0.00-sim: creating user folder at 'C:/Users/COMPUTER/Documents/aerofly RC 7/' 0.00-tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmsteam,1) (tmfile,4) (tmrandom,5) (tmwinjoystick,10) (tmopenal,20) 0.00-tmmodeleditor: init modules=(tmsystimer=ok) (tmsteam=ok) (tmrandom=2285821371) init= (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (2:ASUS Xonar DX Audio Device) (version=1.1) (1.1) ok 0.30-tmmodeleditor: done 0.31-tmmodeleditor: Program version 7.4.7 0.31-tmmodeleditor: Copyright (C) 1998-2015, IPACS, http://www.ipacs.de 0.31-tmsyswin: memory=(physical=16330MB, avail=2992MB) (virtual=28106MB, avail=4095MB) (81 in use) 0.32-tmmodeleditor: operating system=Version 6.2 2284136 (Build 9200) 0.33-sim: user and config folder = 'C:/Users/COMPUTER/Documents/aerofly RC 7/' 0.38-tm: operating system real version=10.0.15063 0.39-tmmodeleditor: fullscreen modes=(2560x1080x32x60) (1024x768x32x60) (1024x768x32x75) (1152x864x32x75) (1280x720x32x59) (1280x720x32x50) (1280x768x32x60) (1280x768x32x75) (1280x800x32x60) (1280x800x32x75) (1280x960x32x60) (1280x960x32x75) (1280x1024x32x60) (1280x1024x32x75) (1360x768x32x60) (1366x768x32x60) (1600x900x32x60) (1600x1024x32x59) (1680x1050x32x59) (1768x992x32x59) (1768x992x32x50) (1920x1080x32x59) (1920x1080x32x50) 0.99-tmsyswin: init window=(mdf=60Hz) (window=0x0x2560x993) (client=2544x954) (screen=2560x1080) (32bpp) (60Hz) (windowed mode) 1.06-tmmodeleditor: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0) 2.10-tmwinogl: (glversion='4.5.0 NVIDIA 382.05') (compiling opengl 4.5 test shader= ok) (version=4.5) (compatibility profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 1070/PCIe/SSE2) (version=4.5.0 NVIDIA 382.05) 2.33-tmwinogl: opengl caps=(viewport=32768x32768) (texsize=32768) (stencil=0) (texunits=192) (ps-texunits=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096) 2.34-tmwinogl: gl extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sam 2.34-tmwinogl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 2.35-tmmodeleditor: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (texture storage) (buffer storage) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (shaderbufferload) (vertexbufferunifiedmemory) (sync) (swapcontrol) 2.42-tmwinogl: gl: reducing max texture size from 32768 to 4096 2.43-tmmodeleditor: gl: using depthmap texture array 2.43-tmmodeleditor: 2.44-tmmodeleditor: 2.44-tmmodeleditor: FUNC RenderOpen BEGIN 2.44-tmmodeleditor: 2.53-tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 2.63-tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok 2.64-tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok 2.66-tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok 2.72-tminput: searching for input devices...(3) 2.73-tmmodeleditor: searching joysticks=(0: 4 axes, 32 buttons, 1 slider, 4 pov, (1: 2 axes, 19 buttons, 0 slider, 4 pov, (2: 3 axes, 25 buttons, 1 slider, 4 pov, (3: 4 axes, 16 buttons, 0 slider, 0 pov, (4: 0 axes, 17 buttons, 0 slider, 4 pov, (5: 3 axes, 0 buttons, 0 slider, 0 pov, (6: 6 axes, 2 buttons, 0 slider, 0 pov, (7: 0 axes, 32 buttons, 0 slider, 0 pov, (8: 5 axes, 10 buttons, 0 slider, 4 pov, (9: 5 axes, 5 buttons, 0 slider, 0 pov, 2.83-tminput: 10 devices found= (Throttle - HOTAS Warthog) (0404044fe383bce0) (Joystick - HOTAS Warthog) (0402044fe38802a0) (Logitech G29 Driving Force Racing Wheel USB) (c24f046de385dfc0) (SRD-9C Data Display) (f66704d8c1417e20) (Logitech® G25 Shifter) (10a01dd204648dc0) (T-Rudder) (b679044fe38850c0) (VKBsim Black Box ) (011f231de388ed00) (DSD P-Series Controller) (8a3d04d8e3898940) (Controller (Xbox One For Windows)) (02ff045ee38a2580) (5 axis 5 button joystick) (0e571781e3867c00) 2.87-tmmodeleditor: initializing trackir... 