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aircraft:tmd:inputs [2019/07/20 17:07] jhaircraft:tmd:inputs [2022/07/19 21:02] (current) jh
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 E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier. E.g. you don't need to come up with different names for the graphics section than for the physics. Just re-use the same one everywhere. Much easier.
  
-E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the AngleID LandingLightSwitch.Output without problem. This speeds things up when you only need to copy paste. Sometimes you have to do more on the graphics side of things, then you could use the name with a "Graphics" at the end, e.g. "LandingLightSwitchGraphics" but you could also copy-paste the Geometry name, e.g. SwLdgLt... though this is not recommended as it is harder to decipher and generally costs more time because it can't be copy pasted to other places.+E.g. In the GraphicObjects section you can **re-use the same name for the graphic object**, e.g. the hingedbodygraphics LandingLightSwitch can use the InputID LandingLightSwitch.Output without problem. This speeds things up when you only need to copy paste. Sometimes you have to do more on the graphics side of things, then you could use the name with a "Graphics" at the end, e.g. "LandingLightSwitchGraphics" but you could also copy-paste the Geometry name, e.g. SwLdgLt... though this is not recommended as it is harder to decipher and generally costs more time because it can't be copy pasted to other places.
  
 **...Knob, ...Switch** **...Knob, ...Switch**
Line 79: Line 79:
             >             >
             <[input_button][ExampleButton][]             <[input_button][ExampleButton][]
-                <[string8][Input][Controls.Example]>+                <[string8][Message][Controls.Example]>
                 <[float64][InputValue][1.0]>                 <[float64][InputValue][1.0]>
                 <[string8][Events]       [ ButtonSoundIn.Trigger  ]>                 <[string8][Events]       [ ButtonSoundIn.Trigger  ]>
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                 <[string8][GeometryList][ ExampleButton ]>                 <[string8][GeometryList][ ExampleButton ]>
                 <[tmvector3d][Axis][ 1.0 0.0 0.0 ]>                 <[tmvector3d][Axis][ 1.0 0.0 0.0 ]>
-                <[uint32][AngleID][ExampleButton.Output]> +                <[uint32][InputID][ExampleButton.Output]> 
-                <[float64][Pos0][-0.001]> +                <[float64][Scaling][0.001]>
-                <[float64][Pos1][0.001]>+
             >             >
 </code> </code>
  
-''Pos0'' and ''Pos1'' determine the movement length, how far the button is pressed in. ''Pos0'' represents the value for input a theoretical ''-1.0'' and ''Pos1'' for an input of ''1.0''. The average between these two is the zero position.+''Scaling'' and ''Offset'' determine the movement length, how far the button is pressed in. ''Offset'' represents the zero position and ''Scaling'' defines the displacement.
  
-In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change Pos0 and Pos1 to e.g. 0.002 for 2 mm+In the example the button moves by 0.001 meter or 1 mm. To increase the amount of translation change the Scaling parameter to e.g. 0.002 for 2 mm.
- +
-> This may be changed in the future to be less confusing.+
  
 === SoundObjects === === SoundObjects ===
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             >             >
             <[input_switch][ExamleSwitch][]             <[input_switch][ExamleSwitch][]
-                <[string8][Input][Controls.Examle]>+                <[string8][Message][Controls.Examle]>
                 <[float64][Value][1.0]>                 <[float64][Value][1.0]>
                 <[string8][Events]       [ SwitchSoundOn.Trigger  ]>                 <[string8][Events]       [ SwitchSoundOn.Trigger  ]>
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                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>
                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>
-                <[string8][AngleID][ExampleSwitch.Output]> +                <[string8][InputID][ExampleSwitch.Output]> 
-                <[float64][AngleMax][0.6]>+                <[float64][Scaling][0.6]>
             >             >
 </code> </code>
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 The typical chain consists of ''control_cylinder'', ''input_discrete'', ''output_free'', ''hingedbodygraphics'' and ''sound_multi''. The typical chain consists of ''control_cylinder'', ''input_discrete'', ''output_free'', ''hingedbodygraphics'' and ''sound_multi''.
  
-The setup is similar to the toggle switch only with minor differences like the use of ''input_discrete'' and ''output_free'' as well as different values for Scaling/AngleMax and an no ''toggle'' option.+The setup is similar to the toggle switch only with minor differences like the use of ''input_discrete'' and ''output_free'' as well as different values for Scaling and an no ''toggle'' option.
  
 === ControlObjects === === ControlObjects ===
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             >             >
             <[input_discrete][ExamleSwitch][]             <[input_discrete][ExamleSwitch][]
-                <[string8][Input][Controls.Example]>+                <[string8][Message][Controls.Example]>
                 <[tmvector2d][Range][ 0.0 2.0 ]>                 <[tmvector2d][Range][ 0.0 2.0 ]>
                 <[float64][Value][1.0]>                 <[float64][Value][1.0]>
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                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>
                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>
-                <[string8][AngleID][ExampleSwitch.Output]> +                <[string8][InputID][ExampleSwitch.Output]> 
-                <[float64][AngleMax][0.3]>+                <[float64][Scaling][0.3]>
             >             >
 </code> </code>
Line 431: Line 428:
             >             >
             <[input_discrete][ExamleSwitch][]             <[input_discrete][ExamleSwitch][]
-                <[string8][Input][Controls.Example]>+                <[string8][Message][Controls.Example]>
                 <[tmvector2d][Range][ 0.0 2.0 ]>                 <[tmvector2d][Range][ 0.0 2.0 ]>
                 <[float64][Value][1.0]>                 <[float64][Value][1.0]>
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                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>
                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>
-                <[string8][AngleID][ExampleSwitch.Output]> +                <[string8][InputID][ExampleSwitch.Output]> 
-                <[float64][AngleMax][0.3]>+                <[float64][Scaling][0.3]>
             >             >
 </code> </code>
Line 528: Line 525:
             >             >
             <[input_knob][ExampleKnob][]             <[input_knob][ExampleKnob][]
-                <[string8][Input][Controls.Example]>+                <[string8][Message][Controls.Example]>
                 <[float64][InputValue][1.0]>                 <[float64][InputValue][1.0]>
                 <[string8][Events][ KnobSound.Trigger ]>                 <[string8][Events][ KnobSound.Trigger ]>
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                 <[tmvector3d][Axis][ -1.0 0.0 0.0 ]>                 <[tmvector3d][Axis][ -1.0 0.0 0.0 ]>
                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>
-                <[string8][AngleID][ExampleKnob.Output]> +                <[string8][InputID][ExampleKnob.Output]> 
-                <[float64][AngleMax][0.0872665]>+                <[float64][Message][0.0872665]>
             >             >
 </code> </code>
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 <code>            <[input_lever][ExampleLever][] <code>            <[input_lever][ExampleLever][]
-                <[string8][Input][Controls.Example]>+                <[string8][Message][Controls.Example]>
                 <[string8][InputEnable][1.0]>                 <[string8][InputEnable][1.0]>
                 <[tmvector2d][Range][ 0.0 1.0 ]>                 <[tmvector2d][Range][ 0.0 1.0 ]>
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                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>                 <[tmvector3d][Axis][ 0.0 -1.0 0.0 ]>
                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>                 <[tmvector3d][Pivot][ 0.0 0.0 0.0 ]>
-                <[string8][AngleID][ExampleLever.Output]> +                <[string8][InputID][ExampleLever.Output]> 
-                <[float64][AngleMax][1.0]>+                <[float64][Scaling][1.0]>
             >             >
 </code> </code>
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 <code>            <[input_lever2][Throttle1Input][] <code>            <[input_lever2][Throttle1Input][]
-                <[string8][Input0][Controls.Throttle1]> +                <[string8][Message0][Controls.Throttle1]> 
-                <[string8][Input1][Controls.ThrustReverse1]>+                <[string8][Message1][Controls.ThrustReverse1]>
                 <[float64][StepSize0][1.0]>                 <[float64][StepSize0][1.0]>
                 <[float64][StepSize1][2.2222222]>                 <[float64][StepSize1][2.2222222]>
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 <code>            <[input_button_rocker][RudderTrimKnob][] <code>            <[input_button_rocker][RudderTrimKnob][]
-                <[string8][Input][Controls.RudderTrim]>+                <[string8][Message][Controls.RudderTrim]>
                 <[string8][EventsUp]         [ RockerSoundIn.Trigger  ]>                 <[string8][EventsUp]         [ RockerSoundIn.Trigger  ]>
                 <[string8][EventsDown]       [ RockerSoundIn.Trigger  ]>                 <[string8][EventsDown]       [ RockerSoundIn.Trigger  ]>
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 <code>            <[input_switch_rocker][DirectionalGyroCorrectionSwitch][] <code>            <[input_switch_rocker][DirectionalGyroCorrectionSwitch][]
-                <[string8][Input][Navigation.DirectionalGyroCorrection]>+                <[string8][Message][Navigation.DirectionalGyroCorrection]>
                 <[string8][EventsUp]         [ SwitchSound.Trigger ]>                 <[string8][EventsUp]         [ SwitchSound.Trigger ]>
                 <[string8][EventsDown]       [ SwitchSound.Trigger ]>                 <[string8][EventsDown]       [ SwitchSound.Trigger ]>
Line 698: Line 695:
  
