0.00-tmmodule: (6 modules) (tmsystimer,1) (tmrandom,5) (tmsysinputdevicejoystick,10) (tmatmosphere,10) (tm_time_zones,11) (tm_magnetic_field,11) 0.00-tmmodule: init modules=(tmsystimer=f=10000000) (tmrandom=1091158154) (time zones=(1024 1048576)) (magnetic field=(257 198147)) done 0.02-tmsyswin: Program version 4.01.03.07 0.02-tmsyswin: Copyright (C) 1998-2023 IPACS 0.02-tmsyswin: memory=(physical=16343MB, avail=10024MB) (virtual=32215MB, avail=134217727MB) (38 in use) 0.02-tmsyswin: operating system (10.0)= Microsoft Windows 10 or newer 0.02-tmsyswin: monitor size = 521 293 0.02-tmsyswin: fullscreen modes=(1024x768x32x60) (1152x864x32x60) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1360x768x32x60) (1366x768x32x60) (1600x900x32x59) (1600x1024x32x59) (1600x1200x32x60) (1680x1050x32x59) (1768x992x32x60) (1768x992x32x50) (1920x1080x32x60) (1920x1080x32x50) (1440x900x32x60) 0.29-tmsteam: initializing steam... 0.34-tmsteam: 4 dlc installed: name='Aerofly FS 4 Flight Simulator - Aircraft AddOn' name='Aerofly FS 4 - Scenery: Europe Part 1' name='Aerofly FS 4 - Scenery: Europe Part 2' 0.34-tmsyssound_sl: init begin... 0.42-tmsyssound_sl: done. backend='MiniAudio' channels=2 sampler=384000 buffer_size=3840 0.42-tmsysmisc: preferred ui language = 'de-D' 0.42-aerofly_fs: preferred language = 'de' 0.42-aerofly: config folder = 'C:/Users/kaisc/Documents/Aerofly FS 4/' 0.42-module_config: loading config file 'C:/Users/kaisc/Documents/Aerofly FS 4/main.mcf = ok 0.46-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.19045') 0.46-tmsyswin: init window: (mdf=60Hz) (window=18446744073709551614x2x1914x1026) (client=1896x989) (screen=1920x1080) (32bpp) (60Hz) (windowed mode) 0.52-tmwinogl: initializing opengl...init window: (mdf=60Hz) (window=18446744073709551614x2x1914x1026) (client=1896x989) (screen=1920x1080) (32bpp) (60Hz) (windowed mode) 0.74-tmwinogl: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 0.75-tmwinogl: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=NVIDIA GeForce GTX 1070/PCIe/SSE2) (version=4.5.0 NVIDIA 517.40) 0.75-tmwinogl: gl: (viewport=32768.00x32768.00) (texsize=32768) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 0.75-tmwinogl: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_lo 0.75-tmwinogl: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 0.75-tmwinogl: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (compute) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (di) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (minsampleshading) (sync) (timer_query) (debug output) (nv_stereo_view_rendering) (swapcontrol) (swapcontroltear) 0.75-tmwinogl: gl: reducing max texture size from 32768 to 4096 0.75-tmwinogl: gl: nvidia meminfo: total=8192MB dedicated=8192MB) 0.75-tmrenderer_opengl: using clip control 0.77-aerofly: resolution=1896px ss=521.00mm density=3.69 -> csf=1.00 res=1896.000000 0.81-tmrenderer_opengl: shader 'shader_opengl/screen_texture.tsh' 0.81-tmrenderer_opengl: (vsh:298:0(79) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_00' in compute shaders 0.81-tmrenderer_opengl: 0(80) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_04' in compute shaders 0.81-tmrenderer_opengl: 0(84) : error C7584: OpenGL does not allow user defined output 'texcoord' in compute shaders 0.81-tmrenderer_opengl: ) ERROR: loading shader 'shader_opengl/screen_texture.tsh'= vsh error((vsh:298:0(79) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_00' in compute shaders 0.81-tmrenderer_opengl: 0(80) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_04' in compute shaders 0.81-tmrenderer_opengl: 0(84) : error C7584: OpenGL does not allow user defined output 'texcoord' in compute shaders 0.81-tmrenderer_opengl: )) 0.81-tmrenderer: ERROR: (error loading shader 'screen_texture') 0.81-aerofly: window size=1896x989 physical display size=521mmx293mm 0.81-tp: num threads=8: fth=2 bth=0 btl=4 0.81-tmrenderer_opengl: shader 'shader_opengl/paint.tsh' 0.81-tmrenderer_opengl: (vsh:781:0(79) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_00' in compute shaders 0.81-tmrenderer_opengl: 0(80) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_02' in compute shaders 0.81-tmrenderer_opengl: 0(81) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_04' in compute shaders 0.81-tmrenderer_opengl: 0(82) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_05' in compute shaders 0.81-tmrenderer_opengl: 0(88) : error C7584: OpenGL does not allow user defined output 'color' in compute shaders 0.81-tmrenderer_opengl: 0(89) : error C7584: OpenGL does not allow user defined output 'texcoord0' in compute shaders 0.81-tmrenderer_opengl: 0(90) : error C7584: OpenGL does not allow user defined output 'texcoord1' in compute shaders 0.81-tmrenderer_opengl: 0(91) : error C7584: OpeERROR: loading shader 'shader_opengl/paint.tsh'= vsh error((vsh:781:0(79) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_00' in compute shaders 0.81-tmrenderer_opengl: 0(80) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_02' in compute shaders 0.81-tmrenderer_opengl: 0(81) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_04' in compute shaders 0.81-tmrenderer_opengl: 0(82) : error C7584: OpenGL does not allow user defined input 'tm_VertexAttrib_05' in compute shaders 0.81-tmrenderer_opengl: 0(88) : error C7584: OpenGL does not allow user defined output 'color' in compute shaders 0.81-tmrenderer_opengl: 0(89) : error C7584: OpenGL does not allow user defined output 'texcoord0' in compute shaders 0.81-tmrenderer_opengl: 0(90) : error C7584: OpenGL does not allow user defined output 'texcoord1' in compute shaders 0.81-tmrenderer_opengl: 0( 0.81-tmrenderer: ERROR: (error loading shader 'paint') 0.82-tmrenderer_font: loading font 'texture/fontdisplay.tff'=(512x566) (h=45) (nc=25992) ok 0.82-tmrenderer_font: loading font 'texture/hud.tff'=(512x245) (h=48) (nc=177) ok 0.82-tmrenderer_font: loading font 'texture/fonthelp.tff'=(512x415) (h=57) (nc=188) ok 0.82-tmrenderer_font: loading font 'texture/segment.tff'=(512x196) (h=48) (nc=124) ok