sdk:scenery_creation
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sdk:scenery_creation [2017/07/12 14:56] – jf | sdk:scenery_creation [2017/07/17 15:43] – [Addendum] jf | ||
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* **Aerofly FS2 simulator - Must be installed** | * **Aerofly FS2 simulator - Must be installed** | ||
- | * **Aerofly FS2 SDK package - Download it from: [[https:// | + | * **Aerofly FS2 SDK Tools package - Download it from: [[https:// |
* **FS Earth Tiles (FSET) - Download it from: [[http:// | * **FS Earth Tiles (FSET) - Download it from: [[http:// | ||
* **FSEarthTiles.ini - Download it from: [[https:// | * **FSEarthTiles.ini - Download it from: [[https:// | ||
- | * **inf2tfwConverter.exe (Optional) - Download it from " | + | * **inf2tfwConverter.exe (Optional) - Download it from [[http:// |
* **Gimp; Free Image Manipulation Application (Optional) - Download it from: [[https:// | * **Gimp; Free Image Manipulation Application (Optional) - Download it from: [[https:// | ||
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====Create the TFW file==== | ====Create the TFW file==== | ||
- | In the latest version of geoconvert this step can be skipped, because geoconvert creates the necessary | + | Once the image and inf files are obtained |
- | If you wish to use the manual | + | If you wish to use the automatic |
- | The naming of the files made by FSET should remain the same for this step to work properly. **Note-** Do not yet rename the files | + | * Start the inf2tfwConverter.exe application. |
- | + | ||
- | * Start the inf2tfwConverter.exe application. | + | |
{{: | {{: | ||
- | * Select the directory of your FSET images. | + | * Select the directory of your FSET images/inf files. **Note**- placing these files (from FSET) directly into the ' |
The INF2TFW tool will read all **.INF** files in the specified directory and creates the necessary **.TFW** file for each image. It does the correct file naming too. Our new result looks now like this: | The INF2TFW tool will read all **.INF** files in the specified directory and creates the necessary **.TFW** file for each image. It does the correct file naming too. Our new result looks now like this: | ||
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| Line 12 | Line 5 | Longitude of top left corner | | Line 12 | Line 5 | Longitude of top left corner | ||
| Line 13 | Line 6 | Latitude of top left corner | | Line 13 | Line 6 | Latitude of top left corner | ||
+ | |||
+ | If you choose to manually create each tfw file and not use the automatic option (for advanced users only), you will need to reference the above charts to be successful. | ||
====Creating/ | ====Creating/ | ||
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In the below image, the parameter lonlat_min specifies the NW corner, the parameter lonlat_max specifies the SE corner. | In the below image, the parameter lonlat_min specifies the NW corner, the parameter lonlat_max specifies the SE corner. | ||
- | {{:wiki:showing_coordinates.jpg?700|}} | + | {{:wiki:tmc_file.jpg?700|}} |
- | * The same coordinates should be repeated for each level as seen in the above **.TMC** file. You can manually add levels up to level 14, normally beginning at level 9. This is your resolution at different flight levels seen in the sim. | + | * The same coordinates should be repeated for each level as seen in the above **.TMC** file. You can manually add levels up to level 14, normally beginning at level 9. This is your resolution at different flight levels seen in the sim. **Note**- The coordinates entered into the TMC file should be two digits after the decimal to avoid conversion issues. |
====Section Alpha Blending (Optional)==== | ====Section Alpha Blending (Optional)==== | ||
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With this method you can also precisely add adjacent areas, even from overlapping aerial images. | With this method you can also precisely add adjacent areas, even from overlapping aerial images. | ||
- | **Note-**this tutorial was written by Rodeo and edited by Jeff. | ||
sdk/scenery_creation.txt · Last modified: 2017/11/12 17:54 by jh