aircraft:tmd:inputs
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aircraft:tmd:inputs [2019/07/20 16:54] – [input_pair] jh | aircraft:tmd:inputs [2022/07/19 21:02] (current) – jh | ||
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E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier. | E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier. | ||
- | E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the AngleID | + | E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the InputID |
**...Knob, ...Switch** | **...Knob, ...Switch** | ||
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- | '' | + | '' |
- | In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change | + | In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change |
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- | > This may be changed in the future to be less confusing. | + | |
=== SoundObjects === | === SoundObjects === | ||
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The typical chain consists of '' | The typical chain consists of '' | ||
- | The setup is similar to the toggle switch only with minor differences like the use of '' | + | The setup is similar to the toggle switch only with minor differences like the use of '' |
=== ControlObjects === | === ControlObjects === | ||
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===== Flight Controls ===== | ===== Flight Controls ===== | ||
+ | |||
+ | ==== input_default ==== | ||
+ | |||
+ | The input_default is used for all non-discrete (floating point) inputs. | ||
+ | |||
+ | Typically these are found for light dimmers, trim inputs, etc. which are typically operated with a joystick or with a cockpit dimmer or trim-wheel, etc. but button inputs are also possible with this generic input. | ||
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+ | The '' | ||
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==== input_control ==== | ==== input_control ==== | ||
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- | ===== Digital States | + | ===== Other Inputs |
==== input_binary ==== | ==== input_binary ==== | ||
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</ | </ | ||
- | ==== input_event ==== | ||
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- | Receives messages and then fires events with the received message value. | ||
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- | * '' | ||
- | * '' | ||
- | * All events in the '' | ||
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- | The use of the '' | ||
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- | ==== input_active ==== | ||
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- | Outputs 1.0 to the tmd as long as a lever is grabbed or a button is depressed. | ||
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==== input_cyclic ==== | ==== input_cyclic ==== | ||
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- | ==== input_default | + | ==== input_event |
- | < | + | Receives messages and then fires events with the received message value. |
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+ | * '' | ||
+ | * '' | ||
+ | * All events in the '' | ||
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+ | The use of the '' | ||
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</ | </ | ||
- | ==== input_scratchpad | + | ==== input_active |
- | < | + | Outputs 1.0 to the tmd as long as a lever is grabbed or a button is depressed. |
+ | |||
+ | > Typically this is only used to make a light illuminate as long as a button is pressed or to give visual feedback that a control is grabbed. Don't use this for every single button in combination with an event_edge, this should be done with the '' | ||
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+ | <code> < | ||
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</ | </ | ||
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aircraft/tmd/inputs.txt · Last modified: 2022/07/19 21:02 by jh