aircraft:tmd
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aircraft:tmd [2019/07/21 15:21] – jh | aircraft:tmd [2019/07/21 15:22] – jh | ||
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*Abbreviations are avoided, the full name is always preferred. | *Abbreviations are avoided, the full name is always preferred. | ||
- | ===== Object | + | ===== Object |
The example code below creates an object of the class ' | The example code below creates an object of the class ' | ||
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</ | </ | ||
- | ===== Object | + | ===== Communication Within a Section ===== |
Most objects in the tmd file need to communicate in some form. For example, a jet_engine object needs to know the throttle lever position so that it can calculate the thrust increase or decrease over time and apply a variable strength force to the ' | Most objects in the tmd file need to communicate in some form. For example, a jet_engine object needs to know the throttle lever position so that it can calculate the thrust increase or decrease over time and apply a variable strength force to the ' | ||
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These manually programmed connections allow enormous flexibility, | These manually programmed connections allow enormous flexibility, | ||
- | ===== Object | + | ===== Communication Across Sections ===== |
Objects defined in different sections of the tmd cannot communicate directly. The only possible connections are from the dynamics section to the graphics section and from the dynamics section to the sound section. | Objects defined in different sections of the tmd cannot communicate directly. The only possible connections are from the dynamics section to the graphics section and from the dynamics section to the sound section. |
aircraft/tmd.txt · Last modified: 2022/07/19 21:14 by jh