MB 863.95-aerofly_rc_8: numtiles=444 treenv=7208 treevbsize=140kB 863.95-tmscene: cellgrid: cells=1 grid=1x1 total_objects=86 max_obj_per_cell=86 world=(bsc=(-9 349 18) bsr=1639) -> local=(min=(-1564.8 -589.9 -4.1) max=(1546.2 864.5 115.6) size=(3111.0 1454.4 119.7)) 863.95-sim: done loading scenery (t=5.19s objects=90) 863.95-sim: 863.99-sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 200.00) 863.99-tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m) 864.07-af5_gui_modelloader: Windfield Map Load from file 'scenery/racecourse/windfield0.twd' successful 864.09-sim: statistics = (objects=480) (transparent=0) (graphics=71) (graphicspl=0) (decals=1) (water=1) (verts=0) (shadow faces=0) (trees=0) 942.52-af5_gui_modelloader: loading scenery 'scenery//felslandschaft'... 943.11-tm_scenery_extras: found runway MainRunway: 0 corners pivot=(-962.72 19.42 162.15) dir=(1.00 0.01 0.00) length=120.00 grounding=0 943.11-tm_scenery_extras: found runway MainRunway: 0 corners pivot=(-799.42 21.82 162.28) dir=(-1.00 -0.01 -0.00) length=120.00 grounding=0 943.11-sim: geometries=71 (sn=56 nosn=15) virtual geometries=2417 943.14-sim: merging 2452 objects for type=0 (2417 are virtual) 943.16-sim: subdividing 2452 obj with coverage (-4000-4000) (-1500-3500) -> num_tiles=17x11 gridsize=500 -> 2452 objects in a total of 35 tiles (deleted=30 new=35) 945.48-tmcollision: create 'scenestatic' quadtree: (tris=2555342) (253.44MB) (wbb=(-500000 -500000 -2) (500000 500000 342)) qtstat=(omin=(4.0 4.0 40.0) bb=(-500000.053711 -500000.053711 -172.339146)-(500000.1 500000.1 172.3) numin=2555342 -> nodes=99607 endnodes=56367 endobj=3106111 depth=22 maxpernode=7875 min=(3.8 3.8 21.5)) 948.21-tmcollision: creating collisionobjects quadtree: (objects=1) (-500000.05 -500000.05 -2.24)-(500000.05 500000.05 342.44) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-500000.053739 -500000.053684 -2.242158)-(500000.1 500000.1 342.4) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(1000000.1 1000000.1 344.7)) 948.34-tmscene_trees: plant type = 'broadleaf' variations=9 fi=0 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (1.00) (12.50) 948.36-tmscene_trees: plant type = 'conifer' variations=9 fi=9 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (1.00) (12.50) 948.37-tmscene_trees: plant type = 'shrub' variations=9 fi=18 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (1.00) (12.50) 948.44-tmscene_trees: subdividing 21793 tree with coverage (-2800-3200) (-2400-2400) -> num_tiles=16x13 gridsize=400 -> 21793 objects in a total of 141 tiles 948.46-tmmodule: tex2dmem=0MB 948.46-aerofly_rc_8: numtiles=141 treenv=7312 treevbsize=142kB 948.56-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/felslandschaft/spot_landing.tmb' 948.58-tmscene: cellgrid: cells=6 grid=3x2 total_objects=102 max_obj_per_cell=90 world=(bsc=(0 1364 157) bsr=4163) -> local=(min=(-3809.3 -1054.9 -0.8) max=(3809.3 3043.1 279.5) size=(7618.6 4098.0 280.2)) 948.58-sim: done loading scenery (t=6.08s objects=106) 948.58-sim: 948.61-sim: windfieldinfo 0: resolution=8.00 min=(-4000.00 -4000.00 0.00) max=(4000.00 4000.00 100.00) 948.61-tmwindfield: Setup Windfield with origin = (-4000.0, -4000.0, 0.0), size_xy = (8000.0m, 8000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (7.8m, 7.8m) 948.68-af5_gui_modelloader: Windfield Map Load from file 'scenery/felslandschaft/windfield0.twd' successful 948.73-sim: statistics = (objects=507) (transparent=0) (graphics=79) (graphicspl=0) (decals=5) (water=0) (verts=0) (shadow faces=0) (trees=0) 1049.85-af5_gui_modelloader: loading scenery 'scenery//ayers-rock'... 