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sdk:scenery:tutorial

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Scenery Workshop

Kingman Example Airport

To get a better idea on how the whole process of creating an airport for Aerofly FS 2 works, we have provided the airport 'Kingman' with all required source files. Before creating your airport, the process of exporting via export plugins and then converting using the Aerofly FS 2 Content Converter should be tested. But before we export our Kingman airport we will briefly describe what the scenery definition file does, and we will summarize the different scenery mesh classes that our Aerofly FS 2 engine supports.

Exporting the Airport

Go ahead and open the airport 3D model file in 3D Studio Max or Cinema 4D, whichever is preferred. Then the runway, decals, objects and alpha-to-coverage (atc) object have to be exported one after the other. When one of these is changed in the future, only the affected objects will need to be exported again. Running the Content Converter will update the results afterward. To export the ground mesh follow these steps:

  1. Select the object 'kigm_kingman_rwy'.
  2. In 3D Studio Max select 'Export selected' and choose 'IPACS TGI/TSC Exporter' as a file type. In Cinema 4D use the menu option 'IPACS Scenery TGI Export' to export the selected object as '.tgi'.
  3. In the save-file-dialog browse to the folder 'kigm_kingman' where the 'kigm_kingman.max / .c4d' project file currently opened is stored, if not already in the right directory.
  4. Edit the filename to 'kigm_kingman_rwy.tgi'.
  5. Finally, click save to start the export process.
  6. In 3D Studio Max pick 'Scenery' in the pop-up dialog and set the scale to 10000.

To export the runway markings and taxiway lines (decals 3D objects) repeat the same process but this time select the object 'kigm_kingman_decal' and all subobjects and export them as 'kigm_kingman_decal.tgi'.

Next, the remaining objects like houses, static vehicles and so on are exported by selecting the 'kigm_kingman_obj' and all its subobjects. Save the .tgi as 'kigm_kingman_obj.tgi'.

Follow the same pattern to export the alpha to coverage '_atc' objects of the scene.

Finally the airport description file (.tsc) has to be created. Select all helper objects in 3D Studio Max or null-objects in Cinema 4D and export them into the same project folder as before by using the file extension .tsc or the export option 'IPACS Scenery TSC Export'. Name the .tsc file identically to the project folder name, for example 'kigm_kingman.tsc' for the Kingman example airport.

You now have all required intermediate files to start the conversion to Aerofly FS 2 using the Aerofly FS 2 Content Converter.

sdk/scenery/tutorial.1589135394.txt.gz · Last modified: 2020/05/10 20:29 by jh