<[file][][] <[modelmanager][][] <[pointer_list_tmuniverse][DynamicObjects][] > <[pointer_list_tmuniverse][GraphicObjects][] <[rigidbodygraphics][Fuselage][] <[uint32][PositionID][Fuselage.R]> <[uint32][OrientationID][Fuselage.Q]> <[string8][GeometryList][externalglass flapleft flapright foothold1 foothold2 foothold3 foothold4 raffuselagedetails radialengine leftstabilizer ucactuator leftaileron leftailerontab rightaileron rightailerontab canopyframe canopyglassinner elevator elevatortab fuselage spinner propeller ruddertrimtab tailwheel rightgearoleo rightwheel splitlink1 splitlink2 splitlink3 splitlink4 leftgearoleo leftwheel acllight fuselageinteriorshell rightwing leftwing rudder rightstabilizer internalglass canopyglass leftgear leftgeardoor rightgeardoor rightgear tailwheelleg navlightcoverright navlightcoverleft propellerdisk] > > > <[pointer_list_tmsound][SoundObjects][] <[soundinput][Airspeed][] <[uint32][InputID][AirspeedIndicatorNeedle.Output]> > <[soundmapping][WhistleVolumeExtern][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 0.00) (133.0 0.00) (200.0 0.8) (419.29 1.0) ]> > <[soundmapping][WhistlePitchExtern][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 0.0) ( 400.0 2.0 ) ]> > <[soundloop][WhistleLoopExtern][] <[string8][InputVolume][WhistleVolumeExtern.Output]> <[string8][InputPitch][WhistlePitchExtern.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_whistle_extern.wav]> <[bool][Internal][false]> > <[soundmapping][WhistleVolumeInternMapping][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 0.00) (100.0 0.00) (200.0 0.7) (419.29 1.0) ]> > <[soundmapping][WhistlePitchIntern][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 0.0) ( 400.0 1.7 ) ]> > <[soundmultiply][WhistleVolumeIntern][] <[string8][Input0][WhistleVolumeInternMapping.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundloop][WhistleLoopIntern][] <[string8][InputVolume][WhistleVolumeIntern.Output]> <[string8][InputPitch][WhistlePitchIntern.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_whistle_extern.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundinput][EngineRotation][] <[uint32][InputID][RotationSpeed.Output]> > <[soundmapping][EngineVolume0][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ (0.00 0.00) ( 10.00 0.0 ) ( 40.00 0.6 ) (125.79 0.8) (319.29 0.00) ]> > <[soundmapping][EngineVolume0Intern][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ (0.00 0.00) ( 10.00 0.0 ) ( 40.00 0.3 ) (125.79 0.8) (319.29 0.00) ]> > <[soundmapping][EnginePitch0][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ ( 0.00 0.0 ) ( 10.00 0.0 ) ( 40.00 0.32 ) ( 125.79 1.00 ) ( 251.57 2.00 ) ( 419.29 4.00 ) ]> > //<[soundmapping][EnginePitch0Intern][] // <[string8][Input][EngineRotation.Output]> // <[tmvector2d][Map][ ( 0.00 0.0 ) ( 10.00 0.0 ) ( 40.00 0.32 ) (90.0 0.7) ( 125.79 1.00 ) ( 251.57 2.00 ) ( 419.29 4.00 ) ]> //> <[soundmapping][EngineVolume1][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ ( 0.00 0.00 ) ( 10.00 0.0 ) ( 40.0 0.90 ) ( 94.34 0.90 ) ( 100.0 0.8 ) ( 146.75 1.00 ) ( 251.57 0.20 ) ( 319.29 0.00 ) ]> > <[soundmapping][EnginePitch1][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ ( 0.00 0.00 ) ( 10.00 0.0 ) ( 40.0 1.36 ) ( 199.16 1.36 ) ( 419.29 1.36 ) ]> > <[soundmapping][EngineVolume3][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ ( 0.00 0.00 ) ( 150.00 0.00 ) ( 251.57 1.00 ) ( 1000.00 1.00 ) ]> > <[soundmapping][EnginePitch3][] <[string8][Input][EngineRotation.Output]> <[tmvector2d][Map][ ( 0.00 0.30 ) ( 125.79 0.40 ) ( 251.57 0.8 ) ( 314.47 1.0 ) ( 419.29 1.25 ) ]> > <[soundloop][EngineLoopExtern0][] <[string8][InputVolume][EngineVolume0.Output]> <[string8][InputPitch][EnginePitch0.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_idle_extern.wav]> <[bool][Internal][false]> > <[soundloop][EngineLoopExtern1][] <[string8][InputVolume][EngineVolume1.Output]> <[string8][InputPitch][EnginePitch1.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_1400_extern.wav]> <[bool][Internal][false]> > <[soundloop][EngineLoopExtern3][] <[string8][InputVolume][EngineVolume3.Output]> <[string8][InputPitch][EnginePitch3.