1049.96-sim: use default vr look direction = (-0.995 -0.100) 1050.52-tmscene: (10x10) (23x8) (r=5000.00) (sp=(0.00 0.01 -58.45)) (vp=(0.00 -0.04 1.55)) (ambient=(0.07 0.10 0.13 1.00)) (diffuse=(1.01 0.99 1.01)) (sphereambient=(0.22 0.20 0.20)) 1050.52-tm_scenery_extras: found runway Asphalt: 12 corners pivot=(-7.84 39.00 0.19) dir=(0.08 -1.00 0.00) length=79.79 grounding=1 1050.52-tm_scenery_extras: found runway Asphalt: 12 corners pivot=(-1.75 -40.56 0.20) dir=(-0.08 1.00 -0.00) length=79.79 grounding=1 1050.52-sim: geometries=0 (sn=0 nosn=0) virtual geometries=0 1050.52-tmcollision: create 'scenestatic' quadtree: (tris= 3590) (0.36MB) (wbb=(-3590 -3399 -143) (3655 3058 390)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3622.490609 -3228.379572 -266.174757)-(3622.5 3228.4 266.2) numin=3590 -> nodes=1465 endnodes=946 endobj=9046 depth=15 maxpernode=118 min=(3.5 3.2 33.3)) 1050.54-tmcollision: creating collisionobjects quadtree: (objects=1) (-3590.06 -3399.16 -142.74)-(3654.92 3057.60 389.61) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3590.056337 -3399.158413 -142.744360)-(3654.9 3057.6 389.6) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7245.0 6456.8 532.3)) 1050.55-tmscene: cellgrid: cells=9 grid=3x3 total_objects=153 max_obj_per_cell=151 world=(bsc=(50 -164 18) bsr=4793) -> local=(min=(-3721.8 -3651.4 -142.7) max=(3821.8 3323.6 389.6) size=(7543.6 6975.1 532.3)) 1050.55-sim: done loading scenery (t=0.71s objects=153) 1050.55-sim: 1050.57-sim: windfieldinfo 0: resolution=2.00 min=(-500.00 -500.00 0.00) max=(500.00 500.00 100.00) 1050.57-tmwindfield: Setup Windfield with origin = (-500.0, -500.0, 0.0), size_xy = (1000.0m, 1000.0m), Grid relation (x:y): 1:1, MipMapLevels: 9, Resolution: (2.0m, 2.0m) 1050.59-af5_gui_modelloader: Windfield Map Load from file 'scenery/ayers-rock/windfield0.twd' successful 1050.61-sim: statistics = (objects=526) (transparent=0) (graphics=53) (graphicspl=0) (decals=0) (water=0) (verts=0) (shadow faces=0) (trees=0) 1137.96-af5_gui_modelloader: loading scenery 'scenery//rottenburg2'... 1138.02-sim: use default vr look direction = (-0.425 0.905) 1138.45-tmscene: (10x10) (23x8) (r=5000.00) (sp=(0.00 0.00 -10.00)) (vp=(0.00 0.00 1.61)) (ambient=(0.05 0.08 0.12 1.00)) (diffuse=(1.09 1.09 1.09)) (sphereambient=(0.22 0.00 0.00)) 1138.45-tm_scenery_extras: found runway MainRunway: 0 corners pivot=(-31.19 -11.39 0.50) dir=(0.87 0.50 -0.00) length=74.41 grounding=1 1138.45-tm_scenery_extras: found runway MainRunway: 0 corners pivot=(33.46 25.46 0.25) dir=(-0.87 -0.50 0.00) length=74.41 grounding=1 1138.48-sim: geometries=0 (sn=0 nosn=0) virtual geometries=0 1138.49-tmcollision: create 'scenestatic' quadtree: (tris= 25169) (2.50MB) (wbb=(-4676 -4702 -57) (5107 5264 250)) qtstat=(omin=(4.0 4.0 40.0) bb=(-4891.411367 -4982.899893 -153.444921)-(4891.4 4982.9 153.4) numin=25169 -> nodes=14633 endnodes=10189 endobj=117208 depth=15 maxpernode=150 min=(2.4 2.4 38.4)) 1138.59-tmcollision: creating collisionobjects quadtree: (objects=1) (-4675.87 -4701.84 -56.89)-(5106.96 5263.96 250.00) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-4675.867422 -4701.837148 -56.889532)-(5107.0 5264.0 250.0) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(9782.8 9965.8 306.9)) 1138.72-af5_gui_modelloader: Loading Spot Landing Geometry 