aircraft:tmd:inputs
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aircraft:tmd:inputs [2022/07/19 20:59] – jh | aircraft:tmd:inputs [2022/07/19 21:02] (current) – jh | ||
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E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier. | E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier. | ||
- | E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the AngleID | + | E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the InputID |
**...Knob, ...Switch** | **...Knob, ...Switch** | ||
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< | < | ||
< | < | ||
- | < | + | < |
- | < | + | < |
- | < | + | |
> | > | ||
</ | </ | ||
- | '' | + | '' |
- | In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change | + | In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change |
- | + | ||
- | > This may be changed in the future to be less confusing. | + | |
=== SoundObjects === | === SoundObjects === |
aircraft/tmd/inputs.txt · Last modified: 2022/07/19 21:02 by jh