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_2400_extern.wav]> <[bool][Internal][false]> > <[soundloop][EngineLoopIntern0][] <[string8][InputVolume][EngineVolume0Intern.Output]> <[string8][InputPitch][EnginePitch0.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_idle_intern.wav]> <[bool][External][false]> > <[soundloop][EngineLoopIntern3][] <[string8][InputVolume][EngineVolume3.Output]> <[string8][InputPitch][EnginePitch3.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_2400_intern.wav]> <[bool][External][false]> > <[soundinput][CanopyPosition][] <[uint32][InputID][CanopySequence.Output]> > <[soundmapping][CanopyPositionMapping][] <[string8][Input][CanopyPosition.Output]> <[tmvector2d][Map][ (0.00 0.2) (0.20 0.3) (0.30 0.4) (0.50 1.0) (0.80 1.0) (0.95 1.0) (1.00 1.0) ]> > <[soundmultiply][EngineVolume0Canopy][] <[string8][Input0][EngineVolume0.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundloop][EngineLoopExtern0Canopy][] <[string8][InputVolume][EngineVolume0Canopy.Output]> <[string8][InputPitch][EnginePitch0.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_idle_extern.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundmultiply][EngineVolume1Canopy][] <[string8][Input0][EngineVolume1.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundloop][EngineLoopExtern1Canopy][] <[string8][InputVolume][EngineVolume1Canopy.Output]> <[string8][InputPitch][EnginePitch1.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_1400_extern.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundmultiply][EngineVolume3Canopy][] <[string8][Input0][EngineVolume3.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundloop][EngineLoopExtern3Canopy][] <[string8][InputVolume][EngineVolume3Canopy.Output]> <[string8][InputPitch][EnginePitch3.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][f4u_2400_extern.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundmapping][CanopyVolume0][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 0.00) (100.0 0.70) (200.0 0.8) (419.29 1.0) ]> > <[soundmultiply][CanopyVolume][] <[string8][Input0][CanopyVolume0.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundmapping][CanopyPitch][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 1.7531) ( 400.0 7.987 ) ]> > <[soundloop][CanopyLoop][] <[string8][InputVolume][CanopyVolume.Output]> <[string8][InputPitch][CanopyPitch.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundinput][Acceleration][] <[uint32][InputID][AccelerometerNeedle.Output]> > <[soundmapping][AccelerationVolumeMapping][] <[string8][Input][Acceleration.Output]> <[tmvector2d][Map][ (-20.00 1.0) (0.0 0.4) (20.0 1.0) ]> > <[soundmultiply][AccelerationVolume0][] <[string8][Input0][AccelerationVolumeMapping.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundmapping][AccelerationVolumeMapping2][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ ( 0.00 0.0 ) ( 400.0 6.0 ) ]> > <[soundmultiply][AccelerationVolume][] <[string8][Input0][AccelerationVolume0.Output]> <[string8][Input1][AccelerationVolumeMapping2.Output]> > <[soundmapping][AccelerationPitch][] <[string8][Input][Airspeed.Output]> <[tmvector2d][Map][ (0.00 2.0) ( 400.0 10.0 ) ]> > <[soundloop][AccelerationLoop][] <[string8][InputVolume][AccelerationVolume.Output]> <[string8][InputPitch][AccelerationPitch.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundinput][GroundRollLoadLeft][] <[uint32][InputID][GroundRollLoadLeft.Output]> > <[soundinput][GroundRollSpeedLeft][] <[uint32][InputID][GroundRollSpeedLeft.Output]> > <[soundinput][GroundRollLoadRight][] <[uint32][InputID][GroundRollLoadRight.Output]> > <[soundinput][GroundRollSpeedRight][] <[uint32][InputID][GroundRollSpeedRight.Output]> > <[soundmapping][GroundRollFactorLeft][] <[string8][Input][GroundRollLoadLeft.Output]> <[tmvector2d][Map][ (0.0 0.0) (1000.0 1.0 ) ]> > <[soundmapping][GroundRollFactorRight][] <[string8][Input][GroundRollLoadRight.Output]> <[tmvector2d][Map][ (0.0 0.0) (1000.0 1.0 ) ]> > <[soundmapping][GroundRollFactorLeft1][] <[string8][Input][GroundRollSpeedLeft.Output]> <[tmvector2d][Map][ ( -250.0 1.5 ) ( -70.0 1.5 ) ( -20.0 0.5 ) ( 0.0 0.0 ) ( 20.0 0.5 ) ( 70.0 1.5 ) ( 250.0 1.5 ) ]> > <[soundmapping][GroundRollFactorRight1][] <[string8][Input][GroundRollSpeedRight.Output]> <[tmvector2d][Map][ ( -250.0 1.5 ) ( -70.0 1.5 ) ( -20.0 0.5 ) ( 0.0 0.0 ) ( 20.0 0.5 ) ( 70.0 1.5 ) ( 250.0 1.5 ) ]> > <[soundmapping][GroundRollPitchLeft][] <[string8][Input][GroundRollSpeedLeft.Output]> <[tmvector2d][Map][ (-250.0 1.0) (-70.0 1.0) (0.0 0.5) (70.0 1.0 ) (250.0 1.0) ]> > <[soundmapping][GroundRollPitchRight][] <[string8][Input][GroundRollSpeedRight.Output]> <[tmvector2d][Map][ (-250.0 0.9) (-70.0 1.0) (0.0 0.4) (70.0 0.9 ) (250.0 0.9) ]> > <[soundmultiply][GroundRollVolumeLeft][] <[string8][Input0][GroundRollFactorLeft.Output]> <[string8][Input1][GroundRollFactorLeft1.Output]> > <[soundmultiply][GroundRollVolumeRight][] <[string8][Input0][GroundRollFactorRight.Output]> <[string8][Input1][GroundRollFactorRight1.Output]> > <[soundloop][GroundRollLeft][] <[string8][InputVolume][GroundRollVolumeLeft.Output]> <[string8][InputPitch][GroundRollPitchLeft.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][External][false]> > <[soundloop][GroundRollRight][] <[string8][InputVolume][GroundRollVolumeRight.Output]> <[string8][InputPitch][GroundRollPitchRight.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][External][false]> > <[soundmultiply][GroundRollPitchLeftExternal][] <[string8][Input0][GroundRollPitchLeft.Output]> <[string8][Input1][3.1139]> > <[soundmultiply][GroundRollPitchRightExternal][] <[string8][Input0][GroundRollPitchRight.Output]> <[string8][Input1][3.217]> > <[soundloop][GroundRollLeftExternal][] <[string8][InputVolume][GroundRollVolumeLeft.Output]> <[string8][InputPitch][GroundRollPitchLeftExternal.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][false]> > <[soundloop][GroundRollRightExternal][] <[string8][InputVolume][GroundRollVolumeRight.Output]> <[string8][InputPitch][GroundRollPitchRightExternal.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][false]> > <[soundmultiply][GroundRollVolumeLeftCanopy][] <[string8][Input0][GroundRollVolumeLeft.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundmultiply][GroundRollVolumeRightCanopy][] <[string8][Input0][GroundRollVolumeRight.Output]> <[string8][Input1][CanopyPositionMapping.Output]> > <[soundloop][GroundRollLeftCanopy][] <[string8][InputVolume][GroundRollVolumeLeftCanopy.Output]> <[string8][InputPitch][GroundRollPitchLeft.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundloop][GroundRollRightCanopy][] <[string8][InputVolume][GroundRollVolumeRightCanopy.Output]> <[string8][InputPitch][GroundRollPitchRight.Output]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][ground_roll.wav]> <[bool][Internal][true]> <[bool][External][false]> > <[soundinput][SwitchSoundLeftConsole][] <[uint32][InputID][SwitchSoundLeftConsole.Output]> > <[sound_multi][SoundSwitchLeftConsole][] <[string8][InputTrigger][SwitchSoundLeftConsole.Output]> <[string8][InputVolume][0.2]> <[string8][InputPitch][1.0]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][switch.wav]> <[bool][External][false]> > <[soundinput][RightConsoleSwitchSound][] <[uint32][InputID][RightConsoleSwitchSound.Output]> > <[sound_multi][SoundRightConsoleSwitch][] <[string8][InputTrigger][RightConsoleSwitchSound.Output]> <[string8][InputVolume][0.2]> <[string8][InputPitch][1.0]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][switch.wav]> <[bool][External][false]> > <[soundinput][FrontPanelSwitchSound][] <[uint32][InputID][FrontPanelSwitchSound.Output]> > <[sound_multi][SoundFrontPanelSwitch][] <[string8][InputTrigger][FrontPanelSwitchSound.Output]> <[string8][InputVolume][0.2]> <[string8][InputPitch][1.0]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][switch.wav]> <[bool][External][false]> > <[soundinput][ButtonSoundIn][] <[uint32][InputID][ButtonSoundIn.Output]> > <[sound_multi][SoundButtonIn][] <[string8][InputTrigger][ButtonSoundIn.Output]> <[string8][InputVolume][0.2]> <[string8][InputPitch][1.0]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][switch.wav]> <[bool][External][false]> > <[soundinput][ButtonSoundOut][] <[uint32][InputID][ButtonSoundOut.Output]> > <[sound_multi][SoundButtonOut][] <[string8][InputTrigger][ButtonSoundOut.Output]> <[string8][InputVolume][0.2]> <[string8][InputPitch][1.0]> <[uint32][PositionID][Fuselage.R]> <[uint32][VelocityID][Fuselage.V]> <[string8][SoundFile][switch.wav]> <[bool][External][false]> > > > >