aircraft:tmd
Differences
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aircraft:tmd [2019/07/07 17:24] – [DynamicObjects] jh | aircraft:tmd [2019/07/20 18:51] – [GraphicObjects] jh | ||
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* [[aircraft: | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
+ | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
+ | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
* [[aircraft: | * [[aircraft: | ||
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* [[aircraft: | * [[aircraft: | ||
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The rendering engine itself can't directly access the user's control inputs or simulate the position of slow moving actuators; this is what the physics engine does. Every animation, therefore, needs to get their inputs from the dynamics section where all the physical movements or delays can be simulated. To send a value from the dynamics section to the graphics section the dynamics section needs to define an ' | The rendering engine itself can't directly access the user's control inputs or simulate the position of slow moving actuators; this is what the physics engine does. Every animation, therefore, needs to get their inputs from the dynamics section where all the physical movements or delays can be simulated. To send a value from the dynamics section to the graphics section the dynamics section needs to define an ' | ||
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+ | Collection of the pages relevant to the GraphicObjects section: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
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==== SoundObjects ==== | ==== SoundObjects ==== | ||
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Similar to the graphics section a [[aircraft: | Similar to the graphics section a [[aircraft: | ||
+ | Most relevant pages | ||
+ | * [[aircraft: | ||
+ | * [[aircraft: | ||
===== Object unique names ===== | ===== Object unique names ===== |
aircraft/tmd.txt · Last modified: 2022/07/19 21:14 by jh