 <code>            <[input_default][RudderInput][] <code>            <[input_default][RudderInput][]
-                <[string8][Input][Controls.Yaw.Input]>+                <[string8][Message][Controls.Yaw.Input]>
                 <[tmvector2d][Range][ -1.0 1.0 ]>                 <[tmvector2d][Range][ -1.0 1.0 ]>
             >             >
             <[input_default][PitchTrimInput][]             <[input_default][PitchTrimInput][]
-                <[string8][Input][Controls.Trim]>+                <[string8][Message][Controls.Trim]>
                 <[string8][InputEnable][1.0]>                 <[string8][InputEnable][1.0]>
                 <[uint][Positions][801]>                 <[uint][Positions][801]>
Line 718: Line 715:
  
 <code>            <[input_control][ElevatorInput][] <code>            <[input_control][ElevatorInput][]
-                <[string8][Input][Controls.Pitch.Input]>+                <[string8][Message][Controls.Pitch.Input]>
                 <[tmvector2d][Range][ -1.0 1.0 ]>                 <[tmvector2d][Range][ -1.0 1.0 ]>
                 <[float64][Value][0.0]>                 <[float64][Value][0.0]>
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 </code> </code>
  
-===== Digital States =====+===== Other Inputs =====
  
 ==== input_binary ==== ==== input_binary ====
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 <code>            <[input_binary][BinaryState][] <code>            <[input_binary][BinaryState][]
-                <[string8][Input][Controls.State]>+                <[string8][Message][Controls.State]>
             >             >
             <[input_binary][BinaryState][]             <[input_binary][BinaryState][]
-                <[string8][Input][Controls.State]>+                <[string8][Message][Controls.State]>
                 <[string8][InputEnable][1.0]>                 <[string8][InputEnable][1.0]>
                 <[float64][Value][0.0]>                 <[float64][Value][0.0]>
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 <code>            <[input_discrete][SeatbeltSignsSwitch][] <code>            <[input_discrete][SeatbeltSignsSwitch][]
-                <[string8][Input][Controls.SeatbeltSigns]>+                <[string8][Message][Controls.SeatbeltSigns]>
                 <[string8][InputEnable][1.0]>                 <[string8][InputEnable][1.0]>
                 <[string8][Range][ 0.0 2.0 ]>                 <[string8][Range][ 0.0 2.0 ]>
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             >             >
             <[input_discrete][NDPilotInformation][]             <[input_discrete][NDPilotInformation][]
-                <[string8][Input][NavigationDisplayPilot.Information]>+                <[string8][Message][NavigationDisplayPilot.Information]>
                 <[string8][Range][ 0.0 5.0 ]>                 <[string8][Range][ 0.0 5.0 ]>
                 <[float64][Value][5.0]>                 <[float64][Value][5.0]>
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 The input_discrete has an output to the tmd only (''Output''). The input_discrete has an output to the tmd only (''Output'').
  
