crispy136 Intermediate

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  • i am using scproc with the Template_ver6 trying to do some australian osm bulding how long should it take roughly?

  • can you tell me why i get this error in scenproc"

    2:43 AM ImportOGR Warning Skipping feature: Too many tags in relation 148838"

    kind regards

    coxo2436

    • Hi coxo2436, The error is caused by the object 148838 having too many lines of information in OSM for ScenProc to handle. When ScenProc encounters this it just ignores it. So it is OK just to allow ScenProc to run with this error. If you open the OSM data file in a text editor you can search for 148838 and see the problem.

    • thank you for that

    • ant do you have knowledge on elevation creating?

    • Sure do. I created a tutorial for adding terrain data to FS2 for Australia. I see the source website is back up and running so you should be able to follow the tutorial now.

    • ah so your the culprit for my brain explosion

      i cant follow the bit about worldgridcoords_v1.6 the Blue square and the orange square where says click to paste input and click to past output

      dont work and i cant enter manually because it tells me protected cells can not be modified

      (i wish some one could tell me how to post a picture here)

      i am trying to do the whole of tasmania bit cant get it to work at all

      can you help there is no video on doing australian stuff(step By step)

      do i have to leave my computer on overnite for it to build elevation?

      HEEEEELP

      kind regard

      coxo2436

      ps i followed you australian instructions to the letter except for the world coordinates spreadsheet



      this is my mesh_cov.tmc

      <[file][][]

      <[tmcolormap_regions][][]

      <[string] [folder_source_files][./input_aerial_images/]>

      <[bool] [write_images_with_mask][false]> // global flag -> if this is true, no image is created

      // if a mask is required. if this is false you can still

      // disable mask images for a selected level, see below

      // images with mask are always 'problematic'. rule of thum

      // is to create an area as large as possible


      <[bool] [write_ttc_files][false]>

      <[bool] [do_heightmaps][true]>

      <[string8][folder_destination_ttc][./scenery/images/]>

      <[string8][folder_destination_heightmaps][./scenery/images/]>

      <[bool] [always_overwrite][true]>



      <[list][region_list][]


      // <[tmcolormap_region][element][0]

      // <[uint32] [level] [7]>

      // <[vector2_float64] [lonlat_min] [-116.0005555556 147.031527778]>

      // <[vector2_float64] [lonlat_max] [-43.055972223 147.568472223]>

      // <[bool] [write_images_with_mask][false]> // create images that would require a mask

      // >


      <[tmheightmap_region][element][0]

      <[uint32] [level] [12]>

      <[vector2_float64] [lonlat_min] [-42.690416667 146.921527778]>

      <[vector2_float64] [lonlat_max] [-43.145972223 147.711250001]>

      <[bool] [write_images_with_mask][false]> // do not create images that would require a mask

      >


      <[tmheightmap_region][element][0]

      <[uint32] [level] [13]>

      <[vector2_float64] [lonlat_min] [-42.690416667 146.921527778]>

      <[vector2_float64] [lonlat_max] [-43.145972223 147.711250001]>

      <[bool] [write_images_with_mask][false]> // do not create images that would require a mask

      >


      <[tmheightmap_region][element][0]

      <[uint32] [level] [14]>

      <[vector2_float64] [lonlat_min] [-42.690416667 146.921527778]>

      <[vector2_float64] [lonlat_max] [-43.145972223 147.711250001]>

      <[bool] [write_images_with_mask][false]> // do not create images that would require a mask

      >


      <[tmheightmap_region][element][0]

      <[uint32] [level] [15]>

      <[vector2_float64] [lonlat_min] [-42.690416667 146.921527778]>

      <[vector2_float64] [lonlat_max] [-43.145972223 147.711250001]>

      <[bool] [write_images_with_mask][false]> // do not create images that would require a mask





      >

      >

      >


      and my tfw is

      0.000277778

      0

      0

      -0.000277778

      -42.6904166670017915

      146.9215277783142994

  • Hi Chris,
    I don't know if this 'wall' is a private conversation or not.
    I wanted to say privately that I happen to work for a company that licenses aerial imagery.
    If you were keen on trying to get some 'real' photo imagery, I could investigate further.
    We use imagery with resolutions higher than 10cm per pixel.

    • Hi Greg. I didn't know there was a wall, You can always send a private message by clicking on the conversation icon to the right of the bell at the top of the screen. Only you and the recipient (plus any other invited members) can view the conversation. Both the existing manual process and the new do it yourself tool use software that connects to either Google or Bing, then imports the imagery to manipulate and eventually pass on to FS2. I am basically end user of the process and don't know how it works, I just understand the necessary steps to use the process. However the developer of the new do it yourself software tool that you will ultimately use, is probably the best person to talk to. Nick obviously has an intimate knowledge of how to integrate a map data source into the software he is developing. I am sure he would be very happy to hear from you. You can contact him using member id nickhod. I have been testing the beta version of the new scenery tool and found Nick very approachable. It this leads to something it would be great to see imagery other than Google or Bing in FS2 as they both have their problems just from an imagery point of view. Let me know if I can help further. C ya, Chris