aircraft:tmd:collision
Differences
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aircraft:tmd:collision [2019/07/20 18:27] – [Collision] jh | aircraft:tmd:collision [2019/07/20 18:38] (current) – [wheel] jh | ||
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When the part passes through the ground a force is generated which is proportional to the depth below the ground (in meters) times the factor K (N/m) plus the relative velocity (in meters per second) times the factor D (N per m/s). The force acts on the [[aircraft: | When the part passes through the ground a force is generated which is proportional to the depth below the ground (in meters) times the factor K (N/m) plus the relative velocity (in meters per second) times the factor D (N per m/s). The force acts on the [[aircraft: | ||
- | A critical crash with any part that is not a wheel can cause the aircraft to be reset, when the designer of the aircraft, us, flags the part as important and set the '' | + | A critical crash with any part that is not a wheel can cause the aircraft to be reset, when the designer of the aircraft, us, flags the part as important and sets the '' |
==== wheel ==== | ==== wheel ==== | ||
+ | |||
+ | Wheels are geometric shapes at a given position '' | ||
+ | |||
+ | The '' | ||
+ | |||
+ | K and D are factors that define the strength of the forces generated per meter below ground and meter per second relative velocity respectively. | ||
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==== collisionhull ==== | ==== collisionhull ==== | ||
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+ | Main collision part, uses the mesh of the '' | ||
+ | |||
+ | Setting '' | ||
< | < | ||
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==== collisionsphere ==== | ==== collisionsphere ==== | ||
+ | |||
+ | A spherical object at position '' | ||
< | < | ||
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==== collisionblade ==== | ==== collisionblade ==== | ||
+ | |||
+ | When the geometry contacts the ground a part is damaged, e.g. when the left side propeller disk hits the ground the left side propeller is set to damaged. | ||
< | < | ||
< | < | ||
< | < | ||
- | < | + | < |
> | > | ||
</ | </ | ||
aircraft/tmd/collision.1563640079.txt.gz · Last modified: 2019/07/20 18:27 by jh