-==== input_event ====+==== input_discrete_cyclic ====
  
-Receives messages and then fires events with the received message value.+The input_discrete_cyclic works exactly like the ''input_discrete'' but with the addition that is loops back around to the beginning of the range when the value is stepped beyond the range limitsE.g. it cycles through the list of display pages
  
-  * ''Input'' is the message name +<code>            <[input_discrete_cyclic][ECAMPageManuallyTuned][] 
-  * ''InputValue'' filters the messages for a specific value, leave the line of code away to not filter for any values +                <[string8][Message][ECAM.Page]> 
-  * All events in the ''Events'' list are triggered once a message is received +                <[string8][InputEnable][ClockOn.Output]> 
- +                <[string8][Range][ 0.0 11.0 ]> 
-The use of the ''input_event'' class is described further in the [[aircraft:tmd:events|TMD Events]] topic. +                <[float64][Value][0.0]> 
- +                <[bool][Toggle][true]>
-<code>            <[input_event][Button_Pressed][] +
-                <[string8][Input][Controls.Button]> +
-                <[string8][Events][ DEV0.Trigger ]> +
-            > +
-            <[input_event][Button_Pressed][] +
-                <[string8][Input][Controls.Button]> +
-                <[float64][InputValue][1.0]> +
-                <[string8][Events][ DEV0.Trigger ]>+
             >             >
 </code> </code>
  
-==== input_active ====+==== input_discrete_momentary ====
  
-Outputs 1.to the tmd as long as lever is grabbed or a button is depressed.+Again very similar to the ''input_discrete'' the input_discrete_momentary does pretty much the same with the difference being that the last value in the range cannot stay selectedIt returns to the second to last value after short time when the input is no longer active.
  
-<code>            <[input_active][ButtonDepressed][] +> Used for the magneto switch and starter or a hold-to-test switch. 
-                <[string8][Input][Controls.Button]> + 
-                <[float64][InputValue][1.0]>+<code>            <[input_discrete_momentary][MagnetosSwitch][] 
 +                <[string8][Message][Controls.Magnetos]> 
 +                <[tmvector2d][Range][ 0.0 4.0 ]> 
 +                <[float64][Value][3.0]> 
 +                <[string8][EventsUp][ MagnetoSwitchSound.Trigger ]> 
 +                <[string8][EventsDown][ MagnetoSwitchSound.Trigger ]>
             >             >
 </code> </code>
  
- 
-===== Other Inputs ===== 
  
 ==== input_cyclic ==== ==== input_cyclic ====
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 <code>            <[input_cyclic][NAV1Course][] <code>            <[input_cyclic][NAV1Course][]
-                <[string8][Input][Navigation.SelectedCourse1]>+                <[string8][Message][Navigation.SelectedCourse1]>
                 <[string8][InputEnable][1.0]>                 <[string8][InputEnable][1.0]>
                 <[tmvector2d][Range][ 0.0 6.283185 ]>                 <[tmvector2d][Range][ 0.0 6.283185 ]>
Line 842: Line 834:
  
