sdk:scenery_tsc
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
sdk:scenery_tsc_file [2020/05/10 19:33] – jh | sdk:scenery_tsc [2020/05/10 20:12] – [Scenery Definition File (TSC)] jh | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== TSC File ===== | + | ===== Scenery Definition |
The TSC file is a [[simulator: | The TSC file is a [[simulator: | ||
Theses TSC files are placed in subdirectories of " | Theses TSC files are placed in subdirectories of " | ||
+ | |||
+ | > **We recomment reading through the [[sdk: | ||
+ | which provices a bit more background. | ||
Let's break down the content of the TSC file. | Let's break down the content of the TSC file. | ||
Line 9: | Line 12: | ||
==== How to optain the coordinates ==== | ==== How to optain the coordinates ==== | ||
- | Please visit the [[sdk:geographic_coordinates|Geographic Coordinates]] tutorial to see how you can find out the coordinates that you need for your scenery projects. | + | Please visit the [[sdk:scenery_coordinates|Geographic Coordinates]] tutorial to see how you can find out the coordinates that you need for your scenery projects. |
Line 39: | Line 42: | ||
You can defined multiple blocks of the same type if needed. | You can defined multiple blocks of the same type if needed. | ||
+ | |||
+ | Please also read the documentation of the [[sdk: | ||
< | < | ||
< | < | ||
+ | < | ||
< | < | ||
< | < | ||
Line 58: | Line 64: | ||
| autoheight_override | Can force the object above ground | | | autoheight_override | Can force the object above ground | | ||
+ | ==== Animated Objects ==== | ||
+ | |||
+ | Animated objects require an animation to be set before exporting. The exporter then creates a .tma file that contains the keyframe animation data. Both the geometry (.tmb file name) as well as the animation file (.tma file name) are then added to the respective lines in the objects_animated elements. | ||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | > | ||
+ | > | ||
+ | </ | ||
+ | |||
+ | ^Parameter | ||
+ | | geometry | ||
+ | | animation | File name of the animation | | ||
+ | | position | ||
+ | | rot_in_degree | Rotation of the object around the up direction (without animations applied) | | ||
+ | | duration | Duration of the animation sequence, zero for auto | | ||
+ | | time_scale | Timelapse factor 1 = real time, 2 = twice the speed, 0.5 = half the speed | | ||
+ | | autoheight | places object onto the terrain when loaded. When false then the altitude has to be set to meters above mean sea level | | ||
==== Runways ==== | ==== Runways ==== | ||
Line 151: | Line 183: | ||
| reil_omni | reil in all directions | | reil_omni | reil in all directions | ||
+ | ==== Helipads ==== | ||
- | ==== Parking Positions ==== | + | Helipads are defined in the tsc file as well: |
- | Towards the end of the file you can define individual parking positions. | + | Example: |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | > | ||
+ | > | ||
+ | </ | ||
^Parameter | ^Parameter | ||
- | | position | + | | name | Name of the helipad | |
+ | | type_name | Name of the helipad type (e.g. building) | | ||
+ | | position | ||
+ | | radius | ||
| heading | | heading | ||
- | | name | + | | height |
+ | |||
+ | ==== Parking Positions ==== | ||
+ | |||
+ | Towards the end of the file you can define individual parking positions. | ||
+ | |||
+ | Example: | ||
< | < | ||
< | < | ||
Line 175: | Line 229: | ||
> | > | ||
</ | </ | ||
+ | |||
+ | ^Parameter | ||
+ | | position | ||
+ | | heading | ||
+ | | name | Name of the parking position (e.g. West or East apron, etc.)| | ||
sdk/scenery_tsc.txt · Last modified: 2020/05/10 20:12 by jh