sdk:aircraft:modelling
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sdk:aircraft:modelling [2018/09/20 10:08] – [Supported Modelling tools] jh | sdk:aircraft:modelling [2020/01/15 20:49] – [Overview] jh | ||
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===== Robin DR-400 - Example Aircraft ===== | ===== Robin DR-400 - Example Aircraft ===== | ||
- | In the [[sdk: | + | In the [[sdk: |
> Please note that the 3D model of the Robin DR-400 provided is copyrighted and may not be used for any other purpose then demonstrating how to create aircraft for the Aerofly FS 2. | > Please note that the 3D model of the Robin DR-400 provided is copyrighted and may not be used for any other purpose then demonstrating how to create aircraft for the Aerofly FS 2. | ||
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Steps 1. to 6. have already been done for the example aircraft that comes with this SDK so that you can start with step 7. right away and use the example aircraft as a reference for your projects. | Steps 1. to 6. have already been done for the example aircraft that comes with this SDK so that you can start with step 7. right away and use the example aircraft as a reference for your projects. | ||
- | - Create a new folder using lowercase letters a-z, digits 0-9 and the underscore only (like c172, b747, f4u, mustang, …). This folder will be referred to as the intermediate folder. The name of this folder will be the internal name of the aircraft (the name displayed in the aircraft menu can be set later) and determines the names of several files. In the following, we will choose the name to be xxxx. | + | - Create a new folder using lowercase letters a-z, digits 0-9 and the underscore only (like c172, b747, f4u, …). This folder will be referred to as the intermediate folder. The name of this folder will be the internal name of the aircraft (the name displayed in the aircraft menu can be set later) and determines the names of several files. In the following, we will choose the name to be xxxx. |
- Copy and/or export all necessary source texture and sound files to the intermediate folder. The files must be in a format supported by the Aircraft Converter (.bmp / .tif / .png / .wav). | - Copy and/or export all necessary source texture and sound files to the intermediate folder. The files must be in a format supported by the Aircraft Converter (.bmp / .tif / .png / .wav). | ||
- Prepare the 3D model as described below. | - Prepare the 3D model as described below. |
sdk/aircraft/modelling.txt · Last modified: 2020/05/10 21:20 by jh