2.87-tmmodeleditor: (DLL Location key not present) TrackIR dll not found. 2.90-tmmusic: (11 mp3 files found) (playlist = 11 songs)off 3.37-sim: loading scenery 'scenery//us-bennetfield'... 5.60-tmscene: (10x10) (23x8) (r=5000.00) (sp=-0.86 1.87 1.83) (vp=0.00 0.00 1.80) (ambient=0.05 0.08 0.12) (diffuse=1.09 1.09 1.09) (sphereambient=0.22 0.00 0.00) 5.61-tm_scenery_extras: found runway Asphalt 5.61-tmmodeleditor: found corners: -108.57 29.46 -0.31, -108.57 -1.38 -0.14, -23.93 -1.38 -0.07, -23.99 -19.81 -0.08, -18.11 -19.75 -0.02, -18.10 -5.73 -0.05, 17.25 -5.66 0.00, 17.28 -18.49 -0.01, 22.95 -18.38 0.01, 22.95 -1.20 0.01, 107.96 -1.16 0.20, 108.61 29.46 0.06, 75.52 29.46 -0.00, 75.52 47.31 -0.04, 52.60 46.97 -0.06, 52.39 29.46 -0.05, -52.58 29.47 -0.23, -52.56 46.40 -0.11, -76.65 46.40 -0.13, -76.65 29.47 -0.27, 5.69-tmmodeleditor: found pivots: -84.23 15.05 -0.01, 84.25 16.00 0.19, 5.70-tmmodeleditor: found directions: 1.00 0.00 0.00, -1.00 -0.01 -0.00, 5.72-tm_scenery_extras: Loading Pylon Geometry 'objects/pylon_race/pylons_f5d.tgb' 5.88-tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb' 5.95-tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb' 5.95-tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb' 5.96-tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb' 6.05-tmcollision: omin=(2.0,2.0,2.0) bb=(-3512.5:3818.3,-3512.5:3548.3,-135.9:313.9) nodes=9281 endnodes=6961 objv=90876 endobj=90876 depth=12 objr=37135 maxobjpernode=975 min=(1.8,1.7,449.8) 6.06-tmcollision: create quadtree = (tris= 37135, 7 MB) (-3512.47 -3512.47 -135.88 - 3818.31 3548.30 313.91) ('static') 6.07-tmcollision: creating static collisionobjects quadtree = (objects=11) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)omin=(10.0,10.0,10.0) bb=(-3512.5:3818.3,-3512.5:3548.3,-135.9:313.9) nodes= 21 endnodes= 16 objv=26 endobj=26 depth= 5 objr=11 maxobjpernode=7 min=(229.1,220.6,449.8) 6.09-tmcollision: (time=19.66ms) 6.32-tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44 6.32-tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44 6.34-tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10 6.34-tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10 6.50-tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tgb' 6.57-tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tgb' 6.62-tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tgb' 6.68-tmscene: (objs=790) (bbox=(-3512.46 -3512.46 -135.87)-(3818.30 3548.29 313.90)) (max_obj_per_cell=337) creating static collisionobjects quadtree = (objects=31) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)omin=(10.0,10.0,10.0) bb=(-3512.5:3818.3,-3512.5:3548.3,-135.9:313.9) nodes= 37 endnodes= 28 objv=59 endobj=59 depth= 9 objr=31 maxobjpernode=9 min=(14.3,13.8,449.8) 6.70-tmcollision: (time=16.86ms) 6.71-tmscene: shadowmap = 2048x2048 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00) 6.71-sim: done loading scenery (t=3.40s objects=708) 6.71-sim: 6.77-sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00) 6.78-tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m) 6.86-tmfile: loading compressed file 'scenery/us-bennetfield/windfield0.twd' time=43.17ms (1405716 -> 7013960) 6.86-tmwindfield: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful 6.90-tmscene: statistics = (objects=848) (transparent=102) (graphics=58) (graphicspl=0) (decals=0) (water=0) (tris=10732) (shadow faces=0) (btrees=0) (trees=0) 7.46-sim: loading model 'pt40'... 7.48-sim: path='aircraft/pt40' geometry='pt40' physics='pt40' paintscheme='' ... 