'objects/spot_landing/spot_landing_onesided.tmb' 1138.74-af5_gui_modelloader: Loading Spot Landing Geometry 'objects/spot_landing/spot_landing_onesided.tmb' 1138.75-af5_gui_modelloader: Loading Spot Landing Geometry 'objects/spot_landing/spot_landing_circle.tmb' 1138.76-af5_gui_modelloader: Loading Spot Landing Geometry 'objects/spot_landing/spot_landing_circle.tmb' 1138.77-tmscene: cellgrid: cells=16 grid=4x4 total_objects=126 max_obj_per_cell=103 world=(bsc=(216 281 -23) bsr=6983) -> local=(min=(-4675.9 -4701.8 -56.9) max=(5106.9 5264.0 250.0) size=(9782.8 9965.8 306.9)) 1138.77-sim: done loading scenery (t=0.83s objects=126) 1138.77-sim: 1138.78-sim: windfieldinfo 0: resolution=1.00 min=(-500.00 -500.00 0.00) max=(500.00 500.00 100.00) 1138.78-tmwindfield: Setup Windfield with origin = (-500.0, -500.0, 0.0), size_xy = (1000.0m, 1000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (1.0m, 1.0m) 1138.86-af5_gui_modelloader: Windfield Map Load from file 'scenery/rottenburg2/windfield0.twd' successful 1138.87-sim: statistics = (objects=557) (transparent=0) (graphics=103) (graphicspl=0) (decals=0) (water=0) (verts=0) (shadow faces=0) (trees=0) 1201.09-af5_gui_modelloader: loading scenery 'scenery//island2'... 1202.22-tm_scenery_extras: found runway Airport: 5 corners pivot=(-1396.82 2168.63 5.63) dir=(0.97 0.26 0.00) length=550.00 grounding=1 1202.22-tm_scenery_extras: found runway Airport: 5 corners pivot=(-275.83 2468.77 9.35) dir=(-0.97 -0.26 -0.00) length=550.00 grounding=1 1202.22-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1704.93 -2181.23 35.17) dir=(1.00 1.00 0.00) length=90.00 grounding=1 1202.22-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1801.80 -2084.14 34.56) dir=(-1.00 -1.00 0.00) length=90.00 grounding=1 1202.22-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1901.35 -1224.90 4.26) dir=(-0.85 -0.53 -0.01) length=86.50 grounding=1 1202.22-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1827.99 -1270.73 3.63) dir=(0.85 0.53 0.01) length=86.50 grounding=1 1202.22-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(372.00 -1966.67 20.61) dir=(0.41 0.91 0.00) length=237.32 grounding=1 1202.23-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(470.32 -1750.67 20.61) dir=(-0.41 -0.91 -0.00) length=237.32 grounding=1 1202.23-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-919.00 -2607.43 20.68) dir=(0.66 0.75 -0.00) length=99.47 grounding=1 1202.23-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-853.54 -2532.53 20.31) dir=(-0.66 -0.75 0.00) length=99.47 grounding=1 1202.23-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1318.62 2108.32 3.56) dir=(0.55 -0.84 -0.01) length=66.71 grounding=1 1202.23-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1355.11 2052.47 3.21) dir=(-0.55 0.84 0.01) length=66.71 grounding=1 1202.70-sim: geometries=691 (sn=473 nosn=218) virtual geometries=6428 1203.40-sim: merging 7250 objects for type=0 (6428 are virtual) 1203.42-sim: subdividing 7250 obj with coverage (-2500-4000) (-4500-4500) -> num_tiles=14x19 gridsize=500 -> 7250 objects in a total of 70 tiles (deleted=147 new=70) 1212.54-tmcollision: create 'scenestatic' quadtree: (tris=3314169) (328.71MB) (wbb=(-3232 -4772 -565) (3769 4772 217)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3500.383439 -4772.379169 -391.300355)-(3500.4 4772.4 391.3) numin=3314169 -> nodes=229417 endnodes=94826 endobj=4597776 depth=16 maxpernode=21588 min=(3.4 2.3 24.5)) 1216.04-tmcollision: creating