0.00-tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmrandom,2) (tmfile,4) (tmwinjoystick,10) (tmwinogl,10) (tmopenal,20) 0.00-tmmodule: init modules=(tmsystimer=ok) (tmrandom=(seed=609061492) ok) done 0.06-tmsyswin: Program version 7.0.1 0.07-tmsyswin: Copyright (C) 1998-2013, IPACS, http://www.ipacs.de 0.07-tmsyswin: memory=(physical=3198MB, avail=0MB) (virtual=2034MB, avail=0MB) (9340 in use) 0.07-tmsyswin: operating system=Microsoft Windows 7 Version 6.1 Service Pack 1 (Build 7601) Service Pack: Service Pack 1 (Build 7601) 0.10-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/main.mcf' = (4956 bytes) done 0.44-tm: operating system real version=6.1.7601 0.44-tmsyswin: fullscreen modes=(1024x768x32x60) (1152x864x32x60) (1280x720x32x60) (1280x720x32x50) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1360x768x32x60) (1366x768x32x60) (1600x900x32x59) (1600x1024x32x59) (1600x1200x32x60) (1680x1050x32x59) (1920x1080x32x60) (1920x1080x32x50) (1920x1080x32x29) (1440x900x16x60) 0.52-tmsyswin: init window=(mdf=60Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen) 1.02-tmwinogl: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 1.65-tmwinogl: (glversion='4.4.0') (compiling opengl 4.4 test shader= ok) (version=4.4) (compatibility profile) (vendor=NVIDIA Corporation) (renderer=GeForce GT 440/PCIe/SSE2) (version=4.4.0) 1.75-tmwinogl: opengl caps=(viewport=16384x16384) (texsize=16384) (texsize3d=0) (stencil=192) (texunits=32) (ps-texunits=0) (shading_language=4.40 NVIDIA via Cg compiler) (shader_max_vertex=4096) (shader_max_fragment=2048) 1.75-tmwinogl: gl extensions=GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 1.75-tmwinogl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 1.75-tmwinogl: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (shaderbufferload) (vertexbufferunifiedmemory) (sync) (swapcontrol) 1.75-tmwinogl: gl: reducing max texture size from 16384 to 8192 1.75-tmwinogl: gl: using depthmap texture array 1.76-tmwinogl: 1.76-tmopenal: init= (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) ok 2.12-sim: 2.12-sim: FUNC RenderOpen BEGIN 2.12-sim: 2.28-tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 2.41-tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 2.41-tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok 2.47-tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok 2.66-tminput: searching for input devices...(3) 2.67-win32usbinput: searching usb interface (0,0)=(radiointerface) c541cf50 2.77-tmwinjoystick: searching joysticks=(skipping IKARUS input)(0: 3 axes, 10 buttons, 1 slider, 4 pov, 10214 type) 3.00-tminput: 2 devices found= (USB Interface #1) (00000000c541cf50) (Logitech Freedom 2.4) (c213046da6b54980) 3.00-trackir: initializing trackir... 3.00-trackir: (DLL Location key not present) TrackIR dll not found. 3.06-tmmusic: (11 mp3 files found) (playlist = 11 songs)off 3.54-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/player0.mcf' = (3445 bytes) done 3.55-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/player1.mcf' = (3367 bytes) done 3.62-sim: loading scenery 'scenery//woellaner-nock'... 5.42-tmscene: (8x8) (29x14) (r=5000.00) (sp=0.00 0.00 1.70) (vp=0.00 0.00 1.70) (ambient=0.07 0.10 0.14) (diffuse=1.00 1.06 1.03) (sphereambient=0.24 0.20 0.20) 5.44-tmcollision: omin=(2.0,2.0,2.0) bb=(-2543.8:3618.2,-3620.9:2543.8,-1189.6:216.3) nodes=1489 endnodes=1117 objv=14156 endobj=14156 depth=12 objr=5685 maxobjpernode=195 min=(1.5,1.5,1405.9) 5.44-tmcollision: create quadtree = (tris= 5685, 1 MB) (-2543.77 -3620.88 -1189.61 - 3618.18 2543.77 216.32) ('static') 5.48-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/scenery-woellaner-nock.tmc' = (966 bytes) done 5.48-tmcollision: creating static collisionobjects quadtree = (objects=1) (-2543.77 -3620.88 -1189.61) - (3618.18 2543.77 216.32)omin=(10.0,10.0,10.0) bb=(-2543.8:3618.2,-3620.9:2543.8,-1189.6:216.3) nodes= 1 endnodes= 1 objv=1 endobj=1 depth= 0 objr=1 maxobjpernode=1 min=(6161.9,6164.6,1405.9) 5.48-tmcollision: (time=1.07ms) 5.49-tmscene: (objs=110) (bbox=(-2543.76 -3620.87 -1189.60)-(3618.17 2543.76 216.31)) (max_obj_per_cell=86)shadowmap = 2048x2048 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00) 5.49-sim: done loading scenery (t=1.94s objects=110) 5.49-sim: 5.78-sim: windfieldinfo 0: resolution=4.00 min=(-2000.00 -2000.00 0.00) max=(2000.00 2000.00 100.00) 5.78-tmwindfield: Setup Windfield with origin = (-2000.0, -2000.0, 0.0), size_xy = (4000.0m, 4000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (3.9m, 3.9m) 5.95-tmwindfield: Windfield Map Load from file 'scenery/woellaner-nock/windfield0.twd' successful 5.96-tmscene: statistics = (objects=122) (transparent=0) (graphics=12) (graphicspl=0) (decals=0) (water=0) (tris=0) (shadow faces=0) (btrees=0) (trees=0) 7.03-sim: loading model 'satori'... 7.04-sim: path='aircraft/satori' geometry='satori' physics='satori' paintscheme='' ... 7.52-tmmodelmanager: assigning controller to receiver 7.52-tmmodelmanager: model input channel Glider-Airbrake Aileron Elevator Rudder Flaps Hook 7.53-sim: done loading model (t=0.49s, n=54, id=11) 7.53-sim: 7.57-tmfile_properties: loading tmfile 'menu/settings.mcf' = (98251 bytes) done 11.56-tmmodelmanager: assigning controller to receiver 11.56-tmmodelmanager: model input channel Glider-Airbrake Aileron Elevator Rudder Flaps Hook 11.60-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/rc0-00000000c541cf50.tmc' = (77332 bytes) done 11.65-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/joy0-c213046da6b54980.tmc' = (74997 bytes) done 11.70-tmfile_properties: loading tmfile 'C:/Users/Horbi/Documents/aerofly RC 7/config/other0-0000000000000001.tmc' = (75994 bytes) done 11.71-tmmodelmanager: assigning controller to receiver 11.71-tmmodelmanager: model input channel Glider-Airbrake Aileron Elevator Rudder Flaps Hook 11.80-license: tml file './aerofly-rc-7.tml' = 'aerofly RC 7' 'g012-32f93843be06ac6c7d0cb739.lic' (activated=1) 11.80-sim: 11.80-sim: FUNC RenderOpen END = 9.688144 sec 11.80-sim: 599.89-sim: loading model 'pc11'... 599.97-sim: path='aircraft/pc11' geometry='pc11' physics='pc11' paintscheme='' ... 600.75-tmmodelmanager: assigning controller to receiver 600.75-tmmodelmanager: model input channel Glider-Airbrake Aileron Elevator Rudder Cockpit Wheel-Brake Retractable-Gear Hook Smoke 600.76-sim: done loading model (t=0.87s, n=65, id=11) 600.76-sim: