rkjwatertight_go user command ddhuvmap_go Apply texture coordinates tfpsculpties_extrudesurface user command tfpsculpties_save_batchmode Exports the currently open model as a Second Life sculpted prim. The first command parameter is the file name to export to. The second parameter specified whether or not you want axis normalization, which stretches the shape to the full -1 to 1 range on each axis. save_win_3d_plugin_png user command save_win_3d_plugin_png_anim user command save_win_3d_image_png save the 3D window as PNG tfprtt_rendertotexture Render to texture. applytextures - load/set ttga files as tetures. Width is the texture width. Height is the texture height. Supersample is the range of supersampling to apply (higher is smoother but slower). Render mode is the type of data to render to the texture (see rendertotexture.tcl for list of valid types). Normal map mode indicates whether to use object space normal maps, tangent space normal maps, or none. Per object textures allows each object in the scene to have its own map. Set combine result to true to combine the existing diffuse map with the output light map. tfprtt_show_dialog user command polyhedronmakename supply Find polyhedra for El'Har's algorithm polyhedronfind supply Find polyhedra for El'Har's algorithm polyhedronmake supply Create polyhedra using El'Har's algorithm to generate facets tfpmilkshapeexport_save Exports the specified object to Milkshape ASCII format, preserving the hierarchy. tfpmaterialbyangle_setmaterialbyangle_undoable user command tfpmaterialbyangle_setmaterialbyangle user command end user command point add a point line user command ddhknife_set user command ddhknife_go Knife utility ddhgreeble_set_save_options Sets whether to save generated greeble settings to the object's Data field ddhgreeble_sync_realtime Sync realtime greeble interface ddhgreeble_go Create greebles ddhdivloop_go user command xdx_save Save X-File xdx_main user command selection_recentre alter object centres where each string is one of 'min', 'centre' or 'max' ddhbasrelief_go Create a bas relief grid from a texture ddhbasrelief_showwin user command tfpautoplanaruv_adjustuv user command tfpautoplanaruv_fituvtomap user command tfpautoplanaruv_planarmapbymaterial user command add_pref "" add_text "" adjust_subdivision_level "adjust subdiv level on selected objects -ve or +ve" animator_advance_animation "move anim this far ahead in time" animator_get_current_time "" animator_get_max_time "" animator_set_current_time