collisionobjects quadtree: (objects=1) (-3231.95 -4772.38 -565.24)-(3768.82 4772.38 217.36) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3231.949717 -4772.378933 -565.241827)-(3768.8 4772.4 217.4) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7000.8 9544.8 782.6)) 1216.25-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 1216.26-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 1216.27-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 1216.28-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 1216.56-tmscene_trees: subdividing 126465 tree with coverage (-2800-2400) (-3600-3600) -> num_tiles=14x19 gridsize=400 -> 126465 objects in a total of 100 tiles 1216.57-tmmodule: tex2dmem=1MB 1216.57-aerofly_rc_8: numtiles=100 treenv=29728 treevbsize=580kB 1216.64-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing01.tmb' 1216.65-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing02.tmb' 1216.65-tmscene: cellgrid: cells=12 grid=3x4 total_objects=989 max_obj_per_cell=403 world=(bsc=(1573 -141 5) bsr=4691) -> local=(min=(-2303.4 -4286.1 -565.2) max=(3768.8 4181.3 217.3) size=(6072.2 8467.5 782.6)) 1216.65-sim: done loading scenery (t=15.58s objects=996) 1216.65-sim: 1216.70-sim: windfieldinfo 0: resolution=5.00 min=(-2500.00 -5000.00 0.00) max=(2500.00 5000.00 100.00) 1216.70-tmwindfield: Setup Windfield with origin = (-2500.0, -5000.0, 0.0), size_xy = (5000.0m, 10000.0m), Grid relation (x:y): 1:2, MipMapLevels: 10, Resolution: (4.9m, 9.8m) 1216.80-af5_gui_modelloader: Windfield Map Load from file 'scenery/island2/windfield0.twd' successful 1216.82-sim: statistics = (objects=1469) (transparent=0) (graphics=150) (graphicspl=0) (decals=56) (water=1) (verts=0) (shadow faces=0) (trees=0) 1293.12-tmmodeleditor: netmessage: disconnect. deleting all network player 1293.12-tmmodeleditor: compute thread end 1322.91-aerofly_rc_8: 17646 strings with 1378kB 80 1322.91-tmmodelmanager: dmem=9162 memory=116MB 1322.94-tmmodeleditor: render thread exited 1322.94-tmmodeleditor: FUNC Shutdown 1323.04-af5_gui_modelloader: preferred ui language = 'en-US' 1323.04-af5_gui_modelloader: preferred language = 'en' 1323.04-af5_gui_modelloader: config folder = 'C:/Users/tclou/Documents//aerofly RC 8/config/' 1323.04-af5_gui_modelloader: loading config file 'C:/Users/tclou/Documents//aerofly RC 8/config/base.mcf = ok 1323.08-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.17763') 1323.08-tmmodelmanager: init window: (mdf=100Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (100Hz) (fullscreen) 1323.22-tmmodeleditor: initializing opengl...init window: (mdf=100Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (100Hz) (fullscreen) 1323.42-tmmodeleditor: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 1323.43-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 1080 Ti/PCIe/SSE2) (version=4.5.0 NVIDIA 417.35) 1323.43-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 1323.43-af5_gui_modelloader: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 1323.43-af5_gui_modelloader: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 1323.44-tmmodeleditor: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 1323.47-tmmodelmanager: gl: reducing max texture size from 32768 to 4096 1323.48-tmwinogl: gl: nvidia meminfo: total=11264MB dedicated=11264MB) 1323.49-aerofly_rc_8: resolution=1920px ss=531.00mm density=3.62 -> csf=1.00 res=1920.000000 1323.53-aerofly_rc_8: window size=1920x1080 physical display size=531mmx299mm 1323.53-af5_gui_modelloader: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM0' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM1' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM2' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM3' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM4' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM5' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM6' 1323.56-af5_gui_modelloader: unable to open com port '\\.