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sdk:coloring [2017/03/01 03:44]
jf
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-===== Repainting Your Aircraft ​ ===== 
- 
-This is a description of the PSD templates. 
-You have to use **Photoshop** or **Gimp** to take advantage of the predefined layer structure. 
-This tutorial will not explain how to use Photoshop or Gimp. Please refer to the related manuals. 
-In this example we will use the files for the **Cessna C172**. 
- 
-   * **Open the fuselage01_color.psd and fuselage0_color.psd.** 
- 
-{{:​wiki:​color_1.jpg?​700|}} 
- 
-{{:​wiki:​color_4.jpg?​700|}} 
- 
-This is the structure of the layer groups that you will see in PS or Gimp.  ​           
- 
-{{:​wiki:​color_2.jpg?​300|}} 
- 
-This is a directory listing of the graphics files that you will see in Aerofly FS 2 aircraft folders. 
- 
-{{:​wiki:​color_3.jpg?​300|}} 
- 
-**Note** - As you can see, the PSD layer structure corresponds strongly with the files of the c172.  
-This means, you can use the layer groups to output your repaint to the required BMP files. 
- 
-==== UV layer group ==== 
- 
-This group contains the display of the 3D mesh. This will give you orientation while repainting the aircraft. 
-If left on when saving a BMP, the gridlines will appear on the aircraft. ​ 
-During repaint process the mesh can help to localize certain positions on the aircraft. 
-Before we finally save a BMP, this group has to be switched off!  
- 
-{{:​wiki:​color_5.jpg?​700|}} 
- 
-Here the fuselage00_color.psd has been saved with both layer groups on: **Color + UV**. 
-The 3D mesh on the aircraft facilitates the identification of positions. 
- 
-{{:​wiki:​color_6.jpg?​700|}} 
- 
-==== Detail of 3D mesh on UV layer ==== 
- 
-{{:​wiki:​color_7.jpg?​700|}} 
- 
-==== Color layer group ==== 
- 
-This is the main layer group for our repainting. ​ 
- 
-As you can see below, the Color layer group contains several subgroups like Effects, Liveries, Metal, Blank. 
- 
-{{:​wiki:​color_8.jpg?​700|}} 
- 
-**Next, switch off all layers except the single color layer. Now let’s change the basic color of our aircraft to yellow.** 
- 
-{{:​wiki:​color_9.jpg?​700|}} 
- 
-{{:​wiki:​color_10.jpg?​700|}} 
- 
-   * **Do not place lines, text and other objects onto this layer. ** 
-   * **Use separate layers for other objects. This allows easier adjustment of a line above the color drawing. 
-You can move it, bend it, cut it without touching the base layer. 
-Also you can copy and mirror the line layer to cover the other side of the fuselage or wing. 
-The same is valid for text information. I even have separate text layers, which allows different fonts, positions, text sizes etc.** 
- 
-==== Liveries Group ==== 
- 
-In the template you can see the design layers in the Liveries group. 
- 
-{{:​wiki:​color_11.jpg?​700|}} 
- 
-**Adding new layers with your designed content makes it easier. ** 
- 
-{{:​wiki:​color_12.jpg?​700|}} 
- 
-**If you finished repainting, switch on all necessary layers of the color layer group, switch off all other layer groups and save your work as _color.bmp, 24 bit. This will be used for conversion to the final _color.ttx file.** 
- 
-==== Ambient layer group ==== 
- 
-In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. In aerofly FS 2 it is a 24 bit grey scale map. 
- 
-{{:​wiki:​color_13.jpg?​700|}} 
- 
-**Note this groove line between the wing and the wing tip. 
-In the color layer there  is just yellow color. ​ 
-In the reflection layer we see the elevated rivets. 
-But in the ambient layer the groove line is clearly visible.** 
- 
-{{:​wiki:​color_14.jpg?​300|}} 
- 
-**Note the rivets as small circles in this example ​ 
-(note: contrast has been modified for the tutorial).** 
- 
-{{:​wiki:​color_15.jpg?​300|}} 
- 
-   * If you modified the ambient layer group, switch on all necessary layers, switch off all other layer groups and save your work as _ambient.bmp,​ 24 bit. This will be used for conversion to the final _ambient.ttx file. 
- 
-==== Specular and Specular_Alpha ​ layer group ==== 
- 
-24-bit color map with each color value representing the brightness for the Red, Green and Blue (RGB)  
- 
-{{:​wiki:​color_16.jpg?​700|}} 
- 
-   * As you can see, this group contains the signs of the original painting (note: for better demonstration,​ the black layer has been switched off)  
-   * **If we do not modify these layers, the shimmering will be visible on our aircraft.** 
- 
-{{:​wiki:​color_17.jpg?​700|}} 
- 
-**If you modified the specular layer group, switch on all necessary layers, switch off all other layer groups and save your work as _specular.bmp,​ 24 bit. This will be used for conversion to the final _specular.ttx file.** 
- 
-==== Reflection layer group ==== 
- 
-This group controls the reflection strength of a surface. ​ 
-In aerofly FS 2 it is a grey scale layer group  where black means no reflection and white means 100% reflection. 
- 
-{{:​wiki:​color_18.jpg?​700|}} 
- 
-**In this example I copied the aircraft lines onto the reflection layer and selected a bright grey** 
- 
-{{:​wiki:​color_19.jpg?​700|}} 
- 
-If you don't switch on the black layer the reflection layer will show white showing a perfect polished aluminum 
- 
-{{:​wiki:​color_20.jpg?​700|}} 
- 
-**Here is another detail of reflection layer group** 
- 
-{{:​wiki:​color_21.jpg?​300|}} ​ {{:​wiki:​color_22.jpg?​300|}} 
- 
-**The yellow is all plain-colored over the whole color layer. 
-But in the reflection group the surface is not a uniform grey tone, it differs slightly in kind of patches. ​ 
-This creates a very realistic surface structure ​ 
-(note: contrast of screenshots has been modified to better display the patches).** 
- 
-   * If you modified the reflection layer group, switch on all necessary layers, switch off all other layer groups and save your work as _reflection.bmp,​ 24 bit. This will be used for conversion to the final _reflection.ttx file. 
- 
-**As we have seen there exist several layer groups corresponding to different .TTX files of the aircraft. 
-It is important to check and modify all of the related layer groups for our repaints. 
-We output several different BMP files with fixed naming conventions. 
-The structure is given by the templates provided by IPACS, the aerofly FS 2 developers. 
-The result will be a high quality texture for our aircrafts.** 
- 
- 
  
sdk/coloring.1488336282.txt.gz · Last modified: 2017/03/01 03:44 by jf