7.79-tmmodeleditor: assigning controller to receiver 7.79-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 7.81-sim: done loading model (t=0.35s, n=61, id=59) 7.81-sim: 14.91-tmmodeleditor: assigning controller to receiver 14.92-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 14.92-tmmodeleditor: assigning controller to receiver 14.93-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 14.97-sim: 14.97-sim: FUNC RenderOpen END = 12.530605 sec 14.97-sim: 142.96-tmmodeleditor: assigning controller to receiver 142.96-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 198.60-tmmodeleditor: assigning controller to receiver 198.60-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 198.66-tminput: searching for input devices...(3) 198.66-tmmodeleditor: searching joysticks=(0: 4 axes, 32 buttons, 1 slider, 4 pov, (1: 2 axes, 19 buttons, 0 slider, 4 pov, (2: 3 axes, 25 buttons, 1 slider, 4 pov, (3: 4 axes, 16 buttons, 0 slider, 0 pov, (4: 0 axes, 17 buttons, 0 slider, 4 pov, (5: 3 axes, 0 buttons, 0 slider, 0 pov, (6: 6 axes, 2 buttons, 0 slider, 0 pov, (7: 0 axes, 32 buttons, 0 slider, 0 pov, (8: 5 axes, 10 buttons, 0 slider, 4 pov, (9: 5 axes, 5 buttons, 0 slider, 0 pov, 198.74-tminput: 10 devices found= (Throttle - HOTAS Warthog) (0404044fe383bce0) (Joystick - HOTAS Warthog) (0402044fe38802a0) (Logitech G29 Driving Force Racing Wheel USB) (c24f046de385dfc0) (SRD-9C Data Display) (f66704d8c1417e20) (Logitech® G25 Shifter) (10a01dd204648dc0) (T-Rudder) (b679044fe38850c0) (VKBsim Black Box ) (011f231de388ed00) (DSD P-Series Controller) (8a3d04d8e3898940) (Controller (Xbox One For Windows)) (02ff045ee38a2580) (5 axis 5 button joystick) (0e571781e3867c00) 199.80-tmmodeleditor: assigning controller to receiver 199.80-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 199.81-tmmodeleditor: assigning controller to receiver 199.82-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 199.82-tmmodeleditor: assigning controller to receiver 199.83-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 199.83-tmmodeleditor: assigning controller to receiver 199.83-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 216.16-tmmodeleditor: assigning controller to receiver 216.17-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 219.99-tmmodeleditor: assigning controller to receiver 220.00-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 221.90-tmmodeleditor: assigning controller to receiver 221.91-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 237.52-tmmodeleditor: assigning controller to receiver 237.52-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 239.86-tmmodeleditor: assigning controller to receiver 239.86-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 241.08-tmmodeleditor: assigning controller to receiver 241.08-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 241.89-tmmodeleditor: assigning controller to receiver 241.90-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 375.98-tmmodeleditor: assigning controller to receiver 375.98-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 376.02-tminput: searching for input devices...