 <code>            <[input_pair][NAV1Frequency][] <code>            <[input_pair][NAV1Frequency][]
-                <[string8][Input]    [Navigation.NAV1StandbyFrequency]> +                <[string8][Message]    [Navigation.NAV1StandbyFrequency]> 
-                <[string8][InputSwap][Navigation.NAV1FrequencySwap]>+                <[string8][MessageSwap][Navigation.NAV1FrequencySwap]>
                 <[tmvector2d][Range][ 108000000.0 118000000.0 ]>                 <[tmvector2d][Range][ 108000000.0 118000000.0 ]>
                 <[float64][Active]  [116000000.0]>                 <[float64][Active]  [116000000.0]>
Line 851: Line 843:
             >             >
             <[input_pair][NAV1Frequency][]             <[input_pair][NAV1Frequency][]
-                <[string8][Input       [Navigation.NAV1StandbyFrequency]> +                <[string8][Message     [Navigation.NAV1StandbyFrequency]> 
-                <[string8][InputSwap   [Navigation.NAV1FrequencySwap]>+                <[string8][MessageSwap [Navigation.NAV1FrequencySwap]>
                 <[string8][InputExternal][AutoTuning.OutputNAV1]>                 <[string8][InputExternal][AutoTuning.OutputNAV1]>
                 <[string8][InputEnable]  [1.0]>                 <[string8][InputEnable]  [1.0]>
Line 864: Line 856:
 </code> </code>
  
-==== input_discrete_cyclic ====+==== input_event ====
  
-The input_discrete_cyclic works exactly like the ''input_discrete'' but with the addition that is loops back around to the beginning of the range when the value is stepped beyond the range limitsE.g. it cycles through the list of display pages+Receives messages and then fires events with the received message value.
  
-<code>            <[input_discrete_cyclic][ECAMPageManuallyTuned][] +  * ''Input'' is the message name 
-                <[string8][Input][ECAM.Page]> +  * ''InputValue'' filters the messages for a specific value, leave the line of code away to not filter for any values 
-                <[string8][InputEnable][ClockOn.Output]> +  * All events in the ''Events'' list are triggered once a message is received 
-                <[string8][Range][ 0.0 11.0 ]> + 
-                <[float64][Value][0.0]> +The use of the ''input_event'' class is described further in the [[aircraft:tmd:events|TMD Events]] topic. 
-                <[bool][Toggle][true]>+ 
 +<code>            <[input_event][Button_Pressed][] 
 +                <[string8][Message][Controls.Button]> 
 +                <[string8][Events][ DEV0.Trigger ]> 
 +            > 
 +            <[input_event][Button_Pressed][] 
 +                <[string8][Message][Controls.Button]> 
 +                <[float64][InputValue][1.0]> 
 +                <[string8][Events][ DEV0.Trigger ]>
             >             >
 </code> </code>
  
-==== input_discrete_momentary ====+==== input_active ====
  
-Again very similar to the ''input_discrete'' the input_discrete_momentary does pretty much the same with the difference being that the last value in the range cannot stay selectedIt returns to the second to last value after short time when the input is no longer active.+Outputs 1.to the tmd as long as lever is grabbed or a button is depressed.
  
-Used for the magneto switch and starter or hold-to-test switch.+Typically this is only used to make light illuminate as long as a button is pressed or to give visual feedback that a control is grabbed. Don't use this for every single button in combination with an event_edge, this should be done with the ''input_event'' class instead.
  
-<code>            <[input_discrete_momentary][MagnetosSwitch][] +<code>            <[input_active][ButtonDepressed][] 
-                <[string8][Input][Controls.Magnetos]> +                <[string8][Message][Controls.Button]> 
-                <[tmvector2d][Range][ 0.0 4.0 ]> +                <[float64][InputValue][1.0]>
-                <[float64][Value][3.0]> +
-                <[string8][EventsUp][ MagnetoSwitchSound.Trigger ]> +
-                <[string8][EventsDown][ MagnetoSwitchSound.Trigger ]>+
             >             >
 </code> </code>
- 
  
aircraft/tmd/inputs.1563635255.txt.gz · Last modified: 2019/07/20 17:07 by jh