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aircraft:tmd:aerowing [2017/01/23 20:19] – [StationFlap, StationFlapFraction, Flap0Control and Flap1Control] jhaircraft:tmd:aerowing [2018/09/30 13:18] jh
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 === Other Aerodynamic classes === === Other Aerodynamic classes ===
  
-[[airfoil]], [[aerofuselage]], [[airbrake]], [[propeller]], [[aerodrag]], [[bladeforce]], [[bodyaerodynamics]]+[[airfoil]], [[aerofuselage]], [[airbrake]], [[propeller]], [[aerodrag]], [[bladeforce]]
  
 ===== Stations ===== ===== Stations =====
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 > If the ''StationFlap = 2'' then the flap is controlled by ''.Flap1Control'' likewise. > If the ''StationFlap = 2'' then the flap is controlled by ''.Flap1Control'' likewise.
 The station flap fraction does what is says. It is a value for the fraction of the sections area that belongs to the flap. The station flap fraction does what is says. It is a value for the fraction of the sections area that belongs to the flap.
-> Typical values are up to ''0.5 = 50%''. Any value between ''1.0'' and ''0.0'' is realistic. For a horn type balance the StationFlapFraction is ''1.0''.+> Typical values are up to ''0.5 = 50%''. Any value between ''1.0'' and ''0.0'' is realistic. For a horn type balance the ''StationFlapFraction'' is ''1.0''.
  
 <code>StationFlapFraction = Lf / (StationLE - StationTE)</code> with ''Lf'' being the absolute length of the flap. <code>StationFlapFraction = Lf / (StationLE - StationTE)</code> with ''Lf'' being the absolute length of the flap.
Line 87: Line 87:
 Here are two examples: Here are two examples:
 LeftWing -> RightWing LeftWing -> RightWing
-<code>            <[uint32array][StationFlap]   [ 2 1 1 ]>; // original +<code>                <[uint32array][StationFlap]   [ 2 1 1 ]>; // original 
-            <[uint32array][StationFlap]   [ 1 1 2 ]>; // reversed +                <[uint32array][StationFlap]   [ 1 1 2 ]>; // reversed 
-            <[uint32array][StationFlap] 1 [ 1 2 _ ]>; // shifted to the left +                <[uint32array][StationFlap] 1 [ 1 2 _ ]>; // shifted to the left 
-            <[uint32array][StationFlap]   [ 1 2 2 ]>; // result+                <[uint32array][StationFlap]   [ 1 2 2 ]>; // result
 </code> </code>
  
 RightWing -> LeftWing RightWing -> LeftWing
-<code>            <[uint32array][StationFlap]   [ 1 2 2 ]>; // original +<code>                <[uint32array][StationFlap]   [ 1 2 2 ]>; // original 
-            <[uint32array][StationFlap]   [ 2 2 1 ]>; // reversed +                <[uint32array][StationFlap]   [ 2 2 1 ]>; // reversed 
-            <[uint32array][StationFlap] 2 [ 2 1 _ ]>; // shifted to the left +                <[uint32array][StationFlap] 2 [ 2 1 _ ]>; // shifted to the left 
-            <[uint32array][StationFlap]   [ 2 1 1 ]>; // result+                <[uint32array][StationFlap]   [ 2 1 1 ]>; // result
 </code> </code>
  
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 ==== Minimal ==== ==== Minimal ====
 <code> <code>
-        <[string8][object][aerowing]     +            <[aerowing][LeftWingAero][] 
-            <[string8][Name][LeftWingAero]> +                <[string8][Body][LeftWing]> 
-            <[string8][Body][LeftWing]> +                <[string8][AirfoilRoot][AirfoilRoot]> 
-            <[string8][AirfoilRoot][AirfoilRoot]> +                <[string8][AirfoilTip] [AirfoilTip]> 
-            <[string8][AirfoilTip] [AirfoilTip]> +                <[float64array][StationY]            1.994     2.344  ]> 
-            <[float64array][StationY]            1.994     2.344  ]> +                <[float64array][StationLE]          [  2.7655    1.7235 ]> 
-            <[float64array][StationLE]          [  2.7655    1.7235 ]> +                <[float64array][StationTE]          [ -4.4775   -4.4715 ]> 
-            <[float64array][StationTE]          [ -4.4775   -4.4715 ]> +                <[float64array][StationZ]           [ -1.506    -1.444  ]> 
-            <[float64array][StationZ]           [ -1.506    -1.444  ]> +                <[float64array][StationIncidence]    0.01      0.01   ]> 
-            <[float64array][StationIncidence]    0.01      0.01   ]> +                <[float64][AspectRatioMultiplier]   [2.0]> 
-            <[float64][AspectRatioMultiplier]   [2.0]> +            ></code>
-        ></code>+
  
 ==== All ==== ==== All ====
 <code> <code>
-        <[string8][object][aerowing]     +        <[aerowing][LeftWingAero][]
-            <[string8][Name][LeftWingAero]>+
             <[string8][Body][LeftWing]>             <[string8][Body][LeftWing]>
-            <[string8][AirfoilRoot][AirfoilRoot]> +            <[string8][AirfoilRoot][NACA43012]> 
-            <[string8][AirfoilTip] [AirfoilTip]>+            <[string8][AirfoilTip] [NACA43012]>
             <[string8][Flap0Control][ServoLeftAileron.Output]>             <[string8][Flap0Control][ServoLeftAileron.Output]>
             <[string8][Flap1Control][ServoFlaps.Output]>             <[string8][Flap1Control][ServoFlaps.Output]>
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             <[float64][PropwashRotation]        [0.03]>             <[float64][PropwashRotation]        [0.03]>
             <[float64][PropwashOmega]           [4.0]>             <[float64][PropwashOmega]           [4.0]>
-            <[float64][RotationalChordFraction] [0.4]> 
             <[float64][GroundEffectFactor]      [0.9]>             <[float64][GroundEffectFactor]      [0.9]>
             <[float64][GroundEffectScale]       [0.8]>             <[float64][GroundEffectScale]       [0.8]>
             <[float64][BetaSlope]               [5.0]>             <[float64][BetaSlope]               [5.0]>
             <[float64][BetaMax]                 [1.5]>             <[float64][BetaMax]                 [1.5]>
 +            <[float64][RotationalChordFraction] [0.4]>
             <[bool][NoSplash][false]>             <[bool][NoSplash][false]>
         ></code>         ></code>
  
aircraft/tmd/aerowing.txt · Last modified: 2020/09/28 23:47 by jh