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aircraft:tmd:aerodynamics

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aircraft:tmd:aerodynamics [2017/01/23 18:35]
jh
aircraft:tmd:aerodynamics [2019/07/07 10:50]
jh
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 ====== Aerodynamics ====== ====== Aerodynamics ======
  
-In the Aerofly FS 2 Flight Simulator engine the behavior of an aircraft during flight is influenced by two main components: the [[rigidbody|mass distribution,​ center of gravity and inertia]] as well as the aerodynamic geometry and parameters. In this topic the different aerodynamic object classes for an aircraft in the Aerofly FS 2 are introduced.+In the Aerofly FS 2 Flight Simulator engine the behavior of an aircraft during flight is influenced by two main components: the mass distribution,​ center of gravity and inertia ​(see main topic [[rigidbody|rigidbody system]]as well as the aerodynamic geometry and parameters. In this topic the different aerodynamic object classes for an aircraft in the Aerofly FS 2 are introduced.
  
 The geometry of the wings and their interaction are described in the [[aerowing]] class. Each aerowing will have two [[airfoil|airfoils]] and can have a propeller wash additional air masses on it. The fuselage itself and any larger closed bodies like the engine cowlings of twin propeller aircraft (specifically NOT the nacelles of a turbofan, because they have a enormous hole in them) are modeled by [[aerofuselage]] objects with their own geometry and shape. For airbrakes the [[airbrake]] object can be used to model a changeable area in the incoming airflow. And last but not least, objects of the [[propeller]] class can be added to add a [[propulsion]] to the aircraft. The geometry of the wings and their interaction are described in the [[aerowing]] class. Each aerowing will have two [[airfoil|airfoils]] and can have a propeller wash additional air masses on it. The fuselage itself and any larger closed bodies like the engine cowlings of twin propeller aircraft (specifically NOT the nacelles of a turbofan, because they have a enormous hole in them) are modeled by [[aerofuselage]] objects with their own geometry and shape. For airbrakes the [[airbrake]] object can be used to model a changeable area in the incoming airflow. And last but not least, objects of the [[propeller]] class can be added to add a [[propulsion]] to the aircraft.
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 Also implemented Also implemented
   * [[aerodrag]]   * [[aerodrag]]
-  * [[bladeforce]] 
-  * [[bodyaerodynamics]] 
aircraft/tmd/aerodynamics.txt ยท Last modified: 2019/07/07 10:50 by jh