aircraft:tmd:inputs
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aircraft:tmd:inputs [2019/07/20 17:02] – [input_default] jh | aircraft:tmd:inputs [2019/07/20 17:11] – [input_active] jh | ||
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===== Flight Controls ===== | ===== Flight Controls ===== | ||
+ | |||
+ | ==== input_default ==== | ||
+ | |||
+ | The input_default is used for all non-discrete (floating point) inputs. | ||
+ | |||
+ | Typically these are found for light dimmers, trim inputs, etc. which are typically operated with a joystick or with a cockpit dimmer or trim-wheel, etc. but button inputs are also possible with this generic input. | ||
+ | |||
+ | The '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | > | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | > | ||
+ | </ | ||
==== input_control ==== | ==== input_control ==== | ||
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</ | </ | ||
- | ===== Digital States | + | ===== Other Inputs |
==== input_binary ==== | ==== input_binary ==== | ||
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</ | </ | ||
- | ==== input_event ==== | ||
- | |||
- | Receives messages and then fires events with the received message value. | ||
- | |||
- | * '' | ||
- | * '' | ||
- | * All events in the '' | ||
- | |||
- | The use of the '' | ||
- | |||
- | < | ||
- | < | ||
- | < | ||
- | > | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | > | ||
- | </ | ||
- | |||
- | ==== input_active ==== | ||
- | |||
- | Outputs 1.0 to the tmd as long as a lever is grabbed or a button is depressed. | ||
- | |||
- | < | ||
- | < | ||
- | < | ||
- | > | ||
- | </ | ||
==== input_cyclic ==== | ==== input_cyclic ==== | ||
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</ | </ | ||
- | ==== input_default | + | ==== input_event |
- | The input_default is used for all non-discrete (floating point) inputs. | + | Receives messages and then fires events with the received message value. |
- | Typically these are found for light dimmers, trim inputs, etc. which are typically operated with a joystick or with a cockpit dimmer or trim-wheel, etc. but button inputs are also possible with this generic input. | + | * '' |
+ | * '' | ||
+ | * All events in the '' | ||
- | The '' | + | The use of the '' |
- | '' | + | < |
- | + | < | |
- | < | + | <[string8][Events][ DEV0.Trigger |
- | < | + | |
- | <[tmvector2d][Range][ -1.0 1.0 ]> | + | |
> | > | ||
- | <[input_default][PitchTrimInput][] | + | <[input_event][Button_Pressed][] |
- | < | + | < |
- | <[string8][InputEnable][1.0]> | + | <[float64][InputValue][1.0]> |
- | <[uint][Positions][801]> | + | <[string8][Events][ DEV0.Trigger |
- | < | + | |
- | < | + | |
- | < | + | |
> | > | ||
</ | </ | ||
- | ==== input_scratchpad | + | ==== input_active |
- | < | + | Outputs 1.0 to the tmd as long as a lever is grabbed or a button is depressed. |
+ | |||
+ | > Typically this is only used to make a light illuminate as long as a button is pressed or to give visual feedback that a control is grabbed. Don't use this for every single button in combination with an event_edge, this should be done with the '' | ||
+ | |||
+ | <code> < | ||
+ | < | ||
+ | < | ||
+ | | ||
</ | </ | ||
+ |
aircraft/tmd/inputs.txt · Last modified: 2022/07/19 21:02 by jh