(3) 376.03-tmmodeleditor: searching joysticks=(0: 4 axes, 32 buttons, 1 slider, 4 pov, (1: 2 axes, 19 buttons, 0 slider, 4 pov, (2: 3 axes, 25 buttons, 1 slider, 4 pov, (3: 4 axes, 16 buttons, 0 slider, 0 pov, (4: 0 axes, 17 buttons, 0 slider, 4 pov, (5: 3 axes, 0 buttons, 0 slider, 0 pov, (6: 6 axes, 2 buttons, 0 slider, 0 pov, (7: 0 axes, 32 buttons, 0 slider, 0 pov, (8: 5 axes, 10 buttons, 0 slider, 4 pov, (9: 5 axes, 5 buttons, 0 slider, 0 pov, 376.11-tminput: 10 devices found= (Throttle - HOTAS Warthog) (0404044fe383bce0) (Joystick - HOTAS Warthog) (0402044fe38802a0) (Logitech G29 Driving Force Racing Wheel USB) (c24f046de385dfc0) (SRD-9C Data Display) (f66704d8c1417e20) (Logitech® G25 Shifter) (10a01dd204648dc0) (T-Rudder) (b679044fe38850c0) (VKBsim Black Box ) (011f231de388ed00) (DSD P-Series Controller) (8a3d04d8e3898940) (Controller (Xbox One For Windows)) (02ff045ee38a2580) (5 axis 5 button joystick) (0e571781e3867c00) 377.17-tmmodeleditor: assigning controller to receiver 377.17-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 377.31-tmmodeleditor: assigning controller to receiver 377.32-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 377.32-tmmodeleditor: assigning controller to receiver 377.32-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 377.41-tmmodeleditor: assigning controller to receiver 377.41-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 385.92-tmmodeleditor: assigning controller to receiver 385.93-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 386.97-tmmodeleditor: assigning controller to receiver 386.98-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 387.92-tmmodeleditor: assigning controller to receiver 387.92-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 388.52-tmmodeleditor: assigning controller to receiver 388.52-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 389.05-tmmodeleditor: assigning controller to receiver 389.05-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 389.54-tmmodeleditor: assigning controller to receiver 389.54-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 390.12-tmmodeleditor: assigning controller to receiver 390.12-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 390.60-tmmodeleditor: assigning controller to receiver 390.60-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 463.83-tmmodeleditor: assigning controller to receiver 463.84-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 463.87-tminput: searching for input devices...(3) 463.88-tmmodeleditor: searching joysticks=(0: 4 axes, 32 buttons, 1 slider, 4 pov, (1: 2 axes, 19 buttons, 0 slider, 4 pov, (2: 3 axes, 25 buttons, 1 slider, 4 pov, (3: 4 axes, 16 buttons, 0 slider, 0 pov, (4: 0 axes, 17 buttons, 0 slider, 4 pov, (5: 3 axes, 0 buttons, 0 slider, 0 pov, (6: 6 axes, 2 buttons, 0 slider, 0 pov, (7: 0 axes, 32 buttons, 0 slider, 0 pov, (8: 5 axes, 10 buttons, 0 slider, 4 pov, (9: 5 axes, 5 buttons, 0 slider, 0 pov, 463.96-tminput: 10 devices found= (Throttle - HOTAS Warthog) (0404044fe383bce0) (Joystick - HOTAS Warthog) (0402044fe38802a0) (Logitech G29 Driving Force Racing Wheel USB) (c24f046de385dfc0) (SRD-9C Data Display) (f66704d8c1417e20) (Logitech® G25 Shifter) (10a01dd204648dc0) (T-Rudder) (b679044fe38850c0) (VKBsim Black Box ) (011f231de388ed00) (DSD P-Series Controller) (8a3d04d8e3898940) (Controller (Xbox One For Windows)) (02ff045ee38a2580) (5 axis 5 button joystick) (0e571781e3867c00) 465.01-tmmodeleditor: assigning controller to receiver 465.01-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 465.10-tmmodeleditor: assigning controller to receiver 465.10-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 465.10-tmmodeleditor: assigning controller to receiver 465.11-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 465.19-tmmodeleditor: assigning controller to receiver 465.20-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder 886.87-tmmodeleditor: compute thread exited 887.14-tmmodeleditor: render thread exited 887.16-tmmodeleditor: FUNC Shutdown 887.17-tmmodeleditor: shutting down trackir... done 887.17-tmmodeleditor: shutting down steam... done 887.27-tmmodeleditor: shutting down openal... done