\COM7' 1323.57-af5_gui_modelloader: unable to open com port '\\.\COM8' 1323.57-af5_gui_modelloader: unable to open com port '\\.\COM9' 1323.64-af5_gui_modelloader: user and config folder = 'C:/Users/tclou/Documents//aerofly RC 8/' 1323.64-sim: using custom quality: texq=2 terq=1 shdq=1 objq=3 treq=3 wq=1 1323.64-af5_gui_modelloader: loading font 'texture/console.tff'=(256x128) (h=12) (nc=8365) ok 1323.64-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 1323.65-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 1323.69-tmmodeleditor: searching for input devices... 1323.76-tmmodeleditor: searching joysticks... 1323.77-tmmodeleditor: (rf interlink) joystick 0: 'InterLink Elite' axes=5 buttons=5 slider=0 pov=0 type=00010114 1323.81-tmmodule: 1 devices found= (InterLink Elite) (fcb0656642db613b) 1323.81-tmmodule: (11 mp3 files found) (playlist = 11 songs)off 1323.81-tmmodelmanager: number of stars = 1572 1323.83-tmscene: shadowmap = 4096x4096 sp=8 1323.84-af5_gui_modelloader: loading scenery 'scenery//island2'... 1324.98-tm_scenery_extras: found runway Airport: 5 corners pivot=(-1396.82 2168.63 5.63) dir=(0.97 0.26 0.00) length=550.00 grounding=1 1324.98-tm_scenery_extras: found runway Airport: 5 corners pivot=(-275.83 2468.77 9.35) dir=(-0.97 -0.26 -0.00) length=550.00 grounding=1 1324.98-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1704.93 -2181.23 35.17) dir=(1.00 1.00 0.00) length=90.00 grounding=1 1324.98-tm_scenery_extras: found runway Main RC field: 5 corners pivot=(1801.80 -2084.14 34.56) dir=(-1.00 -1.00 0.00) length=90.00 grounding=1 1324.98-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1901.35 -1224.90 4.26) dir=(-0.85 -0.53 -0.01) length=86.50 grounding=1 1324.99-tm_scenery_extras: found runway Small grass field: 5 corners pivot=(1827.99 -1270.73 3.63) dir=(0.85 0.53 0.01) length=86.50 grounding=1 1324.99-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(372.00 -1966.67 20.61) dir=(0.41 0.91 0.00) length=237.32 grounding=1 1324.99-tm_scenery_extras: found runway Large grass field: 5 corners pivot=(470.32 -1750.67 20.61) dir=(-0.41 -0.91 -0.00) length=237.32 grounding=1 1324.99-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-919.00 -2607.43 20.68) dir=(0.66 0.75 -0.00) length=99.47 grounding=1 1324.99-tm_scenery_extras: found runway Small stone RC field: 5 corners pivot=(-853.54 -2532.53 20.31) dir=(-0.66 -0.75 0.00) length=99.47 grounding=1 1324.99-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1318.62 2108.32 3.56) dir=(0.55 -0.84 -0.01) length=66.71 grounding=1 1324.99-tm_scenery_extras: found runway Mini Grass field: 5 corners pivot=(1355.11 2052.47 3.21) dir=(-0.55 0.84 0.01) length=66.71 grounding=1 1325.61-sim: geometries=691 (sn=473 nosn=218) virtual geometries=6428 1326.32-sim: merging 7250 objects for type=0 (6428 are virtual) 1326.35-sim: subdividing 7250 obj with coverage (-2500-4000) (-4500-4500) -> num_tiles=14x19 gridsize=500 -> 7250 objects in a total of 70 tiles (deleted=147 new=70) 1335.48-tmcollision: create 'scenestatic' quadtree: (tris=3314169) (328.71MB) (wbb=(-3232 -4772 -565) (3769 4772 217)) qtstat=(omin=(4.0 4.0 40.0) bb=(-3500.383439 -4772.379169 -391.300355)-(3500.4 4772.4 391.3) numin=3314169 -> nodes=229417 endnodes=94826 endobj=4597776 depth=16 maxpernode=21588 min=(3.4 2.3 24.5)) 1339.01-tmcollision: creating collisionobjects quadtree: (objects=1) (-3231.95 -4772.38 -565.24)-(3768.82 4772.38 217.36) qtstat=(omin=(5000.0 5000.0 5000.0) bb=(-3231.949717 -4772.378933 -565.241827)-(3768.8 4772.4 217.4) numin=1 -> nodes=1 endnodes=1 endobj=1 depth=0 maxpernode=1 min=(7000.8 9544.8 782.6)) 1339.22-tmscene_trees: plant type = 'broadleaf' variations=8 fi=0 masstypes=1 size=(17.50) (16.50) (14.50) (18.50) (14.00) (12.50) (15.50) (18.50) 1339.23-tmscene_trees: plant type = 'conifer' variations=10 fi=8 masstypes=1 size=(17.00) (15.50) (17.50) (18.00) (8.50) (18.40) (20.50) (12.50) (22.00) (14.00) 1339.24-tmscene_trees: plant type = 'palm' variations=7 fi=18 masstypes=0 size=(27.00) (27.00) (10.00) (15.00) (22.00) (24.00) (25.00) 1339.25-tmscene_trees: plant type = 'shrub' variations=11 fi=25 masstypes=1 size=(6.50) (1.20) (5.20) (4.30) (5.50) (1.20) (4.20) (0.80) (1.00) (12.50) (4.50) 1339.52-tmscene_trees: subdividing 126465 tree with coverage (-2800-2400) (-3600-3600) -> num_tiles=14x19 gridsize=400 -> 126465 objects in a total of 100 tiles 1339.54-tmmodule: tex2dmem=1MB 1339.54-aerofly_rc_8: numtiles=100 treenv=29728 treevbsize=580kB 1339.61-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing01.tmb' 1339.62-af5_gui_modelloader: Loading Spot Landing Geometry 'scenery/island2/spot_landing02.tmb' 1339.63-tmscene: cellgrid: cells=12 grid=3x4 total_objects=989 max_obj_per_cell=403 world=(bsc=(1573 -141 5) bsr=4691) -> local=(min=(-2303.4 -4286.1 -565.2) max=(3768.8 4181.3 217.3) size=(6072.2 8467.5 782.6)) 1339.63-sim: done loading scenery (t=15.79s objects=996) 1339.63-sim: 1339.67-sim: windfieldinfo 0: resolution=5.00 min=(-2500.00 -5000.00 0.00) max=(2500.00 5000.00 100.00) 1339.67-tmwindfield: Setup Windfield with origin = (-2500.0, -5000.0, 0.0), size_xy = (5000.0m, 10000.0m), Grid relation (x:y): 1:2, MipMapLevels: 10, Resolution: (4.9m, 9.8m) 1339.78-af5_gui_modelloader: Windfield Map Load from file 'scenery/island2/windfield0.twd' successful 1339.79-sim: statistics = (objects=1102) (transparent=0) (graphics=103) (graphicspl=0) (decals=56) (water=1) (verts=0) (shadow faces=0) (trees=0) 1339.97-af5_gui_modelloader: loading model 'cap232'... 1339.97-sim: path='aircraft/cap232' geometry='cap232' physics='cap232' paintscheme='' ... 1340.17-sim: done loading model (t=0.20s, n=65, id=58) 1340.17-sim: 1340.17-af5_gui_modelloader: loading font 'texture/font.tff'=(1024x512) (h=23) (nc=1920) ok 1340.18-af5_gui_modelloader: loading font 'texture/fontbig.tff'=(256x512) (h=27) (nc=65021) ok 1341.60-tmmodelmanager: assigning controller '2414735515616' and modeltype=1281 to receiver 1341.60-af5_gui_modelloader: model input channel Throttle Aileron-L1 Aileron-R1 Elevator Rudder Smoke Aileron 1344.69-tmmodeleditor: compute thread begin 1418.61-tmmodeleditor: netmessage: disconnect. deleting all network player 1418.61-tmmodeleditor: compute thread end 1437.64-aerofly_rc_8: 17817 strings with 1391kB 80 1437.64-tmmodelmanager: dmem=9743 memory=120MB 1437.67-tmmodeleditor: render thread exited 1437.67-tmmodeleditor: FUNC Shutdown 1437.77-tmmodeleditor: shutting down... done