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sdk:aircraft:definition [2018/09/20 10:05] – [Aircraft Folder] jhsdk:aircraft:definition [2018/09/20 12:36] (current) – [Aircraft Files] jh
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 All individual aircraft are located in a folder called 'aircraft' which, for all default aircraft, is located in the [[simulator:path#installation_folder|installation folder]] of the Aerofly FS 2 and for custom made user aircraft it is located in the [[simulator:path#user_folder|user folder]]. Inside that 'aircraft' folder there are individual sub-folders for each aircraft. These sub-folders, (e.g. ''aircraft\a320'') contain all the files needed for an aircraft. They can be divided into two groups:  All individual aircraft are located in a folder called 'aircraft' which, for all default aircraft, is located in the [[simulator:path#installation_folder|installation folder]] of the Aerofly FS 2 and for custom made user aircraft it is located in the [[simulator:path#user_folder|user folder]]. Inside that 'aircraft' folder there are individual sub-folders for each aircraft. These sub-folders, (e.g. ''aircraft\a320'') contain all the files needed for an aircraft. They can be divided into two groups: 
    * 3D model, textures and sounds files converted into the engine format    * 3D model, textures and sounds files converted into the engine format
-   * Aircraft definition text files+   * Aircraft definition as plain text files
 The folder's name is the internal aircraft name. In the following, we will use xxxx for this internal name. There are no sub-folders except for the repaints. The folder's name is the internal aircraft name. In the following, we will use xxxx for this internal name. There are no sub-folders except for the repaints.
  
 ===== Aircraft Files ===== ===== Aircraft Files =====
-An Aerofly FS 2 aircraft is described in few plain [[simulator:text_files|text files]], more specifically a [[aircraft:tmc|description .tmc]] file and several [[aircraft:tmd|definition .tmd]] files. They can be edited with the [[simulator:text_files#recommended_text_editors|recommended text editors]]. The 'aircraftname.[[aircraft:tmd|tmd]]' file is the main definition of an aircraft and is referred to as 'THE' tmd file. This file is split into several sections: The dynamic sections defines the physical behavior of the aircraft, system logic, inputs and controls of the aircraft; the graphics section animates the visual 3D model of the aircraft and the sound section defines the way the aircraft sound files should be played.+An Aerofly FS 2 aircraft is described in few plain [[simulator:text_files|text files]], more specifically a [[aircraft:tmc|description .tmc]] file and several [[aircraft:tmd|definition .tmd]] files. They can be edited with the [[simulator:text_files#recommended_text_editors|recommended text editors]] and have a certain [[simulator:text_files#syntax|syntax]]. The 'aircraftname.[[aircraft:tmd|tmd]]' file is the main definition of an aircraft and is referred to as 'THE' tmd file. This file is split into several sections: The dynamic sections defines the physical behavior of the aircraft, system logic, inputs and controls of the aircraft; the graphics section animates the visual 3D model of the aircraft and the sound section defines the way the aircraft sound files should be played.
  
  
sdk/aircraft/definition.1537430756.txt.gz · Last modified: 2018/09/20 10:05 by jh