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sdk:repaints [2017/02/15 02:47] – created jfsdk:repaints [2020/05/10 21:39] (current) – [Aircraft Repaints] jh
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-====== Aircraft Repaints and Previews ======+====== Aircraft Repaints ======
  
 In this tutorial you will learn how to manually repaint an aircraft and insert your newly painted aircraft into the aircraft's preview.  In this tutorial we will add a new repaint to the Cessna C172. **Note** - the designated name of this repaint is **YellowN172UC**.  In this tutorial you will learn how to manually repaint an aircraft and insert your newly painted aircraft into the aircraft's preview.  In this tutorial we will add a new repaint to the Cessna C172. **Note** - the designated name of this repaint is **YellowN172UC**. 
  
-{{:wiki:tutorial_repaint.jpg?700|}}+{{:wiki:tutorial_repaint.jpg?470|}}
  
 ===== Prerequisites ===== ===== Prerequisites =====
  
-   * Aerofly FS 2 Flight Simulator - Must be installed 
    * Photoshop or Gimp- Needed if you want to use the PSD templates    * Photoshop or Gimp- Needed if you want to use the PSD templates
-   * Aerofly FS 2 SDK package. Download it from [[https://www.aerofly.com/aerofly_fs_2/sdk/]]+   * Aerofly FS 2 SDK package, see [[sdk:intro|SDK introduction]].
  
 ===== Setup ===== ===== Setup =====
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 {{:wiki:tutorial_code2.jpg?400|}} {{:wiki:tutorial_code2.jpg?400|}}
  
-   * Now use Gimp or Photoshop to repaint the templates. +   * Now use Gimp or Photoshop to repaint the templates. **See [[sdk:Coloring|Repainting Tutorial]] for a detailed tutorial on this.**
    * Save 24-bit BMP. **Note** - The result should look like this.     * Save 24-bit BMP. **Note** - The result should look like this. 
  
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 {{:wiki:tutorial_final.jpg?400|}} {{:wiki:tutorial_final.jpg?400|}}
  
