aircraft:tmd
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aircraft:tmd [2019/07/07 17:21] – [DynamicObjects] jh | aircraft:tmd [2019/07/20 19:00] – [DynamicObjects] jh | ||
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The dynamics section defines all objects that create the dynamics and systems simulation for an aircraft. Physical values, such as the location of the aircraft, it's speed and orientation as well as the deflection of it's control surfaces, the rotation speed of engines or [[aircraft: | The dynamics section defines all objects that create the dynamics and systems simulation for an aircraft. Physical values, such as the location of the aircraft, it's speed and orientation as well as the deflection of it's control surfaces, the rotation speed of engines or [[aircraft: | ||
- | The core of each aircraft in the Aerofly flight simulator is a [[aircraft: | + | The core of each aircraft in the Aerofly flight simulator is a [[aircraft: |
The objects defined in the graphics and sound section use the output generated by the dynamics simulation to render the 3D objects and animations. Therefore it is necessary to hand over the required values to the graphics and sound using an output object. This includes the position of all control surfaces and primary flight controls as well as values that are visible on any display in the cockpit. An example can be found below. | The objects defined in the graphics and sound section use the output generated by the dynamics simulation to render the 3D objects and animations. Therefore it is necessary to hand over the required values to the graphics and sound using an output object. This includes the position of all control surfaces and primary flight controls as well as values that are visible on any display in the cockpit. An example can be found below. | ||
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* [[aircraft: | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
+ | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
+ | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
- | * [[aircraft: | + | * [[aircraft: |
* [[aircraft: | * [[aircraft: | ||
- | * [[aircraft: | + | * [[aircraft: |
+ | * [[aircraft: | ||
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The rendering engine itself can't directly access the user's control inputs or simulate the position of slow moving actuators; this is what the physics engine does. Every animation, therefore, needs to get their inputs from the dynamics section where all the physical movements or delays can be simulated. To send a value from the dynamics section to the graphics section the dynamics section needs to define an ' | The rendering engine itself can't directly access the user's control inputs or simulate the position of slow moving actuators; this is what the physics engine does. Every animation, therefore, needs to get their inputs from the dynamics section where all the physical movements or delays can be simulated. To send a value from the dynamics section to the graphics section the dynamics section needs to define an ' | ||
+ | |||
+ | Collection of the pages relevant to the GraphicObjects section: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | |||
==== SoundObjects ==== | ==== SoundObjects ==== | ||
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Similar to the graphics section a [[aircraft: | Similar to the graphics section a [[aircraft: | ||
+ | Most relevant pages | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
===== Object unique names ===== | ===== Object unique names ===== |
aircraft/tmd.txt · Last modified: 2022/07/19 21:14 by jh