-**Note** - This tutorial can change to reflect changes to the SDK. +**Note** - This tutorial can change to reflect changes to the SDK. A special thank you to “Karl-Heinz” for the writing of this tutorial.  
 + 
 + 
 +===== Repainting Your Aircraft  ===== 
 + 
 +This is a description of the PSD templates. 
 +You have to use **Photoshop** or **Gimp** to take advantage of the predefined layer structure. 
 +This tutorial will not explain how to use Photoshop or Gimp. Please refer to the related manuals. 
 +In this example we will use the files for the **Cessna C172**. 
 + 
 +   * **Open the fuselage01_color.psd and fuselage0_color.psd.** 
 + 
 +{{:wiki:color_1.jpg?700|}} 
 + 
 +{{:wiki:color_4.jpg?700|}} 
 + 
 +This is the structure of the layer groups that you will see in PS or Gimp.             
 + 
 +{{:wiki:color_2.jpg?300|}} 
 + 
 +This is a directory listing of the graphics files that you will see in Aerofly FS 2 aircraft folders. 
 + 
 +{{:wiki:color_3.jpg?300|}} 
 + 
 +**Note** - As you can see, the PSD layer structure corresponds strongly with the files of the c172.  
 +This means, you can use the layer groups to output your repaint to the required BMP files. 
 + 
 +==== UV layer group ==== 
 + 
 +This group contains the display of the 3D mesh. This will give you orientation while repainting the aircraft. 
 +If left on when saving a BMP, the gridlines will appear on the aircraft.  
 +During repaint process the mesh can help to localize certain positions on the aircraft. 
 +Before we finally save a BMP, this group has to be switched off!  
 + 
 +{{:wiki:color_5.jpg?700|}} 
 + 
 +Here the fuselage00_color.psd has been saved with both layer groups on: **Color + UV**. 
 +The 3D mesh on the aircraft facilitates the identification of positions. 
 + 
 +{{:wiki:color_6.jpg?700|}} 
 + 
 +==== Detail of 3D mesh on UV layer ==== 
 + 
 +{{:wiki:color_7.jpg?700|}} 
 + 
 +==== Color layer group ==== 
 + 
 +This is the main layer group for our repainting.  
 + 
 +As you can see below, the Color layer group contains several subgroups like Effects, Liveries, Metal, Blank. 
 + 
 +{{:wiki:color_8.jpg?700|}} 
 + 
 +**Next, switch off all layers except the single color layer. Now let’s change the basic color of our aircraft to yellow.** 
 + 
 +{{:wiki:color_9.jpg?700|}} 
 + 
 +{{:wiki:color_10.jpg?700|}} 
 + 
 +   * **Do not place lines, text and other objects onto this layer. ** 
 +   * **Use separate layers for other objects. This allows easier adjustment of a line above the color drawing. 
 +You can move it, bend it, cut it without touching the base layer. 
 +Also you can copy and mirror the line layer to cover the other side of the fuselage or wing. 
 +The same is valid for text information. I even have separate text layers, which allows different fonts, positions, text sizes etc.** 
 + 
 +==== Liveries Group ==== 
 + 
 +In the template you can see the design layers in the Liveries group. 
 + 
 +{{:wiki:color_11.jpg?700|}} 
 + 
 +**Adding new layers with your designed content makes it easier. ** 
 + 
 +{{:wiki:color_12.jpg?700|}} 
 + 
 +**If you finished repainting, switch on all necessary layers of the color layer group, switch off all other layer groups and save your work as _color.bmp, 24 bit. This will be used for conversion to the final _color.ttx file.** 
 + 
 +==== Ambient layer group ==== 
 + 
 +In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. In aerofly FS 2 it is a 24 bit grey scale map. 
 + 
 +{{:wiki:color_13.jpg?700|}} 
 + 
 +**Note this groove line between the wing and the wing tip. 
 +In the color layer there  is just yellow color.  
 +In the reflection layer we see the elevated rivets. 
 +But in the ambient layer the groove line is clearly visible.** 
 + 
 +{{:wiki:color_14.jpg?300|}} 
 + 
 +**Note the rivets as small circles in this example  
 +(note: contrast has been modified for the tutorial).** 
 + 
 +{{:wiki:color_15.jpg?300|}} 
 + 
 +   * If you modified the ambient layer group, switch on all necessary layers, switch off all other layer groups and save your work as _ambient.bmp, 24 bit. This will be used for conversion to the final _ambient.ttx file. 
 + 
 +==== Specular and Specular_Alpha  layer group ==== 
 + 
 +24-bit color map with each color value representing the brightness for the Red, Green and Blue (RGB)  
 + 
 +{{:wiki:color_16.jpg?700|}} 
 + 
 +   * As you can see, this group contains the signs of the original painting (note: for better demonstration, the black layer has been switched off)  
 +   * **If we do not modify these layers, the shimmering will be visible on our aircraft.** 
 + 
 +{{:wiki:color_17.jpg?700|}} 
 + 
 +**If you modified the specular layer group, switch on all necessary layers, switch off all other layer groups and save your work as _specular.bmp, 24 bit. This will be used for conversion to the final _specular.ttx file.** 
 + 
 +==== Reflection layer group ==== 
 + 
 +This group controls the reflection strength of a surface.  
 +In aerofly FS 2 it is a grey scale layer group  where black means no reflection and white means 100% reflection. 
 + 
 +{{:wiki:color_18.jpg?700|}} 
 + 
 +**In this example I copied the aircraft lines onto the reflection layer and selected a bright grey** 
 + 
 +{{:wiki:color_19.jpg?700|}} 
 + 
 +If you don't switch on the black layer the reflection layer will show white showing a perfect polished aluminum 
 + 
 +{{:wiki:color_20.jpg?700|}} 
 + 
 +**Here is another detail of reflection layer group** 
 + 
 +{{:wiki:color_21.jpg?300|}}  {{:wiki:color_22.jpg?300|}} 
 + 
 +**The yellow is all plain-colored over the whole color layer. 
 +But in the reflection group the surface is not a uniform grey tone, it differs slightly in kind of patches.  
 +This creates a very realistic surface structure  
 +(note: contrast of screenshots has been modified to better display the patches).** 
 + 
 +   * If you modified the reflection layer group, switch on all necessary layers, switch off all other layer groups and save your work as _reflection.bmp, 24 bit. This will be used for conversion to the final _reflection.ttx file. 
 + 
 +**As we have seen there exist several layer groups corresponding to different .TTX files of the aircraft. 
 +It is important to check and modify all of the related layer groups for our repaints. 
 +We output several different BMP files with fixed naming conventions. 
 +The structure is given by the templates provided by IPACS, the aerofly FS 2 developers. 
 +The result will be a high quality texture for our aircrafts.** 
 + 
  
sdk/repaints.1487123230.txt.gz · Last modified: 2017/02/15 02:47 by jf